Not the Fall That Kills You: Difference between revisions

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* ''[[The Return of Hanuman]]'' has a boy surviving after crushing through walls and even a guy falling off the road while driving his truck. Seems like Maruti the [[God in Human Form|reincarnation of Hanuman]] isn't the only one who's [[Nigh Invulnerable]].
* ''[[Pirates of the Caribbean]]'' plays with this; in the second film Jack Sparrow falls off a fairly high cliff and hits the ground - and not only survives, but he's in good enough shape to run in blind terror from the group of cannibals chasing him. However, he did smash through several rope bridges on the way down as well, thus decreasing his speed a little and rendering this...slightly less implausible, ''Slightly.''
* ''[[GoldeneyeGoldenEye (film)|GoldenEye]]'' [[Zig Zagged]], Alec falls from a great height and lands flat on his back on a cold concrete pool floor, but still manages to survive the fall despite seemingly great injury. Although, he is killed by [[Collapsing Lair|the Cradle antenna]] about a minute later, so its hard to say if he was fatally wounded.
* In the 2009 B-movie ''Infestation'', a giant wasp grabs a guy and flies away. A policeman patiently waits until the pair are above a roof before shooting the wasp. Unfortunately, the victim lands on the roof headfirst and dies anyway.
* Averted in ''[[The Avengers (film)|The Avengers]]'' when {{spoiler|The Hulk}} rescues a falling Iron Man by sliding down a building to slow his fall, then sliding several hundred yards down the street before finally coming to a stop.
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** You can't dodge or parry the ground, even with a perfect defense—they work only against any ''attack'', and falling hard is not an attack. This is clarified in a sidebar in ''Infernals''. The few exceptions are justified (like a perfect parry that turns your skin to magic invulnerable brass, and a perfect dodge that dodges the ''fate'' of whatever was going to happen to you.)
* ''Ninjas & Superspies'' had two martial arts powers that allowed a character to survive extremely long falls with minimal damage.
* The monk class in most editions of ''[[Dungeons and& Dragons]]'' can survive long falls without damage as long as they're close to a wall.
** Pretty much any high level character can survive. You suffer 1d6 damage per 10 feet up to 20d6 damage, or generally between 60 and 80 points. You also have to roll versus death from massive damage but pretty much anyone capable of surviving the damage will make the save. Of course, by the time you're high level, you probably have other means of surviving a fall anyway.
* ''[[Seventh7th Sea]]'', as part of its [[Rule of Cool]] swashbuckling theme, allows you to fall from any height with no damage as long as you land on something "soft", including hay bales, awnings, [[Soft Water|water]] and people.
 
 
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* In ''[[Team Fortress 2]]'' the Scout doesn't take any fall damage from leaping off of high places if he does a double jump before hitting the ground.
** As other classes (or a Scout, if not double-jumping), you take falling damage if you drop more than twice your height, approximately. If your health is low, this kills you, complete with a [[Have a Nice Death|notification on your clumsy, painful death]].
* In ''[[Super Smash Bros.]] Brawl'''s Subspace Emissary storyline, [[EarthboundEarthBound|Lucas]] and the [[Pokémon]] Trainer are falling from a height of several hundred feet (well above the summit of an impressive mountain.) [[Kirby|Meta Knight]] spots them and catches them nearly at ground level, flying them away from the mountain at a horizontal trajectory. Even more mind-boggling in that Meta Knight is smaller than either of those characters. (But then, many other characters fall from immense heights and don't need saving to come out unscathed...)
* Averted in the latter two of the ''[[Creatures]]'' trilogy, in which you can injure Norns by picking them up and throwing them against walls. However, provided a fall is enough to injure the Norn at all, it injures them just as badly no matter how far they fall. (Although this is partially [[Truth in Television]].)
* Inverted in ''[[Spelunker]]'', especially NES version. Falling by knee-height in NES version kills you mid-air.
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* [[Zig-Zagging Trope|Zigzagged]] in ''[[Darths and Droids]]'' on Coruscant: They have force fields to slow you down, but there's lava on the ground.
* After dropping ''[[Buck Godot]]'' from a great height and allowing him some time to panic, the elusive Teleporter proceeds to gradually [http://www.airshipentertainment.com/buckcomic.php?date=20070403 break his fall] by repeatedly punching him in the stomach. Ouch.
* ''[[Bug (webcomic)Martini|Bug]]'' explored this. [http://www.bugcomic.com/comics/plunging-prepubescents/ Sort of].
* Simultaneously averted and somewhat played straight in ''[[Drowtales]]'' when Ariel [http://www.drowtales.com/mainarchive.php?sid=813 falls from the top of one tower] down to the bottom, though she does stop briefly at one point. It's hard to see, but she briefly uses air sorcery to slow her descent. That said, when she hits the ground she's in [http://www.drowtales.com/mainarchive.php?order=chapters&id=222 bad shape] with internal bleeding (both from the fall and an earlier stab wound) and it's strongly suggested that if it wasn't for the resident [[Empathic Healer]] that she would have died.
* Various methods of doing this in ''[[World of Warcraft]]'' are explored in [http://www.awkwardzombie.com/index.php?page=0&comic=050409 this] ''[[Awkward Zombie]]'' strip.
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[[Category:Video Game Physics]]
[[Category:Index to The Rescue]]
[[Category:Not the Fall That Kills You{{PAGENAME}}]]