Nothing Is Scarier: Difference between revisions

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** Shattered Memories has absolutely no monsters outside the nightmare world (except for a random shadow figure which doesn't harm you and really doesn't interact with you that much), but you still feel like you could be attacked at any moment. Everything is creepy, even though it seemingly does nothing to try to be creepy.
** [[Silent Hill 3|The mannequin room.]] You enter the room, and the only real object of interest seems to be the completed mannequin by the door. The room isn't that big, so the only thing to do before leaving is explore the other side, but all you can see is shelf upon shelf of mannequin parts -- until you hear a brief scream accompanied by a vague chopping sound come from the side of the room you just got done poking around in. Returning to that side of the room reveals the mannequin you just saw not even five minutes ago, decapitated and stained with blood.
*** The use of mannequins as creepy factors in Silent Hill have been done later on (say, the second boss of ''Silent Hill: Homecoming'', in which it says nothing- which is much creepier than the growls of the other enemies and sort of brings along this trope), but nothing compared to the Mannequin Room from [[SH 3]]SH3.
*** In the same game, you enter the hospital basement, hear a creaking noise, and round a corner to find an overturned wheelchair with its wheel still spinning, and the walls bloodstained and riddled with bullet holes, but no signs of life.
** Approaching the apartments' third floor door in ''SH2'', you hear a [[Sinister Scraping Sound]] that happens to be the same sound as Pyramid Head dragging his knife, although this is well before he is introduced.