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Normally in fiction, powers have some chance of failure, whether through lack of skill, [[Heroic Willpower]] on the part of the would-be victim, or [[Competitive Balance|some other factor]] that does not make the power 100% effective. But some powers are such that they work automatically if they hit, regardless of any special defenses, resistances, or countermeasures the person on the receiving end may have. You can't [[Glamour Failure|see through the illusion]], you can't cure the [[Universal Poison|poison]], you can't [[Fighting From the Inside|resist the mind control]], people hit by the [[Disintegrator Ray]] die instantly 100% of the time no matter [[Plot Armor|how important they are.]]
The [[Trope Namer]] here is ''[[Dungeons
Contrast [[Always Accurate Attack]]. Complete opposite of [[
Do not confuse with [[Author's Saving Throw]].
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=== [[Tabletop RPG]] ===
* ''[[Call of Cthulhu (tabletop game)]]'' loves this trope.{{context}}
* ''[[Warhammer
** A favourite tactic of Chaos players in the days of 3.5 Edition was to create one of these by taking a Chaos Lord with the "[[One-Winged Angel|Daemonic Stature]]" daemonic gift and the "[[Impossibly Cool Weapon|Dreadaxe]]" [[Sentient Weapon|daemonic weapon.]] [[Hilarity Ensues|Hilarity ensued]], then [[nerf]]ing.
* ''[[Warhammer Fantasy Battle]]'' tends not to have outright remove-from-play spells, instead using spells that require rolls against characteristics not typically used for resisting damage; of these the much-maligned [[Game Breaker|Purple Sun of Xereus]] is probably the most famous.
* If you are level 4 or below in Rules Cyclopedia ''[[Dungeons
** As mentioned above, the [[Level Drain]] attacks of many [[The Undead|undead]] do not allow a saving throw, except for special circumstances.
** Do not look at a Catoblepas straight in the eyes unless you want to die.
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{{reflist}}
[[Category:Tabletop Game Tropes]]
[[Category:
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