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* Dimension-shifting in side scrolling shooters: Salamander (1986) came into mind of many gamers, but it's far from the first side scrolling shooter that has dimension-shifting. The idea goes back as far as the arcade game Vanguard (1981).
* [[The Other Wiki]] [[wikipedia:Quick time event|proved]] that [[Quick Time Event]] didn't started with [[Shenmue]] like many gamers think.
* Young'uns these days credit Blizzard with creating the first MMORPG; others just as misguided will correct them and refer to ''[[
** And as time passes, [[It Gets Worse]]. Many games coming out after [[World of Warcraft]] were derided as "[[WoW]]-clones" for [[Follow the Leader|directly copying the systems and sometimes look]] of [[World of Warcraft]]. There were some real problems with other companies trying to capitalize on the success but failing because they didn't actually understand what made the game great. However, it's now changed that the response to calling something a "[[WoW]]-clone" is "Well, it's an MMO! What else do you expect?" Which ignores the significant variety in games and playstyles that existed before or alongside [[World of Warcraft]] that were also MMORPGs. Raids, quests, progressively more ridiculous equipment, linear storylines, etc. are now seen as the definition of MMOs, even though some of those were in completely unrecognizable forms or nonexistent altogether before [[World of Warcraft]]. [[World of Warcraft]] may have refined a lot of things that needed refining, and ultimately made the genre accessible to a wide audience, but it also left out features that were extremely popular in games before it came out that in their own time were thought of as the definition of MMOs. The MMO genre is less of a genre than a wide variety of ideas that simply require [[Exactly What It Says on the Tin|many players connected together online]].
* Tell me if you recognize this setting: Colonists on an alien world must fight among each other for limited resources while constantly under seige by parasitic mind worms controlled by an emerging consciousness produced by the neural interconnections of the native flora. That's right, it's Frank Herbert's Pandora book series which inspired [[Sid Meier's Alpha Centauri]].
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