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* [[Scenery Gorn]]
* [[Schizophrenic Difficulty]]: Depending on how good you are at finding equipment caches and how good you are at conserving supplies, some parts of the game could be very, very easy or very, very hard compared to the parts that came before.
* [[Send in
* [[Set a Mook
* [[Short-Range Long-Range Weapon]]: A pistol can only fire a square or two further than a thrown knife. A rifle only fires a square or two farther than a pistol. No weapon fires further than eight steps away.
* [[So Long and Thanks For All
* [[Sprite Polygon Mix]]: Flat backgrounds, polygon characters and monsters.
* [[Stationary Boss]]: Puppet and Messiah.
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* [[Vasquez Always Dies]]: {{spoiler|1=Joan McFadden, a NATO medic with decent combat skills, dies a [[Plotline Death]] about 2/3rds of the way through the game. She's eventually replaced by Anna Hutchins, a reporter with no useful combat skills at all, who survives until the final dungeon (where she and the second optional party member remain outside, their fates unknown since the ending doesn't mention them).}}
* [[The Virus]]: The origin of all the monsters. Most of them were once human, though some seem to have once been animals.
* [[We Cannot Go
* [[Weaksauce Weakness]]: In the mid-to-late game, any enemy that can be tranquilized is this. It's very easy to surround a target with dudes who stun it and then beat it to death. {{spoiler|It works on the final boss, too.}}
* [[What Happened to
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