Older Than They Think/Tabletop Games: Difference between revisions
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* The similarities between ''[[
** It would be more accurate to say that, while WH40K fans frequently accuse Starcraft of ripping their setting off wholesale, they're both much more influenced by [[Starship Troopers]], published in 1959, and both took advantage of the "space marines against insect-like aliens" motif
* Much confusion has resulted from [[Blizzard Entertainment]]'s popular ''[[
** The similarities are so close that there are persistent unfounded rumors that Warcraft started as a Warhammer game, but Blizzard couldn't gain Games Workshop's support and dropped the IP (and Warcraft has moved quite far away from Warhammer Fantasy Battles a while now).
** Naturally, both drew on others as well. ''Warhammer Fantasy'' took from [[
** There are plenty of similarities between the ''Warhammer Fantasy'' setting (published in the 1980s) and Tekumel (published in the 1970s), as well; both exist in a pocket universe, have two moons, are caught between the usual Forces of Chaos and Order, have long-lasting Empires with complicated in-story histories, a salad of races drawn from the gene-stock of the external universe. That said, they've gone different directions.
*** They share only tertiary characteristics. ''Warhammer Fantasy'' is a fantastic take on XVI-century Europe and visceral dark fantasy with heavy horror undertones and strongly relying on [[Rule of Cool]], while 'Tekumel' is tolkienisque approach to high-fantasy Mesopotamian and Mesoamerican cultures based on actual scientific research. They have hardly anything in common.
*** They also drew heavily from fellow Brit [[Michael Moorcock]], who basically invented all that Chaos stuff ''Warhammer'' uses so willingly, up to its very symbol -- the eight-arrowpoint Chaos Star. And even earned his comment on how they dumbed it down.
*** One of the odder names in the ''40k'' lore is that of the Primarch Lion El'johnson, of the Dark Angels chapter of the Space Marines. The real Lionel Johnson was a poet, whose most recognized work -- The Dark Angel -- is all about the torment of someone both Catholic and gay. Given that the DA's backstory is all about how half of their brotherhood fell to Chaos, and that the Imperium is Super-Catholicism on steroids (complete with not one but THREE Inquisitions), you do the math.
**** Yeah, that's called [[Genius Bonus]]. Both Warhammer universes have good share of them being chock full of culture references.
**** Of course, the whole concept of ''Warhammer 40000'' was initially the parody of Grimdark setting. The joke was so subtle though that many people [[Misaimed Fandom|reveled in the dark and serious atmosphere of the new game]].
* ''[[Dungeons & Dragons]]''
**
** The illithid are also counted as "product identity" and you can get sued for using them... Gygax got the idea from a creature on the cover of Brian Lumley's ''The Burrowers Beneath'', which was, needless to say, inspired by [[
** Likewise, the D&D "frost worm" is identical to a wormlike monster fought by [[Conan the Barbarian]] in his original adventure novels -- specifically the short story "The Lair of the Ice Worm" by [[L. Sprague
** Xill are based of of Van Vogt's Ixtl (right down to the very similar name), which can be found in the same anthology as Coeurl.
** Some 4th edition versions of the vampire that do not die in sunlight, including the class, have been accused of ripping of ''[[Twilight (
*** Which in turn was because [[Our Vampires Are Different|
** Tarrasque, often considered a D&D invention is a medieval mythical beast. It had to be pretty popular if there was even a type of cannon named after it but simply wasn;t used as often by fantasy authors and griffons and dragons. Ditto for catoblepas.
* Some newer gamers complain that [[Magic:
** And even Magic was not the first [[Trading Card Game]]; a baseball card company published rules to a game you could play with baseball cards...in ''1904''.
*** And even better in the time when [[Yu-Gi-Oh!]] was in idea form called Magic and Wizards (1990-1996), the original monsters were already created (thus being older in design, but younger in published card form).
** There was also a card game called Cuttle, played with ordinary deck of cards, which has some features of Magic: the Gathering (and which predates Magic: the Gathering).
* First modern wargame (i.e. close simulation of a real battle with set rules of conduct) was "A Tactical Wargame" designed by Lieutenant Georg von Reiswitz in 1812. It was actually not a pastime but an educational tool for officers. It also featured modular board (that looked much like modern "Carcassonne": https://web.archive.org/web/20100627152003/http://www.spiegel.de/fotostrecke/fotostrecke-42723-2.html), arbiter (gamemaster), multiplayer mode (up to 10 players) and both constant (tables) and random (dice) elements.
** And long before that ''[[Chess]]'' with all its variants, while more abstract, quite obviously had wargame roots.
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