One-Hit-Point Wonder: Difference between revisions

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* Most sidescrolling ''[[Super Mario Bros.]]'' games did this. Unless Mario gained a powerup, he died with one hit. ''[[Super Mario Bros. 2]]'' is an exception, with a life meter, but it's a [[Dolled-Up Installment]]. The 3D games added a true life meter.
** ''[[Super Mario Galaxy]]'' does this in its daredevil runs, where Mario's [[Life Meter]] has only one hit point. This is usually reserved for a repeat of a completed boss battle.
** The final star in ''[[Super Mario Galaxy 2]]'' takes a level that was ''already'' [[Nintendo Hard]] with three hitpoints and three check-points, and throws in a Daredevil Comet ''and removes the checkpoints''. It borders on being [[Platform Hell]].
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* In ''[[Mega Man (video game)|Mega Man]]: Powered Up'', many missions in Challenge Mode only gave Mega Man 1 HP.
* In ''[[Miner 2049 er]]'', Bounty Bob would die instantly from any type of harm, be it [[Collision Damage]] or falling more than 1.5 times his height.
* In case you thought the game wasn't [[Nintendo Hard]] enough, a special mode in ''[[Punch -Out!!]]'' makes you lose the match if you get punched even once. The only exception to this being Aran Ryan's rope-glove attack when you knock him down.
* The ''[[Choujin Sentai Jetman]]'' [[Licensed Game]] has two secret difficulty levels that reduce the life meter to one.
* In ''[[Amagon]]'', Amagon can't take a hit without dying. When he transforms into Megagon, he gains a life bar.