No Bulk Discounts: Difference between revisions

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Since this trope is prevalent in video games (''especially'' role-playing games), only exceptions to the rule will be listed below.
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=== Aversions: ===
== [[Tabletop Games]] ==
* In the classic ''[[Traveller]]'' supplement Book 4 ''Mercenary'', military items (weapons, ammo, vehicles) could be bought at a discount which depended on how many items you bought, anywhere from 20-60% off.
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* ''[[The Elder Scrolls]] III: Morrowind's'' Merchantile skill was best trained if you bought and sold things one at a time, but buying a lot in bulk usually made the "haggle a few gold from the price" work more smoothly. Haggling like that trained the skill faster, which simulated increased shopping savvy by deflating buying prices and inflating selling prices, but not as much as individual sales. On the other hand, given that the formula governing the Merchantile skill caused prices to rise and sales to drop again at around 50%, bulk shopping was probably the better tactic.
 
== Inversions: ==
* Inverted in ''[[Dwarf Fortress]]''. If you offer to pay more for certain items, the caravans will bring more.
* In ''[[Alternate Reality (video game)|Alternate Reality]]'', attempting to buy one more than one item at a time could result in the shopkeeper cheating you when doing the math.
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