Older Than They Think/Video Games: Difference between revisions

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** The EDSAC - and for that matter, the Ferranti NIMROD - both fall under the classification of digital computers, and both precede the PDP-1 in being the hosts of computer games. The first digital computer game was made a full ten years before ''Spacewar!''.
* Believe it or not, there were [[Sega]] titles for [[NES]], before [[Sonic]] came to being, and LONG before the company left the [[Sega Dreamcast|console business]]. These, of course were ports made by other companies. Ports include, but are not limited to, ''[[Fantasy Zone]]'', ''[[Space Harrier (Video Game)|Space Harrier]]'', and ''[[After Burner]]'' (the first by Tomy and the second two by Sunsoft or Tengen, depending on your region). These were also released for the [[Turbo Grafx 16]]/PC Engine.
* ''Ghen War'', a 1995 [[First -Person Shooter]] for the [[Sega Saturn|Saturn]] is a tragically unknown innovator in the genre. The game featured fully 3D environements and enemies a full year before ''[[Quake (Video Game)|Quake]]'' came out, extensive terrain deformation before ''[[Red Faction]]'' made it cool and an ambient soundtrack that [[Variable Mix|changed depending on what was happening on the screen]].
* It has become a trend for people to give Nintendo consoles credit for innovating and coming up with new ideas when in reality, most of those "innovations" and technologies had already been used before by other game systems:
** The [[Nintendo 64]]'s gamepad wasn't the first game controller to use an analog stick; that was the [[Atari 5200]]'s.
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** There's a camp going around thinking that a lot of what ''Halo'' had done was done first for the FPS genre ''in general''. Vehicles? <s>''[[Codename Eagle]]''</s> <s>''Goldeneye''</s> <s>''[[Starsiege Tribes]]''</s> <s>''[[Redline Gang Warfare 2066]]''</s> <s>''Terminator: SkyNET''</s> <s>''[[Shadow Warrior]]''</s> the ''[http://www.lemonamiga.com/games/details.php?id=1429 Mercenary]'' series on the [[Amiga]] had them, starting from 1988. [[Regenerating Health]]? The ill-fated ''Jurassic Park: [[Trespasser]]''. No [[Hyperspace Arsenal]]? ''[[Rise of the Triad]]''. Grenade hotkey? ''[[Starsiege Tribes]]'', and it's probably not even the first. Dedicated button for [[Quick Melee]]? ''[[Duke Nukem 3D]]''. There's probably someone floating around thinking ''Halo'' might even be the ''first'' popular FPS game on a console.
** What ''Halo was'' actually first at was combining many of these elements into one game.
* Tell me if this game premise [[Does This Remind You of Anything?|reminds you of anything]]: Enemies are camping in a fortress made of solid blocks. You fling projectiles at said fortress, [[Wreaking Havok]] and attempting to kill all the enemies inside with as few shots as possible. Sounds like ''[[Angry Birds]]'', doesn't it? A Flash game called ''Crush the Castle'' did it earlier, and even there, they got the idea from another game called ''Castle Clout''.
* Apparently, Casual games that don't require one to constantly press buttons or have a zillion shortcuts, the apparent scourge of gaming (ignore the MTV-gamers of the PlayStation and Xbox -- they don't count) are a new thing with the Nintendo [[Wii]]. What's kind of sad is that even PC gamers, supposed "smart gamers", are even saying this -- obviously they're ignoring the fact that not only have games that fit under the definition of "Casual" like ''Snood'' and ''[[Bejeweled]]'' have been around for even longer than the Wii.
** For that matter, games that are now considered "Casual" by their simplicity have been around before many gamers were born. Most Arcade games are by most hardcore gamers' definition "Casual", as are several early games. So apparently, Casual games ruined the market forever, but if one considers the fact that Casual games have been in the market ''longer'' than most "Core games" .. damn, gaming was [[Ruined FOREVER]] before it even hit the arcade!
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* ''[[Resident Evil (Franchise)|Resident Evil]]'' is often credited for inventing [[Survival Horror]], when all it did was invent that ''name'' for it and bring the genre into the mainstream. The ''[[Alone in The Dark]]'' series invented the actual gameplay model years earlier. [[Capcom]]'s own ''[[Sweet Home (Video Game)|Sweet Home]]'' -- despite being a horror RPG -- also has elements of the genre, and predates ''Alone in the Dark'' by three years, not to mention being the inspiration for ''Resident Evil'' in the first place. And if you ''really'' want to stretch, you could even trace the lineage back as far as ''Haunted House'' for the [[Atari 2600]].
* While we're on the subject, ''[[Resident Evil 4 (Video Game)|Resident Evil 4]]'' causes a ''lot'' of mistakes like this. While the game brought many new features along with its revamped gameplay, it's slightly annoying to hear people discuss features that have been series mainstays as though they're unique to this game (ex: What's that? You think it's neat how fallen enemies might not actually be dead, it's annoying that you can't move while shooting, and it's funny that green herbs look like pot? Gee, you don't say...). [[Sequel Displacement|One has to wonder if any of these new fans are aware of what the number following a title actually means.]]
* Much like the ''Street Fighter II'' example above, many people think ''[[Doom]]'' was the first [[First -Person Shooter]]. ''Doom'' wasn't even id Software's first FPS (that would be ''Hovertank 3D'').
* Since ''[[Doom]] 3'', any game that lets you find [[Apocalyptic Log|various logs]] to help figure out the story is inevitably compared to it -- although ''[[Bio Shock]]'' has somehow dodged this. ''[[Doom]] 3'' is by far the most popular game to include this, but it's far from the first. In [[First -Person Shooter|First Person Shooters]] alone, the device goes as far back as 1988's ''[[Videogame/The Colony|The Colony]]'', and if you include games outside that genre, the list becomes truly unwieldly, although ''[[Myst]]'' is likely the most prominent.
** ''Bioshock'''s use of logs can most likely be attributed to its status as a [[Spiritual Successor]] to the ''[[System Shock]]'' games. ''System Shock'' was released in 1994 -- not the first to use the trope, but one of the earlier examples. The developers thought that the current technology was incapable of simulating interactions with enough fidelity not to murder any immersion. Similar reasoning probably applied to most of the early examples.
** Also, ''[[Marathon (Video Game)|Marathon]]'' uses this. The PC has to go through the game and get the story and missions from Terminals. [http://marathon.bungie.org/story/ That doesn't help clear up the story much, though...]
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* In the [[MMORPG]] ''[[Runescape]]'', when the Tower of Life quest was released, involving a homunculus, many ''[[Fullmetal Alchemist]]'' fans assumed it was a ripoff. The ''Runescape'' homunculus bears little resemblance to the ones from ''FMA'', and both are named for an old term for "artificial human".
** Funny that ''Runescape'' should wind up next to ''World of Warcraft'' on the list, since there's a dedicated number of people convinced that ''Runescape'''s basically a watered down version of it. It was released several months before ''World of Warcraft'' was even ''announced''. Wrap your heads around that for a minute.
* Valkyrie Sky is the first MMO [[Shoot 'Em Up]]? Look up again, fella. That title belongs to the now defunct Bugs Rider published by Game & Game nearly 2 year prior to Valkyrie Sky Beta. Though you may argue that Valkyrie Sky is the first MMO Vertical Shooter, since Bugs Rider is a horizontal one.
** But even "the first MMO Vertical Shooter" may not even true if you count Lazeska: Sky Fantasy. A game that never had a chance to see the light, but it was first introduced back in 2006 while Valkyrie Sky started Beta in late 2009.
* Several people have talked about how innovative the adjustable camera of ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' on the N64 (1996) was. How using polygons instead of pixels in the arcade ''Hard Drivin' ''(1988) created a new look for games that had never been seen before. And how ''[[Metal Gear]]'' for the [[MSX 2]] (1987) was the first game that had you sneaking around. However, there was a game which had all these elements and came out before all of them, but for some reason nobody gives the 1983 arcade game ''I, Robot'' credit for them.
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** The first DDR game to run at 60 frames per second is ''Dancing Stage feat. True Kiss Destination'', which was released sometime between 2nd and 3rd Mixes. The first ''well-known'' DDR game to do so is 5th Mix.
* ''[[Jake Hunter Detective Story]]'' was criticized for being a cheap cash-in on Capcom's ''[[Ace Attorney]]'' series by many professional critics, even though it's actually a localization of the latest installment of an older detective game series known as ''Detective Saburo Jinguji'', which began on the Famicom Disk System all the way back in 1987. Part of the blame can be placed on Aksys themselves for cutting half of the game's content and their arguably unnecessary decision to Americanize the game's storyline (whereas ''Ace Attorney'' is filled with numerous [[Punny Name|pun-based names]] that wouldn't had translated well if they were kept in Japanese, the ''Jinguji'' series on the other hand has a decidedly more serious tone, as well as settings that are obviously based on real Japanese locations such as Shinjuku). They later re-released the game with a newer (but still Americanized) translation and all of the missing content restored, but the damage has already been done.
* The difficulty name [[Harder Than Hard|"Lunatic"]] appeared in the 1992 [[Shoot 'Em Up]] ''[[Super Aleste]]'', four years before the ''[[Touhou]]'' series began.
** There are ''Touhou'' fans who dismiss other [[Bullet Hell]] shooters as ripoffs. Never mind that danmaku shooters have been around as early as ''[[Recca]]'' (1992).
* The [[Cutscene]] goes at least as far back as ''[[Pacman]]'' (1980).
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* At least some people think that the "Trespassers will be shot. Survivors will be shot again" joke originated from one of the ''[[Grand Theft Auto]]'' games. Apparently this is as old as the immigration rush in the US... back in the ''1800s''.
* [http://forum.rpg.net/showthread.php?474157-Witcher-EE-I-feel...-dirty This forum post] suggests that [[The Witcher|Geralt of Rivia]], a character who first appeared in a short story published in 1986, is ''a [[Final Fantasy VII|Sephiroth]] clone''. The thread-starter is a known [[Troll]] so this may have been deliberate.
* Despite what [[Memetic Mutation|the Internet]] seems to think, the line "Hey you, get off [of] my cloud!" did not originate from ''[[Hotel Mario (Video Game)|Hotel Mario]]''. It is the title of a [http://en.wikipedia.org/wiki/Get_Off_of_My_Cloud Rolling Stones song] from 1965, before video games as we know them even existed. [[Arson, Murder, and Jaywalking|The line was also delievered by]] [[Captain Planet and The Planeteers|Verminous Skumm]], in the 1980s.
* One of the most quoted lines in ''[[Team Fortress 2 (Video Game)|Meet the Heavy]]'':
{{quote| '''Heavy Weapons Guy''': Some people think they can outsmart me. Maybe. ([[Beat]]) Maybe. [http://www.youtube.com/watch?v=-QM1eTAwOYc&t=0m52s I've yet to meet one that can outsmart bullet.]}}
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* ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' is often credited as Squaresoft's first game on the [[Play Station 2]] -- ''[[The Bouncer]]'' predates it by a year.
** ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' is also recognized as Squaresoft's first game on the [[Play Station]]. A fighting game by the name of ''Tobal No.1'' came out in 1996, complete with a demo of ''FFVII''.
** ''[[Einhander]]'' was acclaimed as Square's first attempt at a [[Shoot 'Em Up]] by many people who apparently knew nothing of ''[[Kings Knight (Video Game)|King's Knight]]''.
* For a company that's known for making video games, many people are surprised when they learn [[Nintendo]] has been around since ''1889''. Naturally they weren't making video games all that time; they were originally a playing card company, and started with the game ''hanafuda''. Nintendo still makes playing cards and card games, even continuing to make ''hanafuda'' cards. They didn't even get into making toys until [[Gunpei Yokoi]] joined the company in the 1960's.
** Think of it this way. Parker Brothers is only 6 years older than Nintendo. Yes, that Parker Brothers. The one that made ''[[Monopoly]]'', yes.
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** More examples from the series:
*** ''[[Fire Emblem the Sacred Stones (Video Game)|The Sacred Stones]]'' giving Pegasus Knights the option to promote to Wyvern Knights may seem like a bit of [[Fridge Logic]], but that was how the promotion path went for them in the first game. It wasn't until the 4th that Pegasus and Wyvern riders were made separate class groups.
*** ''[[Fire Emblem the Sacred Stones (Video Game)|The Sacred Stones]]''' "unique" features (frequently met with [[They Changed It, Now It Sucks]]): Monster enemies, a traversable world map, replayable battles and branching promotions? All of them debuted in ''[[Video Games/Fire Emblem Akaneia|Fire Emblem Gaiden]]'', ''6 games earlier''.
* ''[[World in Conflict]]'' was widely praised for it's brand new original resource and recruitment system, even though the creators had previously used the exact same system for ''[[Ground Control]] 2''.
** Or the free style camera control, which dated back to the original ''[[Ground Control]]''.
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* There are people who think that [[Sonic Adventure (Video Game)|Sonic Adventure]] renamed Robotnik to Eggman, making the former name the "original" one and the later a relatively recent change, which couldn't be further from truth. Not only was he always known as Eggman in Japan, but this name came ''before'' Robotnik. While Sonic 1 was released in America before in Japan, the game and its characters were created and developed entirely in Japan, with the villain being known as "Dr. Eggman" during the development. It wasn't until the game was finished that Sega of America decided to make changes to its plot, one of which involved changing the antagonist's name and personality. Sonic Adventure merely marked the point the games started using the original name overseas, like Yoshi's Safari did with "Peach".
** Also, many gamers believe Amy debuted in [[Sonic Adventure (Video Game)|Sonic Adventure]] or later, while her real first appearance was in [[Sonic the Hedgehog CD (Video Game)|Sonic the Hedgehog CD]], and before that, an obscure manga.
*** One cause of this confusion might have been that Sega of America decided to call her "Princess Sally" ([[Viewers Areare Morons|the name of a totally different and unrelated character]] who was created for one of the cartoons and doesn't even exist in the games' continuity) in the American manual of her debut game as a marketing tactic to promote the American Sonic cartoons and comics of the time.
* A lot of people seem to think ''[[Metal Gear]] Online'' is exclusive to ''[[Metal Gear Solid 4]]''. ''[[Metal Gear Solid 3]]: [[Updated Rerelease|Subsistence]]'' had it first, though it was shut down after barely a full year. [[Metal Gear Solid Portable Ops|The main-series]] [[Metal Gear Solid Peace Walker|PSP installments]] have multiplayer components, as well.
* The [[Game of Thrones (TV)|Game of Thrones]] RPG is being seen as a quick cash grab adaptation of the HBO TV series - which in turn, an adaptation of [[George RR Martin]]'s fantasy books. Contrary to popular belief, The game has in fact been in development since 2005 (much earlier than the show). Assuming the show was never produced, the game would be considered more of a RPG adaptation of a fantasy book series, like [[The Witcher]].
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{{reflist}}
[[Category:Older Than They Think]]
[[Category:Video Games]][[Category:Pages with comment tags]]