Numbered Sequels: Difference between revisions

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* The original ''[[Mega Man (video game)|Mega Man]]'' sequels used Roman numerals in the actual games, even though the packaging logos always used Arabic numerals. This caused a bit of confusion when the [[Sequel Series]] ''[[Mega Man X]]'' was eventually released, as some people assumed the letter "X" was the Roman numeral for ten and not the letter, even though a ''[[Mega Man 7|Mega Man VII]]'' was eventually released for the SNES alongside ''X2'' and ''X3''. Capcom switched to Arabic numerals for the in-game logos starting with ''[[Mega Man 8]]'', so there wasn't that much of a confusion anymore by the time the actual ''[[Mega Man 10]]'' came out.
** Note that this was never an issue for the Japanese versions, where the ''Rockman'' sequels always used Arabic numerals.
* ''[[Fire Emblem]]'' is a notable aversion. Officially, the games are primarily identified by their subtitles, not numbers. However, the internal programming for most of the games [https://web.archive.org/web/20130912011501/http://www.nintendo.co.jp/fe/few_series.html and official sites] do use numbered titles reflecting their placement in the series (i.e: the GBA games are numbered 6 to 8) and the English speaking fandom do use numbered titles as a shorthand for the sake of simplicity.
* ''[[The Legend of Zelda]]'' games are similar to the ''Fire Emblem'' games in the lack of numbers in the titles; only the second game ever released was a numbered sequel -- ''Zelda II: The Adventure of Link'', which was a direct sequel to the original game. As with the ''Fire Emblem'' series, most of the others are [[Anachronic Order|Nonlinear Sequels]], which probably accounts for the lack of numbers, although fans sometimes do refer to ''A Link to the Past'' as "Zelda III".
* ''[[Touch Detective]]'' called its sequel ''Touch Detective 2½'' as an homage to the Naked Gun.