Old World of Darkness/Headscratchers: Difference between revisions

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* Why do the Setites have their hands on anything that ever happened? The inquisition, the Anarch revolt, the fall of Rome, The sacking of Byzantine, the enlightenment, and the French revolution. Just to name a few of the things they're apparently secretly behind. Hell, they're partly responsible for an entire other game line. (Mummy)
** Don't forget ''Werewolf'', where Sutekh screwed over both the Silent Striders ''and'' the Bubasti werecats, both tribes with bloodline curses that still hold strong to this day. And no, the books never explain how Sutekh pulled that kind of power out of his ass.
*** They eventually do. The ''Gehenna'' sourcebook actually lays out what 10 dots in a vampiric Discipline does, and it turns out to be 'arbitrarily large and powerful effects within the basic concept of the Discipline, with basically no upper limit'. So Fortitude 10 lets you soak an infinite amount of damage as long as you have the blood points, Auspex 10 makes you the Kwisatz Haderach, and Serpentis 10 lets you arbitrarily curse damn near anyone with anything. As an Antdeluvian Sutekh has 10 dots in his clan Disciplines, so there you go.
** Set is one of Vampire's setting's big-time [[Villain Sue|Villain Sues]], along with Tzimisce and Saulot.
 
* Did White Wolf ever describe what would happen if a vampire managed to embrace a werewolf or changeling (assuming the werewolf doesn't rip the vampire into shreds)?
** [[Old World of Darkness (Tabletop Game)|Old World of Darkness]], later editions? The werewolf ''usually'' dies. Sometimes they survive to become an abomination, but since the Sam Haight fiasco, those are all fated to become ashtrays, and very rare to start with (there are about two other abominations in canon and at least one is heavily suicidal, being kept out of the sun only through mind control by uber-elders). Changelings go insane and have their fairy soul go permanently pop, so they just become crazy vampires (or in the case of Malkavians, craz''ier'' vampires).
*** It varied depending on the target. Most shapechangers would either die or rarely become Abominations. An Embraced Kitsune immediately goes up in a pillar of fire, taking the vampire with it. Corax and Mokole (ravens and reptiles) had it worst; since they were both tied to the Sun, they would die by the next sunrise. Corax generally just spiralled into dperession; Mokole spent their last night in a permanent, mindless frenzy. Bastet abominations bleed Gnosis constantly until they have none left.
** In [[New World of Darkness (Tabletop Game)|New World of Darkness]], werewolves and changelings are immune to embrace or it replaces their existing template, depending on situation and GM fiat. Werewolf blood tends to drive a Vampire into Frenzy, and Mage blood gives them hallucinations. Assuming they got past that, more likely than not the target would just die. Mage souls are tied to their respective Watchtowers on the Supernal Realm, so the Embrace probably wouldn't take for that reason (but that's just [[Wild Mass Guessing]]).
*** Actually, there is ''one'' instance where a werewolf ''might'' be Embraced in the nWoD, and that is the Dead Wolves bloodline from Shadows of Mexico. Dead Wolves have access to Totems and Fetishes, and they have Auspices, so it's about as close to an Embraced werewolf as is possible.
** What happens when a vampire tries to feed on a Promethean? I presume [[Hilarity Ensues]]. And does Genius blood make them smarter?
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{{reflist}}
[[Category:Games/Headscratchers]]
[[Category:Old World Ofof Darkness]]
[[Category:Headscratchers]]
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