Non-Lethal KO: Difference between revisions

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** In the PS1's ''[[Final Fantasy Tactics]]'', though, if someone stays knocked out long enough, they [[Final Death|die permanently]], resulting in a [[Game Over]] if it's the main character. In ''[[Final Fantasy Tactics Advance]]'' for the GBA, there are special areas called "Jagds" where the laws of the world are on hold and [[Final Death|death is permanent.]]
*** However, sometimes an auto-controlled "[[Guest Star Party Member|Guest]]" character will join you in battle. If their HP drops to zero, they'll simply pass out and "dizzy stars" appear above their heads without a death countdown timer.
** In ''[[Final Fantasy Tactics a 2A2]]'', it is confirmed ingame that characters can die. But as long as there is a soul trying to come back alive, and a fitting container (preferably the person's own body), the person can be brought back to life with magick (Raise spells, Phoenix Downs). All battle-kills are recorded as KOs however. It goes even farther when an Alchemist transmute a weakened enemy into a Potion or a Phoenix Down and they're still treated as not dead. Even if you [[I'm a Humanitarian|use the item.]]
** In ''[[Final Fantasy XII]]'' it's shown that monsters don't ''always'' die when they run out of HP. One mission has you hunting someone's pet turtle that has become giant do to being in a [[Green Rocks|Magicite Mine]]. After you defeat him he is explicitly shown to have survived and shrunk back to normal size when you talk to his owner.
*** Also averted with some Hume bosses, who can be defeated by knocking their HP down to 25%, rather than all of it.
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* ''[[Super Robot Wars]]'': unless you need the units for plot events, losing them won't net you a game over, but will cost you some to huge amount of money to repair them. And even if you run out of money, destroyed units will be fixed anyway and will be ready for the next battle.
* In ''[[X Men Legends]] II'', enemies are only KO-ed when disposed of, no matter how (say, by Wolverine's "Eviscerate" attack, or by hurling them off of a roof or into a flaming pit, or ''turning a [[Mook]] into [[Crate Expectations|a box and breaking it for goodies]].'') Presumably because of the X-Men's long-established [[Thou Shalt Not Kill]] rule.
* Games using the Gamebryo engine (e.g. [[The Elder Scrolls IV: Oblivion]] and Fallout3) have an NPC flag called "Essential." Since some NPCs are vital to the main quest, they are set to essential so they can't die; when their HP is reduced to zero, they fall down and a message displays "(NPC) is unconscious." The NPC will wake up after a short time.
** [[Fallout: New Vegas]] does incorporate non-lethal damage with a few weapons (boxing glove variants and beanbag shotgun rounds), but has no essential NPCs except Yes Man.