Obstructive Code of Conduct: Difference between revisions

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{{trope}}
{{quote|''"It seems impossible. A Star Captain's most solemn oath, is that he will he give his life, even his entire crew..., rather than violate the Prime Directive."''|'''Captain James T. Kirk''', ''[[Star Trek: The Original Series]]''}}
 
This trope involves any code of conduct that artificially constrains the choices available to the protagonist. Often (as with Star Trek's Prime Directive), it [[Holding Back the Phlebotinum|restricts or prevents his use of phlebotinum]] that would wrap up the plot in two seconds otherwise. Conveniently forgotten (or [[Hand Wave|hand waved]]) when the plot requires it, but some shows do try to use this as a point of plot drama as the protagonists try to find a way to twist the rules to fit the situation.
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*** [[Fridge Brilliance]]: Would ''you'' want to be telling [[The Lancer|Han Solo]] "No, you can't marry my sister?"
* The eponymous character of ''[[RoboCop]]'' follows a number of Prime Directives. While 'Serve the Public Trust', 'Protect the Innocent' and 'Uphold the Law' follow the code of conduct aspect of the trope, additional Sub-Directives have on occasion been programmed into Robocop as [[Restraining Bolt|restraining bolts]] that keep him from doing his job effectively.
* In the ''[[Toy Story (franchise)|Toy Story]]'' [[The Verse|universe]], toys seem to have a Obstructive Code of Conduct. Toys must not allow themselves to be seen by humans while animate. This is never said explicitly, but judging from the fact that toys will either hide or "play dead" whenever a human comes by, it's probably safe to assume this.
** Woody makes a vague mention of this in the first movie, when he and the reassembled toys confront Sid.
{{quote|'''Woody:''' We're going to have to break a few rules.}}
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'''6- Destruction:''' Vampires are forbidden to kill each other. The right of destruction belongs only to your elder (read: the prince), and only the eldest among vampires of a given city can call a Blood Hunt. }}
** As you might expect, many of these rules get bent or outright broken with some degree of regularity. The Camarilla is especially hard on those who break the Masquerade.
* ''[[Dungeons and& Dragons]]'': [[The Paladin]] in many incarnations of the game has one of these by design. For starters, they must always maintain an alignment of [[Lawful Good]], and if they ever stray from it, they must atone and perform penance as prescribed by a high-level priest before they can call upon their powers again—but if the breach was intentional, their paladinhood is lost forever, and they must ever after be a fighter. In particular, any intentionally-committed evil act automatically forfeits your paladinhood. This often cuts off a wide range of traditional player character activities and can get the character into trouble when the choice is: [[Sadistic Choice|damned if you do, dead if you don't]]. This is ''especially'' true if you have a [[Killer Game Master]], who will often make paladins "fall" for such small things that it effectively becomes impossible to actually ''stay'' one for very long.
** Paladins could become anti-paladins, depending on alternate rulesets.
** The 1st and 2nd Edition paladin had several additional restrictions as well, such as not being able to own more than a few magic items. The 1E ranger was likewise limited in how many possessions could be owned, and had to be Good-aligned.
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== Web Original ==
* One episode of ''[[Mr. Deity]]'' has the titular god refusing to help out on Earth because it would violate the Prime Directive. Larry spends most of the episode trying to convince Mr. Deity that he's getting his own rules confused with ''[[Star Trek]]''.
* The Caretaker Gods of ''[[Orion's Arm]]'' have an active version of this. They prevent terragen lifeforms (anything with an ancestry going back to Earth) from contacting various planets, moon and solar systems that they have declared to be protected. This includes [[Earth-That-Was|Old Earth]] [[AIA.I. Is a Crapshoot|itself]].
 
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