Older Than They Think/Video Games: Difference between revisions

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* While we're on the subject, ''[[Resident Evil 4]]'' causes a ''lot'' of mistakes like this. While the game brought many new features along with its revamped gameplay, it's slightly annoying to hear people discuss features that have been series mainstays as though they're unique to this game (ex: What's that? You think it's neat how fallen enemies might not actually be dead, it's annoying that you can't move while shooting, and it's funny that green herbs look like pot? Gee, you don't say...). [[Sequel Displacement|One has to wonder if any of these new fans are aware of what the number following a title actually means.]]
* Much like the ''Street Fighter II'' example above, many people think ''[[Doom]]'' was the first [[First-Person Shooter]]. ''Doom'' wasn't even id Software's first FPS (that would be ''Hovertank 3D'').
* Since ''[[Doom]] 3'', any game that lets you find [[Apocalyptic Log|various logs]] to help figure out the story is inevitably compared to it -- although ''[[BioshockBioShock (series)]]'' has somehow dodged this. ''[[Doom]] 3'' is by far the most popular game to include this, but it's far from the first. In [[First-Person Shooter|First Person Shooters]] alone, the device goes as far back as 1988's ''[[Videogame/The Colony|The Colony]]'', and if you include games outside that genre, the list becomes truly unwieldly, although ''[[Myst]]'' is likely the most prominent.
** ''Bioshock'''s use of logs can most likely be attributed to its status as a [[Spiritual Successor]] to the ''[[System Shock]]'' games. ''System Shock'' was released in 1994 -- not the first to use the trope, but one of the earlier examples. The developers thought that the current technology was incapable of simulating interactions with enough fidelity not to murder any immersion. Similar reasoning probably applied to most of the early examples.
** Also, ''[[Marathon Trilogy|Marathon]]'' uses this. The PC has to go through the game and get the story and missions from Terminals. [http://marathon.bungie.org/story/ That doesn't help clear up the story much, though...]
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* While the [[Capcom vs. Whatever]] series [[Trope Codifier|widely popularized]] the concept of 2-on-2 (and later, 3-on-3) Team Battles, ''[[The King of Fighters]]'' [[Trope Maker|laid the groundwork]] for such an idea back in its 1994 inception. Admittedly, there it was more of a battle royale, "last man standing" survival affair, and it wasn't until ''KOF 2003'' that the series included tag-ins (called "shifts"). While many fanboys are quick to note that [[SNK]] [[Follow the Leader|blatantly copied]] [[Capcom]] (which ''is'' mostly true, although both companies cribbed off of each other on numerous occasions), fighting game enthusiasts tend to overlook this detail.
** ... although '''even''' tag battles were modeled long ago, thanks to ''[[Fuun Series|Kizuna Tag Encounter]]'', which was also the brainchild of SNK.
** The ''Vs.'' series, particularly the ''[[Marvel vs. Capcom]]'' titles, is also known for the implementation of Aerial Raves, an air combos that involve launching the opponent into the air and juggling them while midair. However, 1995's ''Suiko Enbu'' (also known as ''Outlaws of the Lost Dynasty'' or ''Dark Legend'') predates them with a similar juggling system that involves spinning knockdowns, groundbounces, and wallbounces (and this was [[TatsunokovsTatsunoko vs. Capcom|over a]] [[Marvel vs. Capcom 3|decade]] before they became commonplace in the ''Vs.'' series). Ironically, ''Suiko Enbu'' was developed by Data East, the company infamous for being sued by Capcom over the blatant parallelism between ''[[Fighters History|Fighter's History]]'' and ''SFII''.
* Dimension-shifting in side scrolling shooters: Salamander (1986) came into mind of many gamers, but it's far from the first side scrolling shooter that has dimension-shifting. The idea goes back as far as the arcade game Vanguard (1981).
* [[The Other Wiki]] [[wikipedia:Quick time event|proved]] that [[Quick Time Event]] didn't started with [[Shenmue]] like many gamers think.
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* The first video game to have an [[Easter Egg]] is routinely credited to Atari 2600's Adventure (1979), but in fact Easter Eggs have been found in two Atari arcade games (Owen Rubin's initials in Orbit and Skydiver, both from 1978), and no fewer than ''three'' games for the obscure Fairchild Channel F console (Brad Reid-Seith hid his name in 1978's Video Whisball and Alien Invasion, while Michael Glass's name can be found in the 197'''6''' Demo Cart)
* On [[This Very Wiki]], The page for ''[[Anomaly Warzone Earth]]'' cites the game as the first "Reverse [[Tower Defense]]" (aka Tower Offense) game. However, the first game of this type was actually [[Bokosuka Wars]], which having been released in 1983, not only predates [[Anomaly Warzone Earth]] by 27 years, it also predates every "standard" [[Tower Defense]] game.
* The ''[[X Universe]]'' series is often though of as a singleplayer clone of ''[[EveEVE Online]]'' by [[Did Not Do the Research|the uninformed]], but the first ''X'' game came out ''four years'' before ''EVE''. ''EVE's'' story also borrows heavily from ''[[Escape Velocity|EV Nova]]''.
 
== Other Media References ==<!-- Media references made popular by video games, to the point people think it originated from that video game, or was popular at the time. -->
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** Also, many gamers believe Amy debuted in [[Sonic Adventure]] or later, while her real first appearance was in [[Sonic the Hedgehog CD]], and before that, an obscure manga.
*** One cause of this confusion might have been that Sega of America decided to call her "Princess Sally" ([[Viewers are Morons|the name of a totally different and unrelated character]] who was created for one of the cartoons and doesn't even exist in the games' continuity) in the American manual of her debut game as a marketing tactic to promote the American Sonic cartoons and comics of the time.
* A lot of people seem to think ''[[Metal Gear]] Online'' is exclusive to ''[[Metal Gear Solid 4: Guns of the Patriots]]''. ''[[Metal Gear Solid 3: Snake Eater]]: [[Updated Rerelease|Subsistence]]'' had it first, though it was shut down after barely a full year. [[Metal Gear Solid Portable Ops|The main-series]] [[Metal Gear Solid Peace Walker|PSP installments]] have multiplayer components, as well.
* The [[Game of Thrones]] RPG is being seen as a quick cash grab adaptation of the HBO TV series - which in turn, an adaptation of [[George R. R. Martin]]'s fantasy books. Contrary to popular belief, The game has in fact been in development since 2005 (much earlier than the show). Assuming the show was never produced, the game would be considered more of a RPG adaptation of a fantasy book series, like [[The Witcher]].
* Many people think ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' is the game that popularized console FPS's (as well as the first "good" console FPS). In truth, there were several successful console FPS's before it, such as Turok: Dinosaur Hunter (released on the N64 less than six months before Goldeneye!), which also garnered a lot of critical acclaim and strong sales upon release.