No Peripheral Vision: Difference between revisions

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* The burglars in ''[[Home Alone]] 3''.
* [[Lampshade Hanging|Lampshaded]] in ''[[Get Smart (film)|Get Smart]]'': when 99 notices a KAOS agent on the plane, she tells Max to “use his peripherals.” Max, being [[The Fool|who he is]], merely widens his eyes and then says he can't see a thing.
** Actually, Dalip (played by [[WWEWorld Wrestling Entertainment|The Great Khali]]) was sitting behind him, so there was no way Max could use his peripheral vision. 99 was trying to not draw attention to themselves.
* A particularly odd example comes from the 2007 ''[[Transformers (film)|Transformers]]'', where Frenzy skitters right between two guards completely undetected (doubly odd in that Frenzy was also making plenty of noise as he did so), which the [[Riff Trax]] crew is quick to lampoon:
{{quote|'''Mike''': ''So, how's your peripheral vision, Bob?''
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* In ''[[Warhammer Fantasy Battle]] Fantasy Battles'', figures have a 90° line of sight as they stand in close formation (but can see things above them). This is mostly logical (if you're in the middle of a formation, you can't turn much to aim even if you do spot something), but it sometimes prevents a lone wizard to be able to cast spells to his left.
** Lone human characters and similar sized creatures on foot are treated as skirmishers, so the peripheral vision problem doesn't apply.
* Inverted in [[Warhammer 4000040,000]]. If even your toe is visible to the enemy, you and your entire squad might as well be waving giant flags, since that's enough for them to shoot at your entire squad and apparently kill people behind meter-long thick boulders (You do get the benefits of Cover in this case, but that isn't saying much.). Peripheral vision seems to be much more important in the 41st millennium.
** Which is odd, considering the preponderance of [[Shoulders of Doom]] within the setting.
* Discussed in an early comic of ''[[Darths and Droids]]''. Most players will check the floors, around corners, under things... but only ''experienced'' players will ever explicitly check ''up'', which so happens to be the direction experienced DM's put most nasty enemies and traps.
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* Note that the player character's peripheral vision in first-person shooter games is much smaller, as the field of view is generally only 75 (Half-Life 2) to 90 (most other games) degrees and not very wide. In these games, you really do have No Peripheral Vision.
* In ''[[Doom]]'' and ''[[Wolfenstein 3D]]'', you can't even tilt your head!
* In the opening cinematic of ''[[StarcraftStarCraft]]: Brood War'', one Terran marine on the battlefield asks another: "Where is the air support?" The other dude points to a humongous battlecruiser hovering directly overhead, which the first dude had somehow missed.
** Maybe he meant the [[Sarcasm Mode|real air support]], since the battlecruiser in question, while most certainly airborne, did jack squat to ''support''. (That, or he has serious tunnel vision from fighting Zerglings.)
*** Or it could have been him wearing a helmet.
** The [[Vaporware]] [[Third-Person Shooter]] ''[[StarcraftStarCraft]]: Ghost'' would have given the player the ability to hide on the ceiling.
* The commentary for ''[[Portal (series)|Portal]]'' mentions that since players seldom look up in games, they had to provide hints for the player to do so.
* While we're at it, this is what makes the Barnacles so [[Nightmare Fuel|terrifying]] in the ''[[Half-Life]]'' games—you're walking along all casual-like, and all of a sudden you're being yanked up towards the ceiling...
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[[Category:Contrived Stupidity Tropes]]
[[Category:Stupidity Tropes]]
[[Category:No Peripheral Vision{{PAGENAME}}]]