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* ''[[Monster Rancher]] 2'' would generate certain special monsters by reading other [[Tecmo]] game discs, such as ''[[Dead or Alive]]''.
* ''[[Fossil Fighters]] Champions'' allows you to send over fossils from the first game. This makes certain vivosaurs much easier to obtain, as some 'saurs that are only available late-game can be gotten from the start in the original FF. There are also some fossils that can ''only'' be obtained in FF, as some vivosaurs only have head fossils in ''Champions.''<ref>Though fossil-set completion is far less important in ''Champions'' because it's no longer tied to skill learning, it's still the fastest way to level your 'saurs.</ref>
* An unused and unfinished card titled "Terror from the Deep" can be found in the data for the Microprose ''[[Magic: The Gathering]]'' game with text that indicated you could only use it if you owned the second [[X-COM (Video Game)|X-COM]] game ''Terror from the Deep''. It has 24 power, 24 toughness and costs 7 blue mana, which is better in raw power and power per cost than creatures printed 2 decades of power creep later. How this was supposed to have worked is a mystery.
 
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