No Canon for the Wicked/Playing With: Difference between revisions

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{{trope}}
'''Basic Trope''': In a [[Video Game]] with [[Multiple Endings]], only "good" endings are ever made [[Canon]], while "bad" or "evil" endings fall into [[Canon Dis ContinuityDiscontinuity]].
* '''Straight''': In ''Legends of Telebrion'', [[The Hero]] can choose to support the [[Lawful Good]] [[The Kingdom|Kingdom of Troperia]], the [[Lawful Evil]] [[The Empire|Empire of Evulz]], or the [[Chaotic Good]] [[La Résistance]]. ''Legends of Telebrion II'' is ambigious to whether the hero chose the kingdom or the rebellion, but decidedly locks out any chance that he could have joined the empire.
* '''Exaggerated''': In ''Legends of Telebrion'', the Troperia ending is boring and difficult to play through, leading to nobody playing it, but [[La Résistance]] ends up doing a couple of morally grey things. ''Legends of Telebrion II'' establishes that he joined Troperia almost immediately.
* '''Justified''': In the ending where the hero joined the empire for greater power, he ultimately went [[A God Am I]] and threw a [[Suicidal Cosmic Temper Tantrum]]. Setting a sequel after ''that'' would be... difficult.
* '''Inverted''': ''Legends of Telebrion II'' has [[The Hero]] slay both The King and the twin Rebel leaders [[Shout -Out|San]] [[Star Wars|and Holo]]. In addition to being [[Darker and Edgier]], it improves the distinctiveness of the factions by replacing [[La Résistance]] with [[The Syndicate]] and The Kingdom of Troperia with [[Knight Templar|The Warriors Of Righteous Blood.]]
* '''Subverted''': ''Legends of Telebrion II'' reveals that the hero canonically chose to side with the empire.
** ''Legends of Telebrion II'' pick up from good endings, but it later reveal that the new antagonist is none other than [[The Hero]] from [[Alternate Universe]] who joined [[The Empire]]. So both endings are canon in a way.
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* ''Legends of Telebrion II'' uses an [[Old Save Bonus]] to let the player continue with their previous alignment.
* '''Enforced''': The Evil endings usually involve destroying the world or some sort of other, very final, conclusion. The Good endings leave a lot more room for sequels. If the creators want to make money, they'd better pick the Good endings.
* '''Lampshaded''': The new hero meets with the hero of the previous game and asks "How did you prevail?". [[The Hero]] chuckles and states [[Leaning Onon the Fourth Wall|"Please, good always wins in the end."]]
* '''Invoked''': The [[Fourth Wall Observer]] party member tries to talk down the hero from turning to the dark side, telling him he'll still end up on the light side in the sequel.
* '''Defied''': ''Legends of Telebrion II'' features three separate campaigns, each of which assumes a different ending of the first game was canon.
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You can go back to [[No Canon for Thethe Wicked]], but the sequel assumes that you didn't.
 
{{reflist}}