Not-So-Harmless Villain: Difference between revisions

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* Rider in ''[[Fate/stay night]]'' spent the first route having even Shirou calling her weak and in the second route she got killed offscreen by a normal, non magus human. Fierce. But then she shows up in HF and ''starts turning people into stone by looking at them.'' (Surprise! She's Medusa!) Oh and then she makes a [[Heel Face Turn]] (sort of...) so this overlaps with [[Let's Get Dangerous]].
** Furthermore, her physical capabilities were significantly impaired in the first two routes {{spoiler|due to temporarily being in the service of Shinji, who has no magic power of his own and can't reinforce her with mana. When her true master, Sakura, takes her back, her skills SKYROCKET.}}
* ''[[Punch -Out!!]]'':
** You wouldn't imagine that Glass Joe, the shining example of a [[Warmup Boss]], could ever put up a fight. When he returns for a rematch in the Wii game's Title Defense mode, however, he's equipped himself with a helmet that deflects all jabs, and has added a surprisingly effective fake-out punch to his arsenal. As a result, he often ends up defeating players who were able to defeat Mr. Sandman, ''the Champion and [[Final Boss]]''.
** In the NES version, Don Flameco. The first time you fight him, he's a [[Breather Boss]] about as difficult as Glass Joe, standing in place when hit, and showboating with his dances too much to launch an effective offense. The second time you fight him you'll probably be expecting more of the same only for you to land your first punch... and find him dancing around dodging your attacks like crazy. And he doesn't screw around when he attacks anymore, making his offense fast, hard to predict, and giving the player little respite..... oh crap. King Hippo can be this for some players, being a fat stupid looking guy from a Tonga like country called "Hippo island". He gapes like a hippo and looking at him you'd think he's slow and easy to hit.... he isn't.