Nuclear Winter: Difference between revisions

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* [[Absurdly Sharp Blade]]: Carbon nanoblade. Knife made from nanotechnologies. Reaches 10,5 on Mohs scale of mineral hardness (10 is diamond).
* [[After the End]]: The whole setting.
* [[Anti -Hero]]: from type II to type IV
* [[Back Stab]]: [[One -Hit Kill]], provided you sneak behind your enemy.
* [[Badass]]: Provided they have high skills, and the blessing of Lady Luck, people can become any of the badasses that exclude supernatural powers.
* [[Bi the Way]]: Whether you are a skilled marksman, a doctor, or just a hand for the farm work, nobody gonna give a damn about your sexual orientation.
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** [[Combat Medic]]: Military doctors ([[Justified Trope|Nobody is enforcing]] [[Concerned|subsection B of the resolution of the international Geneva conference. Of october. 1863]])
* [[Reference Overdosed]]: lots of reference in the rulebook. [[Metal Gear|The cardboard box]], [[Fallout|War never changes]], [[Command and Conquer|Act on]] [[Crowning Music of Awesome|Instinct]], [[Concerned|subsection B of the resolution of the international Geneva conference. of October. 1863.]], and many other.
* [[Shell -Shocked Veteran]]: Post Traumatic Stress Disorder is common for soldiers and mercenaries. Some manage to cope with it, other don't.
* [[Tank Goodness]]: There are some good tanks in the hands of ex-military units.
* [[Useless Useful Non Combat Abilities]]: If you're going for an adventure in the military, diplomatic, stealing and commercials skills are useless. You usually shoot down ennemies, and you are provided with supplies at any base. As far as other abilities are concerned... They avert this trope. Chemistry enables you to craft medicine and bullets. Explosives have nearly no use in direct combat, but enable you to plant (and disarm) mines and explosives [[Booby Trap|traps]]. Mechanics does the same, but for mechanical traps, and enables you to maintain your guns, repair them, maintain your vehicles, and repair them. Creative use of electronics enable you to create makeshift turrets, and various traps. Computers are important to use some high end informatics systems (including guidance systems), and high security systems make good use of them. Medicine... Since this game averts [[Heal Thyself]], and if not patched, a wound will take lots of times to heal, and perhaps even get infected... And only medicine can treat infections. Antibiotics do little if you don't know what you're doing. Lockpicking is essential, if you don't want to alert the enemy. As is Electronics security bypass. Stealth enables you to not get shot at. You can live without piloting skills, but then again, [[Gunship Rescue]] is cool.