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{{
''Odium'' (also known as ''Gorky 17'') is a Polish [[Turn Based Tactics|tactical strategy]] game with some minor adventure and [[Survival Horror]] elements, released in 1999.
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Two sequels, ''Gorky Zero: Beyond Honor'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The sequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''[[Metal Gear Solid]]''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.
{{tropelist}}
* [[Anticlimax Boss]]: Any of the human bosses, {{spoiler|and Dobrovsky.}}
* [[An Axe to Grind]]
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* [[Bragging Rights Reward]]: The Energy Blaster. You find it literally three battles before the ending, and the first battle has only monsters that are immune to it.
* [[Bullethole Door]]: Featured in the boss Puppet's introductory cinematic. The street appears empty at first, and then the guy [[More Dakka|miniguns]] his way out of a wall.
* [[Cheese
* [[Contractual Boss Immunity]]: Most bosses are immune to stun attacks like the tranquilizer. However, the final boss ''is not'', rendering the final battle a ridiculously one-sided curbstomp if you realize this.
* [[Crate Expectations]]: Small crates with useful stuff inside.
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* [[Scenery Gorn]]
* [[Schizophrenic Difficulty]]: Depending on how good you are at finding equipment caches and how good you are at conserving supplies, some parts of the game could be very, very easy or very, very hard compared to the parts that came before.
* [[Send in
* [[Set a Mook
* [[Short
* [[So Long and Thanks For All
* [[Sprite Polygon Mix]]: Flat backgrounds, polygon characters and monsters.
* [[Stationary Boss]]: Puppet and Messiah.
* [[Talkative Loon]]: {{spoiler|Medusa, once he goes insane and right before he attacks you}}.
* [[Token Non
* [[Too Awesome to Use]]: Missile, Lightning Strike, Energy Beam. All of them are similar, in that they deal tons of damage in a big radius, and can only be used once. (It's fun to use the Energy Beam only to find out that the enemy happens to be immune to energy attacks...)
* [[Unique Enemy]]: Hornet and Harvester. Generic in every respect, except that they only show up in one battle each.
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* [[Vasquez Always Dies]]: {{spoiler|1=Joan McFadden, a NATO medic with decent combat skills, dies a [[Plotline Death]] about 2/3rds of the way through the game. She's eventually replaced by Anna Hutchins, a reporter with no useful combat skills at all, who survives until the final dungeon (where she and the second optional party member remain outside, their fates unknown since the ending doesn't mention them).}}
* [[The Virus]]: The origin of all the monsters. Most of them were once human, though some seem to have once been animals.
* [[We Cannot Go
* [[Weaksauce Weakness]]: In the mid-to-late game, any enemy that can be tranquilized is this. It's very easy to surround a target with dudes who stun it and then beat it to death. {{spoiler|It works on the final boss, too.}}
* [[What Happened to
{{reflist}}
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[[Category:Polish Media]]
[[Category:Odium]]
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