Old Save Bonus: Difference between revisions

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** You can find a few other easter eggs if you examine the mailboxes in Woodside Apartments, inspect the fencing on the roof of Brookhaven, and look around Heaven's Night.
* ''We Love Katamari'', the sequel to ''[[Katamari Damacy]]'', can import the star data created in the previous game into the new cosmos map.
* ''[[Metal Gear Solid]]'' used the save data to mess with the player's head. Psycho Mantis can read your mind (actually, your memory card), and not only comment on your playstyle, but also tell you what games you like to play. In the original, it looked for Konami titles (such as ''[[Suikoden]]'', ''[[Castlevania: Symphony of the Night]]'', and even ''[[Snatcher]]'' and ''[[Policenauts]]'' in the Japanese version - having a save file for both unlocks a special message from Hideo Kojima); in the Gamecube remake (''The Twin Snakes''), it looks for Nintendo titles (including ''[[Super Smash Bros.]]. Melee'', which is [[Hilarious in Hindsight]], and [[Eternal Darkness]], made by the same team behind the remake).
** This also appears in ''[[Metal Gear Solid 4: Guns of the Patriots]]'', {{spoiler|when Mantis returns and tries to read your memory card... then realises there is no memory card, and [[Villainous Breakdown|freaks the hell out]].}}
* If you have a saved file of ''[[Sakura Taisen|Sakura Wars]] 1'' on your [[PlayStation 2]] Memory Card, it will allow you to unlock otherwise un-playable levels and secrets when you play ''Sakura Wars 3'' and ''Sakura Wars 5 Episode 0'' with the same memory card.
** The Dreamcast Version of ''[[Sakura Taisen|Sakura Wars]] 3'' opened up new dialogue options if you had a save from the first two games.
* Stop 'n' Swop in ''[[Banjo-Kazooie]]'' and ''Banjo-Tooie'' was meant to be a rare cartridge-based form of this, whereby you could swap the two games over during play, taking items from one game to another to unlock secret bonuses. Changes to the [[Nintendo 64]] prevented the idea from being fully realized until the [[Xbox Live Arcade]] remakes, where Stop 'n' Swop also unlocks additional content in ''Nuts & Bolts''.
** Doing Stop 'n' Swop between the [[Xbox Live Arcade]] versions of ''Banjo-Kazooie'' and ''Banjo-Tooie'' will give you three new bonuses in ''Tooie'' on top of the original four: {{spoiler|a Gamer Pic, a Banjo-Kazooie Theme, and Stop 'n' Swop ''II'', which apparently involves three new eggs.}}
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* ''[[Metroid]] Fusion'' and ''[[Metroid Prime]]'' can be linked together with the Gamecube/GBA cable. You can wear the Fusion Suit in Prime, and play a port of the NES Metroid on your [[Game Cube]].
** Also, you can connect ''Metroid Fusion'' to ''Zero Mission'' (via link cable) for some bonus pics, including all the ending images from Fusion as well the Japanese exclusive ending pictures.
** ''Metroid Prime 3'' has an unlockable feature that gives your ship bumper stickers for other Wii games on your system. These include ''[[Super Mario Galaxy]]'' and ''[[Super Smash Bros.]]. Brawl'', which came out ''after'' ''[[Metroid Prime]] 3''.
* On ''[[Mario Kart]] Wii'', having a save game from ''[[Super Mario Galaxy]]'' and then playing 50 races is the easier method for unlocking Rosalina as a playable character.
* ''[[F-Zero]] GX'' actually allows the sharing of data between itself and the [[Arcade Game]] ''F-Zero AX''. As AX machines are hard to find in the US (at the height of their popularity there were a grand total of 20 of them available to the English-speaking world) and few people read the back of the box, hardly anyone ever noticed. The AX version did contain a semi-exclusive cup, which could be unlocked in GX if you beat the courses in AX with a GC memory card inserted to the machine; but because of the rarity of the AX machines, the only way to unlock this AX cup that most players have access to is to beat every cup on [[Nintendo Hard|Master difficulty]].
* Unlocking the Captain Olimar trophy (required for [[Hundred-Percent Completion]]) in ''[[Super Smash Bros.]] Melee'' requires having a ''[[Pikmin]]'' save file on your memory card.
* The original ''[[.hack]]'' [[.hack R 1 Games|series of games]] is a serial game, one game in four parts. You're really encouraged to finish the prior game before going on to the next game in the series, as the monsters are very strong for a first-level character. You keep ''all'' of your items, equipment, money, levels, etc. if you have a completed save from the prior game, as it is supposed to be taken as a single large game. Fortunately, if you do start your game fresh, you'll be started at a reasonable level (30 for part 2, 50 for part 3, 70 for part 4) with generic level-appropriate equipment, so you're not totally screwed for not having played the previous games, though certain things may be unavailable if not imported. The sequel, ''.hack//G.U.'', is a set of three games that works the same way.
** ''.hack//G.U.'' also names one character after your main character in the original games, if it finds a save file for one of them.
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**** Also, if you had a GBA copy of BN5 in Slot 2 that had the Bass/Forte icon on the title screen (acquired by beating said boss not once, but twice, and he's stronger the second time), you could access Bass Cross, with different bonuses in that form depending on which version-half of BN5DS you were playing.
**** Not Just Bass/Forte Cross. You could import your old folder from the GBA version to the DS version - the only restriction being you have to be able to equip it as you are (which, if you're using Sol or Bass Cross, you most likely can't, due to -1 Mega Chip). Importing a folder made for the endgame at the start of the new one makes it so easy it's almost funny.
**** Also, oddly enough, the bonus for the Japan-only 4.5 game exists in non-Japanese versions of 5.
*** Putting a ''[[Mega Man Battle Network]]'' game in Slot 2 while playing the first ''[[Mega Man Star Force]]'' would unlock a mini-quest that got you the BN Buster, which was quite a good weapon for the entirety of the game. A similarly unlockable sidequest in ''Mega Man Stor Force 2'' provides not only a new weapon but also an epilogue to the ''Battle Network'' series.
** Playing ''[[Kirby]] Canvas Curse'' with another ''Kirby'' game in the GBA slot allows you to play as a Waddle Doo before unlocking it regularly (which is extremely late post-game).
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* ''[[Shin Megami Tensei]]'s [[Digital Devil Saga]] 2'' had a ton of save bonuses if the player had completed the first game. Bonuses included improved starting stats, special abilities, anti-element rings (gained by defeating the Bonus Bosses in the first game), and even {{spoiler|getting Heat back into your party}}.
** In ''[[Raidou Kuzunoha VS King Abaddon]]'', you get some bonuses for having a completed save from ''[[Raidou Kuzunoha vs. the Soulless Army]]''.
** While we're talking [[Mega Ten]], there are also a few examples of this in the ''[[Persona]]'' series. Most American gamers were unaware of the fact that ''[[Persona 2]]'' [[No Export for You|was a duology]]. If you completed ''Innocent Sin'', you could transfer Tatsuya's stats to ''Eternal Punishment''. Similarly, if you have an existing ''[[Persona 3]]'' save when you load FES, you can transfer your attributes and Personae Compendium, effectively making FES a [[New Game+]].
** Predating all of these is [[Shin Megami Tensei: if...]]. Upon reaching the World of Sloth, having save data from other Atlus games would get the player a large number of bonuses; having all the correct saves can get the player 3 free points in strength, 5 in intelligence, and 10 in agility. While this may not sound like much on paper, in gameplay it's like getting 18 extra levels, leaving the player just shy of being able to max out every stat.
* The ''[[Suikoden]]'' series of videogames uses this trope liberally. By importing save data from the first game with all 108 stars recruited, a lengthy bonus scenario involving two of the previous game's main characters would be available in ''[[Suikoden II]]''. Likewise, data could be copied from ''[[Suikoden II]]'' to ''[[Suikoden III]]'' to unlock hidden plays (with further bonuses for copying a save from ''[[Suikoden II]]'' that had had its bonuses unlocked by the copying of data from the first ''Suikoden'' -- and in Japan, yet further bonuses for routing a [[Suikoden II]] save through the two Suikogaidens and then into ''[[Suikoden III]]'', but those games never came to the US), and between ''[[Suikoden IV]]'' and ''[[Suikoden Tactics]]'' to unlock two extra characters. Sadly, with the release of the fifth game in the series, this practice seems to have been discontinued.
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* The [[PlayStation 2]] edition of ''[[Samurai Warriors]] 2'' lets you play as Hattori Hanzo and Uesugi Kenshin from the start if you have the save file from the first game, as well as letting you use Honda Tadakatsu for having save data from ''Samurai Warriors XL''. Otherwise, they would need to be unlocked.
* Having a save file from the ''[[Iron Man]]'' video game on your system unlocks Iron Man (in Hulkbuster armor) as a playable character in the ''Incredible Hulk'' video game.
* The ''[[Naruto]]: Ultimate Ninja'' series of video games reward you for having save files from the previous games on your memory card, typically with in-game cash and ([[Memetic Mutation|quite mysterious]]) ninja (info) cards.
* If you have a [[Game Cube]] memory card with ''[[Fire Emblem Tellius|Fire Emblem: Path of Radiance]]'' save data plugged into your Wii when you make a new game on ''[[Fire Emblem]]: Radiant Dawn'', characters that were in both games (most of the cast) can have their stats improved. In theory anyway. A rather nasty bug in the North American version of ''Radiant Dawn'', caused by the arbitrary renaming of difficulty settings in the localization, makes the game crash when this is attempted if there are any easy difficulty saves on the memory card.
** Also, ''Path of Radiance'' had some bonus unlockables of its own that could be achieved by linking up with a GBA with ''Blazing Sword'', ''Sacred Stones'', or (Japanese version only) ''Sealed Sword'' inserted.
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* ''[[Animal Crossing]]: City Folk'' lets a player import a character from the predecessor ''Animal Crossing: Wild World''. Only the name, face, hair, and catalog transfer; relationships, clothing, items, and money [[Bag of Spilling|do not]]. The data on ''Wild World'' stays intact after this is done, so the data that isn't transferred isn't gone for good.
** If it counts, Resetti will also thank you for buying both games during the first encounter, if you do transfer your character from Wild World to City Folk.
* Unlocking three achievements in the first ''[[Gears of War]]'' game would unlock three multiplayer characters in ''Gears of War 2''.
* ''[[Ace Combat Zero the Belkan War]]'' had a couple of these. If you had an ''[[Ace Combat 04 Shattered Skies]]'' save on your memory card, you could unlock one of the superplanes, the X-02 Wyvern, from the very start of the game for $430,000. If you had an ''[[Ace Combat 5 The Unsung War]]'' save, you could unlock the ADF-01 FALKEN without having to get all three Supreme Ace medals (instead settling for the 3 Ace medals). However, if you had saves from ''both games'', you unlocked both superfighters just by completing the first mission in the campaign.
* A saved game of ''[[Castlevania: Lament of Innocence]]'' would net you a special item near the start of ''[[Castlevania: Curse of Darkness|Curse of Darkness]]'' that could either be sold for a good amount of cash or be used once to completely fill up your life bar.
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* ''[[The Legend of Zelda Oracle of Ages]]'' and ''[[The Legend of Zelda Oracle of Seasons]]'' were meant to be played one after the other (in either order.) Data was transferred between the games by a generated password allowing you to fight Twinrova and rescue Zelda in the second game. There were also dozens of passwords you could get from NPCs to perform multi-game sidequests, unlocking bombchus, special rings, the Master Sword, Biggoron's Sword, and arrow/bomb capacity upgrades.
** You could also get a new code to port it all BACK to your old game letting you play through the ending AGAIN with few if any additions. ''[[One Game for the Price of Two]]'' indeed.
*** Little known fact: If you played either game on a [[Game Boy Advance]], there is a door that would be open in the same building as the normal shop that would be just a closed door if you played it on a [[Game Boy Color]]. If you entered the door, you would be greeted by a man telling you that you are in something called an "Advance shop". One of the things for sale is a ring. If you get it appraised, the guy appraising it will tell you that it's a ring proving that you have a [[Game Boy Advance]]. Might as well call this a [[Mind Screw|Future Save Bonus.]]
* On the PC, the ''[[Sim City]]'' series has a long history of cross-version and even cross-product [[Old Save Bonus]]:
** ''SimCity 2000'' allowed you to load ''SimCity'' games
** ''SimCity 3000'' let you import ''SimCity 2000'' and ''SimCity'' games
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** ''Streets of SimCity'' and SimCopter both let you import ''SimCity 2000'' cities.
** ''[[The Sims]] 2'' allowed you to import small cities from ''SimCity 4'' as a neighborhood
* In a rare browser-based game example, beating ''Anime Versus'' gives you the ability to send a piece of equipment to a ''[[Billy vs. SNAKEMAN]]'' account that gives "+1 Hotness [one of the five main skills in AV, but means nothing in BVS] and +20 Daily Stamina [means nothing in AV but useful in every phase of 100%ing BVS]".
** Another browser game example: ''[[Mega Man (video game)|Mega Man]] vs. [[Metroid]]'' and ''[[Mega Man (video game)|Mega Man]] vs. [[Ghosts 'n Goblins (series)|Ghosts N Goblins]]'' have interacting save files - beating Samus gets you the Missile Launcher and beating Arthur gets you the Lance, and both weapons can be used in either game. Beating both games unlocks the ability to play either game as Protoman.
* One of the [[PlayStation 2]] ''[[Romance of the Three Kingdoms]]'' games unlocks a couple of bonus characters such as the two Qiaos if one has specific ''[[Dynasty Warriors]]'' and ''Dynasty Tactics'' save data on your memory card.
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* ''[[Penny Arcade Adventures]]'' allows you to keep your characters' levels by transferring a completed game save from Episode 1 to Episode 2. Any extra experience points that you earned above the initial level cap of 15 are still counted toward the next level, and will make your quest for earning level 30 a bit easier.
* If you have an ''[[Ico]]'' save file on your memory card, the mark on Agro's forehead in ''[[Shadow of the Colossus]]'' will resemble the letter "I" from the ''ICO'' logo.
* Save data from ''[[Ryu ga Gotoku|Yakuza]]'' will allow you to start ''Yakuza 2'' with a collection of goodies in your item storage box, none of which you can acquire in any other way. They're presumed to be gifts from Haruka, the little girl you spend most of the first game protecting, and they include some pretty nice equipment and powerful healing items.
* ''[[Professor Layton]]'' has a sort of reverse example: in addition to the first game giving you a password to unlock content in the second, the second game contains a password that can be used in the first game to unlock bonus content there, as well as a password for the third game. The third game has its own password that works in the second game.
* ''[[Patapon]]'' for the Sony PSP has an unusual example; if you use the full game to load a save file created from the game's downloadable demo, it gives you a powerful, special sword for one of your troops to use.
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** Similarly, in ''Sonic Mega Collection Plus'', having a ''[[Sonic Heroes]]'' save file will unlock ''[[The Ooze]]'' and ''[[Comix Zone]]'' (at least in the [[PlayStation 2]] version)
** In the same vein, ''[[Phantasy Star Online]]'' Episode 3 allows you to unlock certain cards if you have save files of certain Sonic games, ''[[Billy Hatcher and the Giant Egg]]'', and even ''[[Phantasy Star Online]]'' Episode 1+2.
* Early Sonic example (though also applicable in ''Mega Collection''). The number of chaos emeralds collected and the level reached in Sonic the hedgehog 3 (before connecting with Sonic and Knuckles) will be retained.
* A ''[[Perfect Dark]] Zero'' save automatically unlocks four cheats on the [[Xbox Live Arcade]] version of ''Perfect Dark'' -- the same four cheats that could also be gained through a Transfer Pack and the [[Game Boy Color]] ''Perfect Dark'' game on the [[Nintendo 64]] version.
* ''[[Jagged Alliance]] 2'''s expansion, ''Unfinished Business'', allows to start with your party from the base game, with all the experience they gained during the playthrough. However, it adjusts the difficulty of the game accordingly.
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* ''WWE Legends of Wrestlemania'' would use a save file from ''[[Smackdown vs. Raw]] 2009'' to import characters from that game. Whilst it didn't include the entire roster (Anyone who was no longer part of the WWE roster didn't carry over) or the DLC characters, it ''did'' let players import their created characters.
* ''[[Resident Evil Outbreak]] File #2'''s option menu allows you to import your purchased characters/costumes from ''File #1'', as well as export those you purchased in ''File #2'' back into ''File #1''.
* In ''[[Unlimited Adventures]]'' designs, every time you save the game, the characters from your party are also saved as .cch files which can be transferred to another design (try dropping a powerful party into a low-level design and wipe the floor with all enemies). Every design should offer the player a chance to save at the end, after all the battles are fought and all the treasure and experience is gotten; designers who forget that incur the players' wrath.
* ''[[The Suffering]]'' lets you do this. The sequel not only has multiple ending but multiple beginnings. Normally you start with the neutral beginning, but having a savegame from the first game let's you chose the appropriate start.
* Your Pod, outfit, and unlocked stuff in ''[[Little Big Planet]]'' (if you had any) is carried into the sequel upon startup. You also get a slightly altered opening narration that welcomes you back to the world of [[Little Big Planet]].
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* In the four-part ''[[Sorcery]]'' [[Gamebook]] series, you can carry over all your equipment and stat modifications from one book to another. The benefits range from minor shortcuts to vital hints to allowing you to skip particularly annoying [[Luck-Based Mission|Luck Based Missions]].
* The Flash RPG series ''[[MARDEK]]'' allows the player to carry over stats and items from chapter to chapter (all chapters are separate games), along with several other variables that are carried over (conversations with NPC's, prior events being referenced in later installments, etc.)
* Starting with the first ''[[Crusader Kings]]'' game, Paradox Interactive began including features in its games that allowed you to port a save to the next game in the chronology, allowing the player to play a single game all the way from [[Crusader Kings|the High Middle Ages]] [[Europa Universalis|through the Renaissance, Enlightenment]], [[Victoria: anAn Empire Under The Sun|the Pax Britannica, World War One]], [[Hearts of Iron|World War Two, and the Cold War and on up to (almost) the present day]].
* In the ''Game And Watch Gallery'' games for the Game Boy and Game Boy Color, you can eventually unlock the ability to link with previous games in the series to unlock more Museum pictures of classic Game & Watch games. To do this between 2 and 1, you have to get over 1000 points in every game in 2; between 3 and 1, you have to get over 1000 points in every game in 1.
* In ''[[Final Fantasy XIII-2]]'', if you have a ''[[Final Fantasy XIII]]'' file, you unlock a [[PlayStation 3]] theme or Xbox 360 gamer picture, along with the Eternal Crystal item. In addition, you can find masks of Lightning and Serah as adornments if you beat ''XIII''.