Ocean Punk: Difference between revisions

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{{trope}}
Also could be called [[Pirate Punk]], though the setting may not even have so much as a single pirate in it in many cases. Life in a [[Single Biome Planet|mostly watery world]] (or a mostly watery part of the world where the rest isn't of much matter) with distant islands connected by trade routes, ships sailing back and forth, and of course, many [[Pirate|Pirates]]s and buccaneers, whether they're wielding cutlasses on sailing ships or the aquatic equivalent of [[Humongous Mecha]]. May contain [[Organic Technology]], and have a large focus on what happens under the waves as well as over.
 
This may also be a type of [[After the End]] setting, if the writers are trying to teach [[An Aesop]]<ref> albeit a [[Did Not Do the Research|somewhat misguided one]]</ref> about [[Green Aesop|global warming]].
 
For a similar setting that trades the water for the skies, see [[Sky Pirates]]. And since [[Space Is an Ocean]], you might have [[Space Pirates]]. Compare and Contrast its exact opposite [[Desert Punk]].
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* ''[[Tranquilium]]'' starts out overwhelmingly maritime, with the human population being concentrated on islands of various sizes. {{spoiler|At the end, it becomes an extreme example of this trope as most of the world's known landmasses are submerged and the population moved to huge arcs that travel in search for new lands.}}
* The parts of John Birmingham's ''Without Warning'' that deal with the crew of the ''Aussie Rules''.
* Taylor Anderson's ''Destroyermen'' series is set in the Pacific Ocean of an [[Alternate History|alternate Earth]] where that pesky asteroid never wiped out the dinosaurs so it qualifies. Since the main characters are the crew of a WWII era destroyer that ran afoul of a time-space rift it also has elements of [[Diesel PunkDieselpunk]].
* The second ''[[The Pendragon Adventure|Pendragon]]'' novel, ''The Lost City of Faar'', takes place on the territory of Cloral, which is covered entirely by water {{spoiler|until the mountain of Faar is raised at the end}}. Cloral has generally advanced technology, including water guns that can blast through walls, plastic made from processed water, and water-based propulsion systems, with specialized floating cities called "habitats" housing residents.
* ''[[Vampirates (novel)|Vampirates]]''.
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== [[Tabletop RPG]] ==
* FASA [[Traveller]] module ''Rescue on Galatea''. The main action takes place on the [[Ocean Planet]] Galatea.
* ''[[Dungeons and& Dragons]]'' module ''Q1 Queen of the Demonweb Pits''. One of the alternate worlds accessible from Lolth's Web was the [[Ocean Planet]] "The Great Ocean". The human inhabitants "sail the ocean in great catamarans to carry the trade of their vast mercantile empire from island city to island city."
** The Crowded Sea in the ''[[Al Qadim]]'' campaign setting (a subsetting of ''[[Forgotten Realms]]''), explored in the ''Corsairs'' boxed set, serves this purpose.
* ''[[Rifts]]'' World Book 7: ''Rifts Underseas'' - [[Pirate|Pirates]]s, [[Powered Armor]]-wearing Dolphins, Shapeshifting Orcas, giant squid [[Eldritch Abomination|Eldritch Abominations]]s with tentacles miles long, fish-headed mutants, magic singing, playable Humpback Whales, floating cities, Extradimensional aquatic conquerors, and the U.S. Navy, among others. Actually pretty par for the course for ''Rifts''.
* Owing to the fact that the Elemental Pole of Water is located there, this tends to be the theme of any ''[[Exalted]]'' campaign set in the West. Common hazards include: Cannibalistic demon pirates, water and air elementals, ornery storm deities, aquatic variants of [[The Fair Folk]], [[Magitek]] [[Lost Technology]] battleships (some of which [[AIA.I. Is a Crapshoot|may be sentient]]), gigantic sharks, crazed Wyld mutants, various tribes of aquatic Beastmen and the Lunars who rule them, malevolent [[The Necrocracy|empires of the dead]]...In fact, according to the Sidereals splatbook, the Convention of Water is the single most overworked group of Sidereals in existence. Considering that the job of the Sidereals is to keep Creation from going to pieces, this should tell you a lot about the West.
* [[Fifty Fathoms]] is all about the swashbuckling piratey oceanpunk goodness.
 
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* ''[[Sonic Rush Series|Sonic Rush Adventure]]'' is set on a cluster of islands where the main villains are robotic pirates.
* The ''[[Aquanox]]'' series of futuristic [[After the End]] sub combat sims. Just think of it as "''[[SeaQuest DSV|Sea Quest DSV]]'' [[X Meets Y|meets]] ''[[Crimson Skies]]''"...
* ''[[Submarine Titans]]'', which is basically ''[[StarcraftStarCraft]]'' <small>[[In Space|IN UNDERWATER]]</small>!
* Sleeper Xbox title ''[[Bloodwake]]'' is like this. The story suggests there's plenty happening on the game world's mainland, but since the protagonist is part of a pirate group who base themselves on islands and make a living preying on nearby shipping channels, all their warfare (and gameplay) is naval.
* ''[[Dubloon]]''