No Body Left Behind: Difference between revisions

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* ''[[Digimon]]'': The Digimon dissolve as soon as they die. Though occasionally they'll revert to digieggs for plot-related purposes.
* ''[[Yu-Gi-Oh (anime)|Yu-Gi-Oh]]''
** Happens in ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh 5 Ds]]'' when [[Back From the Dead|Dark Signers]] [[Killed Off for Real|die]] -- upon—upon their death, they crumble to dust.
** In the third season of ''[[Yu-Gi-Oh! GX (anime)|Yu-Gi-Oh GX]]'', [[Cerebus Syndrome|people actually start dying]]. When this happens on camera instead of falling off a cliff, the people/duel monsters tend to glow bright white then fade into dust that blows away.
** Worth noting that in both series [[Unexplained Recovery|they got better]].
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* In ''[[Scott Pilgrim vs. the World]]'', defeated Evil Exes turn into a shower of coins, as they do in the comic. This is particularly amusing considering it not only takes place in Canada, but when Scott slays bystanders their coins take the shape of their bodies on the floor.
** In fact, the comic comments on this when {{spoiler|Gideon Graves}} and those in the audience get hit in the head with the showering coins.
* In ''[[Elektra (film)|Elektra]]'' defeated villians disappear in a puff of green smoke, something unique in ''[[Marvel Universe]]'' films. They're ninja -- itninja—it's presumably deliberate so that the Hand's secrets are kept secure.
* ''[[Captain America: The First Avenger|Captain America the First Avenger]]'' has anyone caught within the shots of various Tesseract-powered weaponry disintegrating completely in a blue mist.
* ''[[Harry Potter (film)|Harry Potter]]'':
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== Literature ==
* ''[[The Dresden Files]]'' is a fairly realistic urban fantasy, and, as such, most things do indeed leave the expected corpses. However, some things, such as demons and various [[Eldritch Abomination|Eldritch Abominations]]s, manifest a body when they come into the real world, and when defeated, this body turns to ectoplasm which slowly evaporates. In other words, a thoroughly [[Justified Trope]], used selectively for effect.
* Likewise justified when embodied Auditors die in ''[[Discworld/Thief of Time|Thief of Time]]'', because they build their human bodies out of molecules from dust and random debris, and can only keep them intact and functional by actively exerting their willpower.
* In the ''[[Dark Tower]]'' series, we meet {{spoiler|Father Callahan from Salem's Lot}} who finds that, when vampires die, they helpfully follow this trope.
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== Live-Action TV ==
* ''[[The Invaders (TV series)|The Invaders]]'' is probably the most iconic series with aliens disappearing upon death. Note that they could inflict the same thing to humans with their [[Disintegrator Ray|Disintegrator Rays]]s.
* Lampshaded on ''[[Stargate SG-1]]'' in the [[Show Within a Show]] ''Wormhole X-treme!'' The lead actor is having trouble in a romance scene because the background is littered with the bodies of dead Mooks his character killed in the previous scene (which is kind of distracting, ya know). The staff remove the bodies and hope no one will notice the change in scene continuity (one writer proposes that they write it so that the alien weapons disintegrate bodies, but his idea is quickly shot down).
* In ''[[Buffy the Vampire Slayer]]'', Joss Whedon explicitly stated that his vampires turn to dust when they die to emphasize that Buffy isn't killing ''people'' every week, and to avoid 20 minutes of cleanup at the end of each episode.
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** [[Lampshade Hanging|Lampshaded]] in episode 8 season 1, "The Truth Is Out There and It Hurts": After a warlock from the future gets killed, he is sucked into a vortex of some kind.
{{quote|'''Prue:''' I love it when they clean up after themselves.}}
* This is very common in [[Sentai]] [[Tokusatsu]] shows. The [[Monster of the Week]] would generally vanish once vanquished with various cheesy effects -- oreffects—or eventually [[Made of Explodium|explodes]], especially in older shows.
** A good example is ''Uchu kara no messeji: Ginga taisen'' (better known as ''San Ku Kaï'' in Europe or ''Sankuokai'' in Latin America). Every villain of the week would explode (or sometimes liquefy or burn...) with color or visual related to their nature or powers.
** Also generally used and abused in ''[[Power Rangers]]'', where monsters tend to explode into a fine powder. But averted in ''[[Power Rangers SPD]]'', where the villains use mecha rather than growing, and as such leave behind scrap. One early episode featured the main characters assigned to cleanup duty, picking up the massive debris left behind by the giant robot fight.
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== Tabletop Games ==
* In both ''[[Vampire: The Masquerade]]'' and ''[[Vampire: The Requiem|The Requiem]]'', vampires rot to dust within seconds of their [[Final Death]]. This is repeatedly commented on in ''[[Hunter: The Vigil]]'' -- vampires—vampires are the only type of supernatural creature to clean up after itself. Everything else leaves corpses to deal with. [[Van Helsing Hate Crime|Usually human.]]
* Titanspawn in ''[[Scion]]'' usually evaporate, melt away, or otherwise cease to exist once slain. The only part left behind is a piece or an item (called a Trophy) that serves as a reward for the Scions that destroyed it. Some of them, like the [[Mega Neko|nekomata]], are more complicated.
* In ''[[Warhammer 40000]]'', Necron bodies will seemingly dissipate if a battle seems to be lost. This is because the bodies are being teleported back to their tombs to be repaired.
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* ''[[Diablo (series)|Diablo]]'' averts the trope: not only do corpses stay behind, the bodies of acid/poison spitters can continue to damage you if you stand on them.
* ''[[Resident Evil]]''
** ''[[Resident Evil 4]]'' leaves the bodies of bosses such as [[Recurring Boss|Dr. Salvador]], and sometimes not even them. Ganado [[Mook|mooksmook]]s dissolve into ooze shortly after being killed.
** The ''Resident Evil'' remake leaves behind killed zombies for good reason: Unless you [[Kill It with Fire|burn the body]], it will get back up much stronger and faster about a half hour later.
* In ''[[Crysis (series)|Crysis]]'', the final function of the nanosuit involves completely incinerating itself and the downed user (your character or one of his similarly-equipped [[Red Shirt]] colleagues) from the inside out to assure enemy forces aren't able to capture information from their corpse. Nifty. The Aliens do this too, their machines always self-destruct.
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* ''[[The Legend of Zelda]]''
** Mostly played straight in ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', save for one instance: ''[[Demonic Spiders|Redeads.]]'' When you kill one, it doesn't vanish into flame like every other enemy, it just sort of crumples. This gets especially creepy when now, every other Redead in the area will hobble over to their dead comrade, [[Wild Mass Guessing|probably to]] [[Nightmare Fuel|eat them.]] Or mourn for them, which is strangely also a horrifying concept. If you remain for a while, however, the Redead's body will seemingly sort of... melt away.
** Also, in ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'', from which the page quote is taken, there are the [[Instant Awesome, Just Add Ninja|Garo]] [[Ninja|Ninjas]]s, who seemingly by their own, unknown [[Badass Creed]] are required to ensure that they leave no body behind. Common Garo Robes solve this by setting themselves aflame, while the more [[Badass|hardcore]] mini-boss, [[King Mook|Garo Master]], decides not to take any risks, [[Theres No Kill Like Overkill|pulls out a bomb]] and blows his failing body to dust.
{{quote|'''Garo Master:''' Die I shall, leaving no corpse. That is the law of us Garo.}}
* Averted in ''[[No One Lives Forever]]'', because disposing of the bodies without detection is a major gameplay mechanic.
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* ''[[Giants: Citizen Kabuto]]'' handwaves this trope by revealing that the planet you're on is host to an ''extremely'' ravenous race of scavengers who live underground, constantly awaiting fresh meat: Killing enemies greets you with the sight of hundreds of them popping up all around the newly formed corpse and rapidly devouring it before vanishing back underground, leaving only a bloodstain and a power-up.
* Averted in ''[[Thief (series)|Thief]]: The Dark Project'' and its sequels, which all involved hiding bodies (corpses or unconscious foes) to avoid alerting guards and other traffic (and inspired the body-disposal game mechanic of ''No One Lives Forever'', above). With rare exceptions, such as haunts and fire elementals, all kills in ''Thief'' leave a corpse and a liability.
* Played particularly bizarrely in ''[[The Conduit]]'', where the enemies visibly dissolve or incinerate shortly after death -- somethingdeath—something that obviously '''should''' have an in-universe reason, as opposed to just disappearing because of engine limitations -- butlimitations—but no-one bothers to comment it.
* Nonhuman enemies in ''[[Final Fantasy X]]'' collapse into pyreflies (supernatural firefly-like insects) when slain. This is because they're the souls of people not given proper burial rites. Machines explode, but their parts and human enemies are subject to [[Everything Fades]].
* Subverted in ''[[Vagrant Story]].'' On the island of Lea Monde, where the main game takes place, everything ''does'' fade as part of the black magic infiltrating every part of the ruins. In the prologue to the game, which does not take place on Lea Monde, the bodies of enemies do ''not'' disappear.
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