No Honor Among Thieves: Difference between revisions

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And so we have this trope. While the heroes cling to the [[Power of Friendship]] and trust in their [[True Companions]] to see them through, the villains simply cannot trust one another. Always, even when their victory seems closest, it seems to come undone because the bad guys are inherently treacherous and suspicious of one another. If the [[Evil Overlord]] is near to victory, you can expect [[The Dragon]] to make some [[The Starscream|bid for personal power]] at the last minute that gives the heroes enough breathing room to gain the victory. And if you have a team of more or less equal [[Card-Carrying Villain|Card Carrying Villains]] in it [[For the Evulz]], expect them to fall prey to this in no time at all, with their momentary shared goals falling by the wayside the second any of them sees an advantage in turning on their old 'friends.'
 
In short, this is [[Chronic Backstabbing Disorder]], or even just chronic lack of trust, applied as a persistent Achilles heel of the bad guys. Subtrope of [[Evil Will Fail]]. Often results in an [[Enemy Civil War]] or [[Evil Versus Evil]]. Compare with [[The Complainer Is Always Wrong]] and [[Evil Cannot Comprehend Good]]. The opposite is [[Evil Is One Big Happy Family]] and of course, [[Honor Among Thieves]]. Could be considered a form of [[PVP -Balanced|PVP Balance]], to make up for the fact that the heroes [[What the Hell, Hero?|aren't allowed]] to cross the [[Moral Event Horizon]].
 
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[[Category:Betrayal Tropes]]
[[Category:No Honor Among Thieves]]
[[Category:Trope]]