No Delays for the Wicked: Difference between revisions

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* A big part of ''[[Deus Ex]]'' is that the conspiracies keep ''[[We ARE Struggling Together!|breaking apart.]]'' At the heart of the story is {{spoiler|the original [[Ancient Conspiracy]], the Illuminati. One Illuminatus breaks away to form Majestic 12, and starts fighting them for control of the world, then a bunch of scientists make a [[Heel Face Turn]] and split off into X-51 to fight ''both'' of them. They get some assistance from every [[Right-Wing Militia Fanatic]] in the US, resulting in a [[Ragtag Bunch of Misfits]] that call themselves the National Secessionist Forces. Along the way a French Illuminatus starts a [[Playful Hacker]] resistance called "Silhouette", which fights the Illuminati and Majestic 12. [[The Triads and the Tongs]] have a [[Mad Scientist]] or twenty, and tear off a chunk of Southeast Asia for themselves, allying with whoever suits their purposes at the moment.}}
** According to the prequel novel ''Deus Ex: Icarus Effect'', the {{spoiler|NSF}} was formed a few decades before the formation of {{spoiler|X-51}}.
* Bureaucracy is a common problem for the GDI of ''[[Command and& Conquer]]'', from UN bureaucrats in the first war to basically having 80% of their military shut down by bureaucracy just in time for the third war. Nod, on the other hand, never has to worry about bureaucracy and appears to be the the model of fanatical efficiency.
** Nod's fanatic efficiency comes from the fact that they (like most cases of [[The Empire]]) weed out inefficient members (especially in the inner circle of Kane and his [[Non-Entity General|Commanders]]) and that Nod, as a whole, relies on strong leaders rather than a bureaucracy. As exemplified by the frequent [[Enemy Civil War|Nod Civil Wars]] as well as Alexa's unauthorised listening of Killian's transmissions and undermining her authority, it is evident that Nod is far less efficient than it seems. They are merely more...driven and fanatical about what they do, hence more interested in doing it right.
* In ''[[Tom Clancy]]'s: [[Rainbow Six]] Vegas'', the villain manages to recruit, train, and deploy enough mercenaries to Las Vegas that they can occupy nearly every casino on the Strip ''and'' Fremont Street. The Las Vegas PD, Nevada National Guard, and armed casino security barely kill any of them. Despite the fact that these are ''mercenaries'' who are quite literally ''standing in piles of money'', none of them simply take the cash and try to slip away. Did I mention that this entire operation, which takes two games to defeat, is only the decoy?