Old Save Bonus: Difference between revisions

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** While we're talking [[Mega Ten]], there are also a few examples of this in the ''[[Persona]]'' series. Most American gamers were unaware of the fact that ''[[Persona 2]]'' [[No Export for You|was a duology]]. If you completed ''Innocent Sin'', you could transfer Tatsuya's stats to ''Eternal Punishment''. Similarly, if you have an existing ''[[Persona 3]]'' save when you load FES, you can transfer your attributes and Personae Compendium, effectively making FES a [[New Game+]].
** Predating all of these is [[Shin Megami Tensei: if...]]. Upon reaching the World of Sloth, having save data from other Atlus games would get the player a large number of bonuses; having all the correct saves can get the player 3 free points in strength, 5 in intelligence, and 10 in agility. While this may not sound like much on paper, in gameplay it's like getting 18 extra levels, leaving the player just shy of being able to max out every stat.
* The ''[[Suikoden]]'' series of videogames uses this trope liberally. By importing save data from the first game with all 108 stars recruited, a lengthy bonus scenario involving two of the previous game's main characters would be available in ''[[Suikoden II]]''. Likewise, data could be copied from ''[[Suikoden II]]'' to ''[[Suikoden III]]'' to unlock hidden plays (with further bonuses for copying a save from ''[[Suikoden II]]'' that had had its bonuses unlocked by the copying of data from the first ''Suikoden'' -- and—and in Japan, yet further bonuses for routing a [[Suikoden II]] save through the two Suikogaidens and then into ''[[Suikoden III]]'', but those games never came to the US), and between ''[[Suikoden IV]]'' and ''[[Suikoden Tactics]]'' to unlock two extra characters. Sadly, with the release of the fifth game in the series, this practice seems to have been discontinued.
** This may be an issue of in-game timing rather than discontinuing what has always been a popular feature of the series. Data from ''[[Suikoden I]]'' could be used in II because the events in II happen shortly after I, and the same went for data from II being used in III. But because IV jumped back in time 150 years, it didn't accept load data from the earlier games... and V jumped back ahead to shortly before the first game, so it didn't accept load data either. Whether or not ''[[Suikoden VI]]'' will eventually accept data from earlier games likely depends on when it is set in the timeline - and on which system it is eventually released. Odds are you're not going see a ''[[Suikoden VI]]'' released on the 360 that somehow reads save files from the earlier [[PS 1]] and [[PlayStation 2]] games.
* ''[[Lego Adaptation Game|Lego]] [[Star Wars]] 2'' has an "extra" that allows the user to import characters from a ''Lego Star Wars'' (1) save file for use in the "Free Play" mode. Of course, this (and the two games themselves) was made obsolete with ''The Complete Saga''.
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** This also happens quite a bit in ''tabletop'' D&D. It's not at all uncommon to dig up old, high level, characters for an epic campaign.
* ''[[Panzer Dragoon]] Saga'' will give you extra money based on how long you've played ''Panzer Dragoon Zwei''. You can also get a music box as a bonus item later in the game, and Saga will also unlock any bonus features in Zwei that haven't been unlocked yet.
* Not quite the same, but ''[[Yu-Gi-Oh! GX (anime)|Yu-Gi-Oh GX]] Tag Force 2'' let's you get three copies of a specific card when you use its UMD recognition system (think a handheld version of ''[[Monster Rancher]]'''s "monsters from CDs" gimmick). What makes this an [['''Old Save Bonus]]''' is what you get when you first use it with the first ''Tag Force'' game: one each of the Egyptian God Cards, very much playable and legal in-game.
** ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh 5 Ds]] Tag Force 4'' takes it one step further... sort of. Using UMD recognition with each Tag Force Game will unlock the Effect Monster (i.e. versions of the cards that can be used IRL) version of each of the God Cards as well as a lot of rare cards (including anniversary edition versions of popular cards, like Dark Magician Girl). ''Tag Force 2 and 3'' also unlock alternate versions of Akiza Izinski and Kalin Kessler, respectively for you to duel.
** Using UMD Recognition in ''Tag Force 3'' unlocks Bastion Misawa by having the game recognise ''Tag Force 2''.
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** You could also get a new code to port it all BACK to your old game letting you play through the ending AGAIN with few if any additions. ''[[One Game for the Price of Two]]'' indeed.
*** Little known fact: If you played either game on a [[Game Boy Advance]], there is a door that would be open in the same building as the normal shop that would be just a closed door if you played it on a [[Game Boy Color]]. If you entered the door, you would be greeted by a man telling you that you are in something called an "Advance shop". One of the things for sale is a ring. If you get it appraised, the guy appraising it will tell you that it's a ring proving that you have a [[Game Boy Advance]]. Might as well call this a [[Mind Screw|Future Save Bonus.]]
* On the PC, the ''[[Sim City]]'' series has a long history of cross-version and even cross-product [['''Old Save Bonus]]''':
** ''SimCity 2000'' allowed you to load ''SimCity'' games
** ''SimCity 3000'' let you import ''SimCity 2000'' and ''SimCity'' games
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* One of the [[PlayStation 2]] ''[[Romance of the Three Kingdoms]]'' games unlocks a couple of bonus characters such as the two Qiaos if one has specific ''[[Dynasty Warriors]]'' and ''Dynasty Tactics'' save data on your memory card.
* A game-clear save from ''[[Phantasy Star]] Generation:1'' is required in order to even attempt the [[Guide Dang It|long, arduous road]] to reviving Nei after her [[Plotline Death]] in ''Phantasy Star Generation:2''.
* ''[[Armored Core]]'' games within the same generation tend to allow you to transfer your pilot data between them-- thethem—the reward being starting with your mech and cash from the other game.
* Let's not forget, if you own a copy of ''[[Rock Band]]'' and its sequel on the [[Xbox 360]] or [[PlayStation 3]], you can import nearly every song from the first game and play it on the second one at little cost.
** This trend has continued for the numerous spin-off games in the series, such as ''[[Lego Adaptation Game|Lego Rock Band]]'' (where you can export the tracklist to ''[[Rock Band]]'' and ''[[Rock Band]] 2'', and play child-friendly import and DLC songs) and ''[[Green Day]]: [[Rock Band]]'' (which is also compatible with pre-bought [[Green Day]] DLC). ''[[The Beatles]]: [[Rock Band]]'' does not include this feature, however. Harmonix are also working on not only securing the rights to import the songs from ''[[Rock Band]] 2'' to ''[[Rock Band]] 3'', but also [[No One Gets Left Behind|bring back the songs they couldn't relicense at first]] from ''[[Rock Band]]''.
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* The [[Might and Magic]] series did this amazingly well, and was a rare two-way example. Characters could travel back and forth freely between games IV and V, ''Clouds of Xeen'' and ''Darkside of Xeen.'' Having both games installed at the same time also opened up a new high-level endgame called ''World of Xeen.''
* A save for ''[[Backyard Sports|Backyard Basketball]]'' unlocks Barry Dejay in ''Backyard Baseball''.
* ''[[Etrian Odyssey]] II: Heroes of Lagaard'' had some minor bonuses if you entered a password obtained by beating the original game. While no characters transferred over, people recognized the name of your Guild and that you were "experienced adventurers", and several password-exclusive secrets were unlocked. <ref>However, this also had some ''disadvantages'', such as the tutorial guard not giving your group free Medicas because he assumed your "experienced" Level 1 heroes were strong enough to make it back without any help...</ref>
* Having a save from ''[[Disgaea: Hour of Darkness|Disgaea: Afternoon of Darkness]]'' on the same memory stick as the PSP port of ''[[Disgaea 2: Cursed Memories]]'' will unlock the [[Shrine Maiden]] class.
* ''[[Penny Arcade Adventures]]'' allows you to keep your characters' levels by transferring a completed game save from Episode 1 to Episode 2. Any extra experience points that you earned above the initial level cap of 15 are still counted toward the next level, and will make your quest for earning level 30 a bit easier.
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** In the same vein, ''[[Phantasy Star Online]]'' Episode 3 allows you to unlock certain cards if you have save files of certain Sonic games, ''[[Billy Hatcher and the Giant Egg]]'', and even ''[[Phantasy Star Online]]'' Episode 1+2.
* Early Sonic example (though also applicable in ''Mega Collection''). The number of chaos emeralds collected and the level reached in Sonic the hedgehog 3 (before connecting with Sonic and Knuckles) will be retained.
* A ''[[Perfect Dark]] Zero'' save automatically unlocks four cheats on the [[Xbox Live Arcade]] version of ''Perfect Dark'' -- the—the same four cheats that could also be gained through a Transfer Pack and the [[Game Boy Color]] ''Perfect Dark'' game on the [[Nintendo 64]] version.
* ''[[Jagged Alliance]] 2'''s expansion, ''Unfinished Business'', allows to start with your party from the base game, with all the experience they gained during the playthrough. However, it adjusts the difficulty of the game accordingly.
* The ''[[Tokimeki Memorial]]'' series loves to do this with their Drama Series and Substories spin-offs:
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* Rockstar Games made two games for the launch of the [[PlayStation 2]]: ''Smuggler's Run'' and ''Midnight Club''. Players who had a save file from ''Smuggler's Run'' on their memory card got to drive the Baja Buggy from that game in ''Midnight Club'', but only in free roam mode.
* In a rather painful example, if you import a character from ''[[Alternate Reality (video game)|Alternate Reality]]: The City'' into ''Alternate Reality: The Dungeon'', they are woefully underpowered compared to a native created character. The original concept of the Alternate Reality series was to be 8 games which, when complete would form one large world which the player could move around at will. It would not be necessary to import saves from one module to the next, the character would move to a new/previous area just by inserting the appropriate data disk (this was before hard drives were common, let alone standard equipment). Unfortunately, due to corporate problems the game only made it as far as the second installment, and ended up with a one-way import from the first game to the second.
* The [[Expansion Pack]] ''Awakening'' allows you to import your character from ''[[Dragon Age]]: Origins''. If you don't take precautions you can lose all the uber-gear that was equipped on your teammates for the [[Final Battle]], as well as most DLC gear other than that from ''Return To Ostagar''. It's still better to start with your old character (who is already regarded as a national hero, as opposed to an interloper from a neighbouring and rival nation) from the original game than with a new one--youone—you can start at a much higher level, with more talent and ability points if you found tomes throughout the original game.
** ''[[Dragon Age II]]'' imports decisions from ''Origins'', including some from the expansion and DLC. Most of these result in certain events getting a mention, particularly during {{spoiler|Alistair's cameo}}.
* The ''[[Dance Dance Revolution]]'' games for the Wii offer a varation; Hottest Party 2 can unlock all the songs on Hottest Party, Hottest Party 3 can unlock all the songs on Hottest Party 2, "Hottest Party 4" can unlock everything on Hottest Party 3, etc.
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* ''[[Sonic Adventure Series|Sonic Adventure DX]]'' and ''[[Sonic Adventure Series|Sonic Adventure 2 Battle]]'' have Chao systems that are cross-compatible with each other as well as with the ''[[Sonic Advance]]'' games. Using the GBA it's possible to bring Chao from one game into the other. A few other games, such as the [[Game Cube]] version of ''[[Phantasy Star Online]]'' included a downloadable Tails Chao that could be brought into the other games.
** The Chao cross-compatibility is not exclusive to the Camecube remakes of the Sonic Adventure games. You could import SA1 Chao into SA2's Chao garden, but you can't usually go the other way without hacks like the Chao Editor as Chao in SA2's A-Life engine are given several additional attributes such as alignment (To go with the playing as good or evil theme of the game.) This troper would not mind seeing Sonic Team release a standalone Chao game that combines the features of the original two A-Life engines plus much much more.
* If you visit a certain store in Scuttle Town in ''[[Shantae]]: Risky's Revenge'' and you have a ''Mighty Flip Champs'' save on your [[D Si]],<ref>(both games are developed by [[Way Forward Technologies]])</ref>, you'll earn some gems.
* Done without a memory card with ''[[Dragon Ball Z Budokai Tenkaichi]] 3'' through Disc Fusion on the [[PlayStation 2]], not present in the Wii version. Having the game discs of the first two games would unlock two modes in Ultimate Battle, and clearing them rewarded you with a special item, one for each. The items aren't terribly powerful and the [[Bragging Rights Reward|one item you get from collecting all items]] excludes these two from it's requirement.
** Both the Budokai and Budokai Tenkaichi series did this off an on throughout its run - usually the reward would be the early unlock of a character (usually Bardock or another movie character) that you normally wouldn't get until much later in the game.
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** ''Salamander'' needed to be played with ''Gradius 2'' in the second slot, or else [[No Final Boss for You]].
** When ''[[Q*bert]]'' was placed in the second slot, it unlocked cheat codes in ''Gradius 2''; with many other games it had the same effect as Konami's ''Game Master'' cheat cartridge.
* ''[[Inazuma Eleven]] 3'' has a "Super Link" feature where you can import many (but not all) characters from your save file on the second game. However, to prevent you from immediately assembling a team of [[Disc One Nuke|Disc One Nukes]]s right out of the gate, EXP and learned techniques can't be imported; you simply get a clean-slate copy of the character.
* ''Ultimate [[Marvel vs. Capcom 3]]'' will give you the DLC costumes from the vanilla release should you own them on vanilla. Also, DLC characters [[Resident Evil|Jill]] and [[Doctor Strange|Shuma-Gorath]] will transfer over if you own them, complete with their own alternate cotumes as well. Furthermore, {{spoiler|You unlock [[Galactus]] Mode, a special one player mode where you [[Exactly What It Says on the Tin|play as Galactus]], which you would normally have to unlock via racking up 30000 player points.}}
* ''[[Forza Motorsport]] 4'' will handsomely reward players with a ''Forza 3'' game save in the form of extra credits, car imports and an achievement.
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* In ''[[Dead Space 2]]'', starting a new game with a save file from ''[[Dead Space (video game)|Dead Space]]'' will give you access to a "refurbished" plasma cutter - which is really just the weapon from the first game (that can't be obtained any other way). Starting a new game with a save file from ''Dead Space: Ignition'' will net you a Hacker RIG (which can be very useful in later parts of the game).
* Unlocking the hidden character [[Jake Roberts|Jake "The Snake" Roberts]] in ''[[WWE]] Smackdown vs. Raw 2006'' requires connecting with the PSP version of the same game. Yes, that's right, you need to own the exact same game on two different platforms for this one.
** Same goes for the Gamecube version of ''[[Prince of Persia]]: The Sands of Time'', where you can unlock [[Embedded Precursor|the original]] ''Prince of Persia'' game by linking the GCN and GBA versions -- butversions—but at least this isn't the only way to do it.
** Ditto with ''[[Crash Bandicoot|Crash Tag Team Racing]]''.
* Completing both ''[[Metal Gear Acid]]'' and ''[[Metal Gear Solid]] 3'' allowed you to hook your PSP up to the [[PlayStation 2]] via a USB cable and automatically unlock three bonus items which could only be obtained otherwise by [[Pacifist Run|long]], [[No Damage Run|difficult]] and [[Stealth Run|arduous]] means.
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