One-Hit Kill: Difference between revisions

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{{trope}}
[[File:Bloody_Mess_FO3Bloody Mess FO3.png|link=Fallout|frame|[[Critical Hit]]!]]
 
Anytime people gather with the goal of hitting each other until one of them falls over, the ultimate trump card would be a weapon, spell, technique, trick or what-have-you that makes people fall over ''immediately'', without all that annoying [[The Strategist|strategizing]] and [[The Medic|healing]] and stuff. The '''One -Hit Kill''' is that trump card.
 
Often, the '''One -Hit Kill''' isn't humble enough to just kill, instead [[Taken for Granite|petrifying]], [[Baleful Polymorph|permanently polymorphing]], or banishing its victim to the [[Phantom Zone]].
 
Usually, the '''One -Hit Kill''' comes at a price. Sometimes it's a [[Dangerous Forbidden Technique]] which to use requires [[Cast Fromfrom Hit Points|Casting From Hit Points]], other times it's just really hard to pull off, or leaves you wide open for a counterattack. In electronic RPGs, it's frequently a [[Useless Useful Spell]] because of low hit rates, [[Contractual Boss Immunity|inability to affect bosses]], or a prohibitive cost required to cast it, if not all three combined (Tabletop RPGs, by contrast, have a history of letting [[Linear Warriors, Quadratic Wizards|those pesky spellcasters]] make these spells insufficiently useless, turning many fights into a game of "who gets insta-killed first"). In martial arts, it frequently takes the form of the [[Touch of Death]]. If it only works at the start of a fight, it's a [[Back Stab]]. If it only works at the end of a fight, it's a [[Finishing Move]]. If ''every'' enemy attack is a one hit kill, the protagonist is a [[One-Hit-Point Wonder]].
 
In [[Anime]], expect to hear the phrase "ichigeki hissatsu!" (literally, "One -Hit [[Tempting Fate|Certain]] Kill") thrown around when [[Calling Your Attacks|invoking this sort of attack]]. With bladed weapons, cinematic representation of this trope often becomes a [[Single-Stroke Battle]]. See also [[Chunky Salsa Rule]]. Often a [[Death or Glory Attack]]. Compare [[Coup De Grace]].
 
{{examples}}
 
== Anime & Manga ==
* ''[[Lyrical Nanoha]]'':
** [http://www.mangafox.com/manga/mahou_shoujo_lyrical_nanoha_strikers_the_comics/c008/14.html This] used to be [[Magical Girl Lyrical Nanoha|Subaru and Teana's]] SOP [[All There in the Manual|before they joined RF6]]. [[Badass|Na]][[Wave Motion Gun|no]][[Person of Mass Destruction|ha]], of all people, had to teach them restraint.
** The Administration Bureau's ultimate weapon, the Arc-en-Ciel, is also a [[One-Hit Kill]] by its very nature. Though it looks like a [[Wave Motion Gun]], what it actually does is twist space-time around its target, seal everything within a hundred-kilometer radius into a pocket universe, then allow said pocket universe to Big Crunch itself. The weapon is far more deadly used on planets than in space, due to the vacuum effect that so much suddenly vanished air/land would leave behind.
* ''[[Fist of the North Star]]'''s eponymous school of martial arts. You don't get much more of an instant kill than "[[Your Head Asplode|make the other guy's head explode]]" -- and—and that's just one of the simplest techniques...
* The invaders during the Battle of Mahora [[Story Arc|arc]] in ''[[Mahou Sensei Negima]]'' switched from [[The Nudifier|stripper rays]] to "time displacement rounds" that send the target three hours forward in the future to when they've already lost for the ultimate in battlefield removal when things got serious.
** Asuna's fan also inflicts one hit kills on shikigami and summoned beings. Since she can [[Anti-Magic|do this]] [[Magic Feather|anyway]], she replaced it with a [[BFS]] which can do it from a short distance.
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** One particularly famous example came from ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh 5 Ds]]'', where Yusei was facing off against 3 goons who had an amazingly simple and solid effect-damage strategy going against him, dishing out a lot of damage on each of their first turns. On his second turn, however, he proceeds to unleash a combo that allows his Nitro Warrior monster to execute ''three'' One Hit Kills in rapid succession. The goons' boss even refers to it (in blatant [[Engrish]]) as "One Turn Three Kill."
* Yuki Nagato in ''[[Haruhi Suzumiya]]'' - "Commence termination of data link". Pwned. This is also the reason why she won against {{spoiler|Asakura}}, who was busy jumping around, throwing metal spears, while Yuki hacked the time-space program ([[Techno Babble|Whatever that is.]])
* Ranma's encounters with Herb and Saffron in ''[[Ranma ½|[[Ranma ½]]'' ended this way, as he turned their own power against them in devastating variations of the [[Hoist by His Own Petard|Hiryu Shoten Ha]]. More notable in the case of Herb, who was knocked out instantly from this ''one attack'' (he had been punched in the face earlier, but it hardly even hurt his skin.) In Saffron's case, the technique froze him solid and [[Good Thing You Can Heal|shattered him]].
** Ryouga and Ranma both believed that the ''Bakusai Tenketsu'' ("Exploding Point-hole," or "Breaking Point" in the [[Woolseyism|English version]]) is one of these, since it consists of making rock, soil, and (non-living) wood burst into pieces with the touch of a finger. However, after [[Trickster Mentor|having her fun]] watching the two teens struggle, Cologne revealed that it doesn't work on living things.
* This is why Tohno Shiki from ''[[Tsukihime]]'' is described as "the greatest wild card" (not the [[Wild Card|trope]]): since his [[Evil Eye|Mystic Eyes]] perceive the concept of Death as lines and dots over ''everything'', all he needs is one chance to [[Deader Than Dead|kill]] his opponent. Given his natural [[Super-Powered Evil Side|killing abilities]] and [[In the Blood|inborn assassins' skills]], all of his fights begin/end with this. In some scenarios, he has been able to kill hallways, a vampire infection (before it takes over his body), and the poison inside someone else's body; although this requires it to be [[Cast Fromfrom Hit Points]].
** Shiki Ryogi from ''[[Kara no Kyoukai:]]'' has even more hax, she can stab ''magic'' to death, like ghosts or telekinetic blasts.
** Technically, Tohno Shiki is capable of doing this as well, except Ryogi doesn't seem to have the [[Cast Fromfrom Hit Points]] issue. She also doesn't seem to have the problem of having to understand the nature of something's existence first before she can use her eyes to kill its existence.
*** This is due to the fact that the two Shiki's eyes work slightly differently. Tohno Shiki's eyes perceive ''the point of death'' on something, which when attacked, unravels what makes the object considered to be "alive", and in turn results in death. Ryogi Shiki, on the other hand, perceives the fundamental existence of something, allowing her to kill anything. Ryogi isn't weakened due to the fact that her eyes have always been active, and because of that, seeing the death of everything is normal to her.
**** Also, Tohno has to 'understand' the death of his target, and the human mind was never equipped to comprehend the mortality of inanimate objects. Thus, the more abstract the target, the more he has to strain himself to 'kill' it. Even before her eyes activated, Ryougi was somewhat insane; perhaps she's better able to understand death considering her bizarre mindset.
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* In ''[[Eyeshield 21]]'', [[The Rival|Seijuro]] [[The Ace|Shin]] perfecting his Spear Tackle into Trident Tackle. The tackle is so overwhelming that if the player didn't go out on stretcher, ''they're so traumatized that they refuse to touch the ball ever again.'' Of course there's players that can shrug it off, [[Charles Atlas Superpower|but most of them are not]] [[Determinator|exactly "normal" to begin with.]]
* In ''[[Yu Yu Hakusho]]'', Kuwabara does this to Risho in the Dark Tournament arc, due to a huge powerup when [[The Power of Love|Yukina arrived]]. Granted, it was actually two attacks (the first to destroy Risho's Armor of Clay, and the second to launch him across the stadium), but he did them in such quick succession it technically counts as one.
** The manga played it straight: Kuwabara simply [[Megaton Punch|Megaton Punched]]ed Risho, sending him flying and destroying the Armor of Clay at the same time.
* In ''[[ToA AruCertain Majutsu noMagical Index]]'', {{spoiler|Fiamma of the Right has "The strike that ends everything it touches", which annihilates anything it hits without any destructive force, meaning it cannot be blocked, and "The strike that reaches everything when swung", which reaches the target without any speed, meaning it cannot be dodged.}}
* In ''[[Rosario + Vampire]]'', [[The Dragon|Akuha Shuzen]] of Fairy Tale has this ability. Using a magical technique which 'delays her existence by a second' every one of her attacks can just cut through people like paper, taking them apart by basically ''cutting the reality they're standing in''. Three people so far have shown resistance to this attack method, and two of those do it by blocking it with the same technique.
* Ichika's [[Infinite Stratos]] is capable of only this, its ability basically amounting to "rush in to disable the opponent."
* ''[[One-Punch Man]]'': Saitama's defining characteristic is that he can take out (almost) any opponent with one hit.
 
 
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== FanfictionFan Works ==
* Naruto gets to deal one of these out to {{spoiler|Sasuke}} in the [[Alternate History]] fic ''[[Team 8]]'' during the Chuunin Exam preliminary battles (it's a knockout instead of a kill). It's [[All There in the Manual|fully explained in author's notes later on]], given the context of the fight--{{spoiler|Sasuke was still recovering from Orochimaru's seal being applied (and then removed), Naruto just watched Neji beat Hinata half to death in their preliminary battle and was [[True Companions|understandably pissed off]], and Sasuke crossed a line ''he should not have crossed''}}:
{{quote|'''{{spoiler|Sasuke}}''': ''(as Naruto stumbles after vaulting off the balcony to the battlefield)'' Can't you do anything right, Dead-last?
''(Naruto ignores this remark. But...)''
'''{{spoiler|Sasuke}}''': ''(scoff)'' [[Dude, Not Funny|I hope you put up a better fight than your pathetic teammate]].<br />
''(Naruto gawks at {{spoiler|Sasuke}}, then [[Death Glare|glares a hole]] through him.)''<br />
'''Test proctor Hayate''': Begin!<br />
''([[Flash Step]], [[Fan Nickname|"Fuck You" Punch]], broken jaw, [[Ragdoll Physics|ragdolls away]]. KO.)''<br />
''([[Beat]]) [Exit Naruto.]''<br />
'''Hayate''': ...winner, Uzumaki Naruto. }}
 
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== Gamebooks ==
* A staple of [[Choose Your Own Adventure]] books are the no-escape dead ends, though gamebooks (i.e. ''[[Lone Wolf]]'') fit the trope best with instant death if you're lacking the right skill/item or just plain unlucky -- beingunlucky—being not only accepted, but ''expected''.
** In ''[[Lone Wolf]]'', the bow and arrow, far from being [[Annoying Arrows|just annoying]], often allows a one-hit kill for the hero, if he chooses the right target and is enough of a good shot (though some monsters are utterly immune to this).
** The best Choose Your Own Adventures were better-known for their creatively gory endings to your life than for their successful endings.
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** Quirrell in ''[[A Very Potter Musical]]'' all but uses the trope name when he describes it as [[Boring but Practical]].
* In the second ''[[Book of Amber]],'' Merlin knows a "neat little cardiac arrest spell." He only uses it once, but he just obliterates a Jabberwock with it. Apparently, he has a separate "death spell," but he never uses it.
** However, he does note that it wouldn't have been a [[One-Hit Kill]] on a fire [[Our Angels Are Different|angel]], as they have two hearts
* The Ivory Knife in P.C. Hodgell's ''[[Chronicles of the Kencyrath]]'', a mere scratch from which will kill; it is described as "the very tooth of Death". As one might imagine, this can be somewhat dangerous for the wielder as well. Heroine Jame carries it in her boot sheath for a long while, at first because she doesn't realize what it is, then after she knows, because she doesn't have anywhere safe she can leave it.
* Balefire in ''[[The Wheel of Time]]'' instantly erases from existence anyone it hits retroactively. And it kills in such a way that even the Dark One (who has power over death and can reincarnate people) can't save them.
** Balefire comes at a very high price, though. Since it kills retroactively, the past will be changed - any actions performed by the killed within for everything for a minute back to days (all according to the power of the Balefire) will now not have happened. If this happens to much, reality itself unravels, causing a ''[[Temporal Paradox]]'' that can destroy the world.
* The [[Hive Queen|Vord Queen]] in ''[[Codex Alera]]'' has become powerful enough by First Lord's Fury that, when an [[World of Badass|Aleran]] [[Authority Equals Asskicking|High Lord]] [[Big Damn Heroes|takes the field at the battle of Alera Imperia]], [[Negated Moment of Awesome|she blasts him out of the sky with one hit]]. ''When he's protected by dozens of Citizens and knights.'' Cue the [[Mass "Oh Crap"]].
* The demon-in-the-form-of-a-sword "Stormbringer" in [[Michael Moorcock]]'s ''[[The Elric Saga|Elric of Melnibone]]'' series kills any non-magically protected human in one blow (it also eats the victim's soul). "Mournblade" is a similar demonic sword, and one story reveals that there is an entire race of these demons -- alldemons—all of them taking the form of swords.
* "Morganti" weapons in ''[[Dragaera]]'' are all one-hit killers. They also destroy the soul of the victim, making revivification impossible, and also making it impossible for the victim to travel the Paths of The Dead to the afterworld.
* Any of several magic words in the ''[[Inheritance Cycle]]'' which cause instant death to whoever they were directed at.
* In [[Fred Saberhagen]]'s [[Book of Swords]] series, Farslayer can kill anyone (including demons and gods) anywhere as long as they don't have Shieldbreaker or Woundhealer to save them.
* In ''[[The Chronicles of Narnia]]'', Jadis uses the deplorable word and basically one shots an entire planet, resulting in no more subjects for her to rule. But that's okay, a pair of children help save the day on Earth and Narnia
* Shardblades from ''[[The Stormlight Archive]]'' cut the soul of living things rather than the flesh, and cut straight through almost any inanimate matter without any effort. Slicing the blade through one of a victim's vital organs kills them instantly. Slicing it through a limb "kills" that limb, rending it permanently paralyzed and numb. The only beings that are likely to give somebody with a Shardblade a problem are those with a suit of Shardplate, (which can withstand a Shardblade, at least for a while) or beasts so large that the blade can't easily be sliced into their vital organs (and these are [[BFS|BFSs]]s an average of six feet long, so the fact that there ARE beasts that big, and a lot of them, says [[Death World|something about this world]]).
* In [[The Destroyer]] book series, the martial art of Sinanju is mostly one hit one kill moves.
* In ''[[Billy Budd (novel)|Billy Budd]]'', the titular character is accused of conspiracy and mutiny aboard a British [[Wooden Ships and Iron Men|man-of-war]] by the ship's master-at-arms, who is doing this to fight off his "[[Ho Yay|strange attraction]]" to the androgynous sailor. Upon hearing this, Billy freezes up, unable to say anything in his defense. Eventually, he answers the only way he can - by punching the liar in the temple. The man dies on the spot. Unfortunately, {{spoiler|Billy is found guilty of murder by the tribunal of officers, despite them all being sympathetic to the boy, and hung the next day}}. Interestingly, {{spoiler|the tribunal was about to find him not guilty as a weird case of self-defense, when [[The Captain]] intervened and convinced them of the necessity of the execution}}.
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== Pro Wrestling ==
* It's pretty common in North America for a pro wrestler's [[Finishing Move]] to be used as a [[One-Hit Kill]]. There are many, many matches where one participant spends the whole match getting the snot beaten out of him, then seizes an opportunity to hit his finisher and win the match. Note that this is less common in Mexico, Japan, and Europe.
** The [[One-Hit Kill]] effect is essentially what made [[Diamond Dallas Page]] so dangerous in [[WCW]]. You could beat him up all day, but all he had to do was hit the Diamond Cutter and he'd come out on top -- andtop—and he could hit the Diamond Cutter at a moment's notice, from ''fifty-two'' different positions.
** As well as [[Randy Orton]]'s RKO.
** Also witness this WWF [http://www.youtube.com/watch?v=MGoQWNElahg title match between Bob Backlund and] [[Kevin Nash|Diesel]]. Kick, Jackknife Powerbomb, match over.
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== Tabletop Games ==
* ''[[Dungeons and& Dragons]]'' has quite a few, mostly of the "fortitude save or die" variety, including:
** '''[[Massive Damage]]''' -- A well known modification to the game, in which doing a certain amount of damage in a single attack (usually 50 points) means that the poor monster who suffered from it has to make a fortitude save vs. Instant Death. Not quite as used when campaigns have higher-level characters who can dish out 50 damage a turn on average.
** '''[http://www.d20srd.org/srd/spells/fingerOfDeath.htm Finger of Death]''' -- 7th-level arcane spell; this one's a generic "save or die" spell.
** '''Circle of Death''' -- the 6th-level version that does this to every creature within a certain radius.
*** In earlier editions, this spell was known as the '''Death Spell''', and in AD&D, it dealt death depending on the Hit Dice of those it was cast upon. And unlike Circle of Death, there was ''no saving throw against it'' -- if—if you were hit with it and you had less than nine Hit Dice, unless you had enough people of equal or lower Hit Dice than you to use up the spell's power before it got to you, you were pretty much screwed. And to make things worse, in Second Edition AD&D, if you were killed with a Death Spell, you could not be raised or resurrected, and the only way you could be brought back was with a Wish.
** '''Slay Living''' -- 5th-level divine spell; similar to ''finger of death'', but clerics use it instead of wizards. It's a "[[Touch of Death]]" type thing, too.
** '''Phantasmal Killer''' -- 4th-level arcane spell; requires a Will save to disbelieve the frightening illusion it creates, and if that's failed, you must [[Your Mind Makes It Real|make a Fortitude save or die]], with success dealing regular damage rather than a one hit kill. There's an upgraded 9th-level version, ''weird'', which is much harder to save against and deals more damage if you succeed. This one's particularly aggravating because ''death ward'', which is supposed to protect you against [[One-Hit Kill|save-or-dies]], does exactly squat against it -- [[Your Mind Makes It Real|because it's an illusion]].
** '''Cloudkill''' -- 5th level arcane spell; a cloud of toxic gas that kills you without a save, makes you save or die, or deals Con damage, depending on [[Character Level|how many Hit Dice you have]]. Can be disrupted by strong winds.
** '''Disintegrate''' -- 6th-level arcane spell. In 3rd and 3.5 edition, it does 2D6 points of damage for every caster level you have (up to 40D6), but in earlier editions, it was a [[One-Hit Kill]] that could reduce you to little more than fine dust on a failed save.
*** Intelligent swords in the earlier editions that had a special purpose could have this as its special purpose power, delivering this effect on ''any hit'' with the weapon when it was wielded against any enemy that the weapon in question was dedicated against. As you can well imagine, swords like these gave those they were dedicated against some ''very'' good reason to fear.
** '''Symbol of Death''' -- 9th-level arcane spell, kills you and ''anyone else near it'' when it's triggered.
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** '''Blasphemy''', '''Holy Word''', '''Word of Chaos''', and '''Dictum''' are all alignment-based spells that brutalize targets of the other alignment with negative status effects. However, if you are a certain number of Hit Dice (a measure of hit points) below the caster, you just drop dead, no save. Most of the game's most famous antagonists (The various Archfiends, for example) have these abilities ''built in''.
** The ''[[Forgotten Realms]]'' setting adds '''Undeath to Death''', which is a 6th level "Will save or die" specifically keyed to [[Undead]], available to both clerics and arcanists.
** [http://www.d20srd.org/srd/classes/monk.htm Monks] have a move called [[Touch of Death|Quivering Palm]] which allows them a one hit kill (a remotely activated one hit kill no less). Its uses, however, are annoyingly limited ("Once per '''''week?!''''' [[Tropers Do It Without Notability|Wizards can do it six times per day!]]"). It's done somewhat better in ''[[Neverwinter Nights 2]]'', where you can use it after resting like all other abilities, and at higher levels can reach a fairly dangerous difficulty class for the saving throw that's on a par with the most over-specialized wizards out there.
** As for Weapon Properties: a lucky shot from a Vorpal weapon will decapitate its target (which usually kills it), a Disrupting weapon will take out undead (as long as they fail a fairly lousy Will save -- butsave—but since you can whack them over and over, they have about 3-4 rounds till they fail their save), and the overpriced Epic weapon property Dread will take someone out on a lucky shot as long as they fail a piddly (or at least, piddly compared to any creature you plan on facing) save.
** Certain weapons can also deliver One Hit Kills upon hitting certain targets. The Hammer of Thunderbolts, if you've met all the requirements to bring it to full power, can kill any giant instantly upon a failed save.
** A cleric can out-and-out destroy undead with a single good turning check. Once per day, a cleric of the Sun domain can do it with a ''mediocre'' turning check.
** ''D&D'''s fourth edition seems to mostly avoid this, however, with attack powers inflicting mainly straight hit point damage and possibly nonlethal side effects. There ''are'' still some powers (mostly monster attacks) that can kill or petrify a target regardless of remaining HP, but even those are not quite instantaneous and allow at least two chances to shake off the attack via a successful saving throw before the final effect kicks in.
*** However, powers that were meant to take someone out temporarily can be made permanent through the use of the save lock trick, which stacks penalties to make it impossible to escape. With certain powers, like stun, this is effectively a one hit kill. With one specific paragon path daily power, you can permanently banish a target to a pocket dimension where they can't do anything. While possibly game-breaking, it also makes for a good excuse for [[Sealed Evil in a Can]].
*** While Vorpal Weapons aren't as useful as they were in previous editions, rolling a critical for a Vorpal Blade allows you to continually reroll damage as long as you do max damage on the die, semi-mimicking the [[One-Hit Kill]] properties of its original version.
** Also, in the first edition of the game, you had the Assassin, whose signature ability allowed him to one-shot anyone on whom he gained surprise, provided he succeeded on the special attack roll.
*** Even if the roll failed, weapon damage was automatic so it could still kill the victim. Also first edition blade venom works when you inflict damage with a weapon so you could still force a poison save if they survived the initial roll and the damage so you had 2 or 3 chances to kill them depending on their hit point total.
** The Rules Cyclopedia's Sleep spell could send you to sleep without a save for 4-16 turns if you had 4+1 Hit Dice or less, and during that time, anyone can use a bladed weapon to kill you instantly regardless of hit points. If you wielded a sword with the Slicing talent and scored a natural twenty, the target of the attack had to save vs. death ray or be [[One-Hit Kill|One Hit Killed]], suffering triple normal damage even upon a successful save. A missile with the Slaying talent that hits the target for which it is keyed also forces a save vs. death ray upon its victim to avoid instant death.
** The Living Death campaign had a special base class (Doctor) who had a skill only they could take (Doctor) and which they were required to spend 1 skill point on per level. With this skill, they could either restore hit points to an ally, or force a Save Or Die from an enemy. Lets do the math: the skill is always 1d20 + level + INT. It could be higher if you spend the 0-3 additional skill points you have the option of spending, or spend one of two skill increasing feats. Let us assume you did neither. Your roll is simply 1d20 + level + INT to set the DC of the Fortitude save of the enemy. This is an instant kill on pretty much any opponent who has a Fort save. And, before you point out that the attack still requires a successful hit at a -4 penalty, I'll also mention that the campaign disallowed armor, so everyone was ridiculously easy to hit.
* ''[[Warhammer 4000040,000]]'' has several attacks that cause automatic Instant Death, including the D-Cannon (opens a tear in the reality on top of the target), Force Weapons (rip out the target's soul. Before 5th edition this used to be Kill Outright, and would even kill targets that are immune to Instant Death) and Blissgiver (send the target into an unrecoverable coma). However the price goes to the Vortex Grenade, and it's big brother, the Vortex Missile, which sucks anything in the area of effect into the Warp. If a model as much as touches the template they die with no saves of any kind allowed, regardless of any immunity to Instant Death (superheavy vehicles and gargantuan creatures take D3 structure points and D6 wounds, respectively, and thus might survive). Depending on how the grenade scatters, this may also include the thrower however. This was amusingly proven in a battle report where a legendary and practically immortal hero of Blood Angels single handedly charged into enemy lines armed with a Vortex Grenade, whiffed the throw and sucked himself into the Warp.
** Don't forget the [[Funetik Aksent|Shokk Attack Gun]]. While it has variable strength, [[Dangerous Forbidden Technique|and it can kill the user]], at maximum strength it opens a huge hole into the Warp, killing everything nearby.
** The newest addition to the list being the Space Wolves Psychic Power "Jaws of the World Wolves" which will take anything touched by its line of effect out regardless of wounds, invulnerability or anything else, only a timely reaction can save them.
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*** There's also "Eat", which has much the same result, but is slightly less disturbing.
** Warhammer also has the Killing Blow rule, which allows a weapon to instakill the target if you roll a 6 to wound. Some weapons can also Slay Outright, which means a single wound inflicted by such weapon causes the target to lose all their wounds.
* ''[[Magic: The Gathering|Magic the Gathering]]'' has [https://web.archive.org/web/20081105143100/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=106427 Phage the Untouchable]: if Phage manages to deal combat damage to a player, that player loses the game. [https://web.archive.org/web/20090519081046/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=73559 Door to Nothingness] has a similar effect.
** Additionally, a famous early combo based around the card Channel (which allows you to exchange life for mana on a 1-1 basis) and a direct damage spell such as Fireball (which allows you to convert mana to damage on a 1-1 basis) allowed you to fry an enemy on full life in 1 shot. With a number of ultra-rare cards and a bit of luck, you could do this ''on the first turn.'' Unsurprisingly, Channel was eventually banned from all competition.
*** It's actually even worse. The "number of ultra-rare cards" you needed for this first turn kill was ONE: Black Lotus (or a Mox Ruby/Jet in a slightly different variant). The rest of the cards involved were dirt-cheap commons and uncommons.
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** Having The Computer find out you're an actual full-blown Communist. Or a [[Technopath|machine empath]] (It ''really'' hates being manipulated that way).
* Getting a natural 20 on an attack in ''[[Hong Kong Action Theatre]]'' is not only an automatic hit, but an instant kill or KO for any character of Moderate importance or below, depending on what weapon you're using and what your intentions are. If you get a natural 20 on a Major importance character (such as all player characters) or above, he or she is entitled to a Toughness roll in order to take normal damage instead.
* ''[[Call of Cthulhu (tabletop game)]]'' has several different levels of [[One-Hit Kill]]. On the lower end, we have Yig the snake god, whose instant kill can be dodged or parried and is ineffective if you're wearing some sort of armor it can't go through. Above this, there's the Dhole, which is the size of a battleship, so its attack can't be parried and ignores armor. And then we have [[One-Hit Polykill|Cthu]][[Instant Death Radius|lhu]] . . .
* ''[[FATAL]]'': the namesake spell causes ''[[Kill'Em All|every living thing in the game universe]]'' to die. In one hit. Of course, it's ''FATAL'', [[Mercy Killing|so.]]
* If you roll a 01 in combat in ''[[Unknown Armies]]'' you automatically kill your target (or knock him out, if you so choose.)
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== Video Games ==
* In many [[RPG|RPGs]]s, "Doom"; or "Death"; or something else with a similar name is a [[Useless Useful Spell]].
** ''[[Final Fantasy I]]'' probably featured the largest variety of one-hit kill spells as standard black magic, several of which actually were very effective against specific monster types (even more as the party leveled up). There was also one enemy called 'Sorcerer' (named 'Mind Flayer' in the remakes) whose physical attacks inflicted only [[Scratch Damage]] but with a side effect of instant KO -- prayKO—pray they don't get to strike first when you encounter a group of 5. The ProRing, despite being obscenely expensive, protects against instant death, and renders Sorcerers completely impotent, [[Guide Dang It|but the game doesn't tell you that, ever.]]
** ''[[Final Fantasy VI]]'' has a [[Good Bad Bugs|trick]] that can make the Doom spell [[Game Breaker|100% effective]] on most enemies. [[Game Breaker|This includes most bosses.]] However, it was corrected for the GBA version. There are also some weapons (the Assassin's Dagger and the Ichigeki are two of them) that will randomly use a highly-accurate Death spell for free (along with a unique animation) when you attack with them.
** ''[[Final Fantasy XI]]'', for balance reasons, doesn't have players get these abilities. Doesn't stop some boss monsters, however. Even then, some monsters have abilities which kill them, but deal area damage based on their HP (Unless they have the Ninja job 2-hour, then [[The Computer Is a Cheating Bastard|nothing happens to them]]). Considering most of these mobs have thousands of HP, well, do the math.
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** There's also the Jumbo Cactuar's "[[Death of a Thousand Cuts|10,000 Needles]], which hits for 1 damage 10,000 times in a series where the HP [[Cap]] is 9,999. One game has an ability that allows you to exceed this cap, but the same game has a bonus boss called the Cactuar King with a 99,999 Needles attack. Guess what the boosted HP cap is.
** And (in)famously, [[Revive Kills Zombie]]. A single Phoenix Down is enough to destroy the [[Final Fantasy VI|Phantom Train]], [[Final Fantasy VIII|the "Fake President" Gerogero]], and most undead [[Mooks]]. Inverted in ''[[Final Fantasy XII]]'', where the [[Game Breaker|Clan-exclusive accessory, Nihopalaoa]], reverses the effects of consumable items --by equipping it, any character can toss a Phoenix Down at any living foe (that isn't immune against Death) and kill it instantly with 100% success rate.
** ''[[Wild ArmsARMs 2]]'' played with this a little. There was an optional boss that would completely regenerate its health every three turns, and 75,000 HP is no number to scoff at in this game(The [[Bonus Boss|Superbosses]] have 100,000). While using an Instant Death ability seems [[Useless Useful Spell|counter-intuitive]] in a boss fight, it's actually the way he is supposed to be defeated.
*** However, if you already know that, he becomes an [[Anticlimax Boss]].
* Every character in ''[[Guilty Gear]]'' has an "instant kill" technique. Land it and you win the round; miss, and your super bar ''disappears completely''.
** This was even more egregious in the PS1 version; the setup for the instant kill was either punch+ kick or a well-timed block, there was no penalty for missing, and you won the entire match.
** In the [[Spiritual Successor]], ''[[Blaz BlueBlazBlue]]'', Instant Kills have been replaced by Astral Heats, which seem to have been excessively [[Nerf|nerfednerf]]ed. They can only be used in a tiebreaking final round of a match, require 100% of your super bar, and ''can only be used when the opponent is below 25%'', at which point any normal super move would likely win anyway. After all, [[There Is No Kill Like Overkill]].
*** ''Continuum Shift'' seems to have un-nerfed them. You can now use them in round 2 of 3 if it would win the match for you, and your opponent can be at or below 35% health.
* In ''[[Dwarf Fortress]]'', any hit that results in a bisection is always lethal, as well as immersing a creature in liquid and then freezing the liquid (magma into obsidian or water into ice), or [[Rocks Fall, Everyone Dies|caving walls or floors in on an enemy]]. Other favourite, but less reliable kinds of istant death are magma (although some creatures are immune to it), [[Dropped a Bridge on Him|dropping bridges on the enemy]] (except for the biggest creatures), and decapitation or piercing the brain with a weapon or shattered piece of skull (as long as the target isn't undead and has only one functioning head left).
** Some forms of evil weather, such as the ones found in [[Waterburned]], are instantaneously fatal to dwarves.
* One of the starting weapons in [http://colourfire.nfshost.com ColourFire]'s arcade mode is a virus that infects enemies and kills them in one hit, blowing up into even more viruses. The only trouble is its short range, and that it has to wear down their health from the inside before they die.
* In ''[[Borderlands|Borderlands 2]]'', an Overpowered Level 8 Fabled Tortoise or Hoplite shield can have a health reduction so hight that any character equipped with it will have his/her HP reduced to '''zero''' (when viewed at a medical vending machine, one can see that the health is literally at negative values). Any attack inflicted upon you (regardless of shield condition) will instantly put you in Fight For Your Life.
* In ''[[Baten Kaitos]]'': Eternal Wings and the Lost Ocean, the two magic users, Xhela and Mizuti, both had One Hit KO special moves. Xhela's was her level XIII special "Seal of Water" and Mizuti's was her level IX special "Planet Soul". There are also a few magnus that have death chance, and a few with 100% chance ([[Exactly What It Says on the Tin|such as the "Death" tarot card]]).
** In addition, a few select enemies and bosses have this. For example, during the boss fight against {{spoiler|Geldoblame after he touched the End Magnus}}, he has the ability [[Exactly What It Says on the Tin|Forfiet Your Life]], which causes 100% chance of death unless you have some kind of resistance, which is hard to get by that point in the game.
* Probably based off the Power Word: Kill example in ''[[Dungeons and& Dragons]]'', the Blade of Awe (usable from [[Bribing Your Way to Victory]]) in ''[[Adventure Quest]]'' has a small chance (0.1%) to instantly kill whatever you are fighting. There are dagger, spear, and staff variants of the same weapon with have the same ability, and dark and fire versions of the Blade of Awe which have a 0.12% chance instead.
* ''[[Prince of Persia]]: The Sands of Time'' has an interesting variation. The ultimate sword kills any enemy in one hit, but you usually charge your time powers by stabbing stunned enemies with your secondary weapon, and there's no stunning when they turn to dust as soon as you touch them. But of course, by the time you get the ultimate sword, {{spoiler|you've lost the Dagger of Time.}} So no harm, no foul.
* The final boss in the [[PlayStation]] remake of ''[[Lunar: Eternal Blue|Lunar 2]]'' has an attack that deals about 2,000 damage. Just for reference: if you're dedicated, you might have a single character who has more than ''500'' hit points.
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** The RPGs in 2 and 2142 were one of the few weapons that would result in the victim not able to be revived by a medic, regardless on where they were hit.
* In ''[[Super Smash Bros.]] Brawl'', some Final Smashes consist of one powerful attack that is (nearly) guaranteed to KO anyone it hits. Zelda's, Marth's, and Captain Falcon's are prime examples. Assembling the three pieces of the Dragoon is also an instant KO, even if the target hasn't suffered any damage. Unless, of course, you miss.
** Similarly, the Home Run Bat item has this effect -- landingeffect—landing a smash attack with it is an almost-guaranteed [[Home Run Hitter]] KO.
** Roy's [[Charge Attack|fully charged]] B attack in Melee. Ike claims this ability in Brawl.
** Ganondorf's up tilt is instantly lethal in Melee, and mostly lethal in Brawl.
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* Igniz from ''[[The King of Fighters]] 2001'' had a move called "Brutal God Project" for his SDM where he pins your character back against the wall and unleashes his entire repertoire of (immensely high damage) attacks on you consecutively. It is, unsurprisingly, a 1-hit kill for the most part (Note that in this game: character stamina gets higher as you sideline more characters as strikers so a one man fighter with three strikers could theoretically survive "Brutal God Project" at full health). And he most commonly performs it as a follow up to his reversal special move which juggles. There's a reason that Igniz's portrait is at the top of the [[SNK Boss]] page.
* ''[[Soul Series|SoulCalibur IV]]'' also has these now, a first for the series. They're called "Critical Finishes" and they work in a similar way to Fatal KOs in ''[[Fist of the North Star]]''. Constantly forcing an enemy to block powerful attacks, or Guard Impacting them around a lot, causes their Soul Gauge to turn from green to a flashing red. Once fully emptied, a single strong hit will send them into a vulnerable state ("Soul Crush"), and the Critical Finish can then be performed.
* PSI Flash in ''[[EarthboundEarthBound]]'' can do this. It's in the main character’s powerset and actually works on bosses. Should it fail, it typically leaves a status condition.
** Then, there of course are PK Beam Gamma and PK Fire Omega from ''[[MOTHER 1|EarthBound Zero]]''.
* The entire point behind "Heaven & Hell" or "Hell & Hell" modes in ''[[Devil May Cry]]''
* [[Counter Attack|Counter Attacks]]s in ''[[Assassin's Creed]]'' tend to result in some ''extremely'' brutal one-hit kills, i.e. slapping a guard in the face to spin him around and then stabbing your sword into his hip and ''[[Groin Attack|out his crotch]]''. Moreover, the assassin has full invincibility frames for the duration of the counter kill animation.
** In the second game, while the archers, agiles, and regular guards with berets die in a single "counter kill," the regular guards with helmets have to have low health before this happens (counter attacks before that will only drain health as the Assassin drives them back), and brutes and seekers can only be countered by polearms, axes, or bastard swords (wielded by brutes, seekers, or mercenaries). However, in return for the smallest window of opportunity, Hidden Blade counters are ''always'' a OHK against any weapon, making it the best melee weapon for any player who can consistently time the button press, and the second game made it ''much'' easier to pull off, with fewer drawbacks.
* In the later ''[[Tom Clancy's Splinter Cell|Splinter Cell]]'' games, Sam can kill or knock out any guard he gets close enough to with a single quick and very efficient stab of his knife or punch/palm strike to the brain.
** Earlier games had the elbow strike, which [[Back Stab|provided a single-hit KO if applied to the back of the head. Otherwise, it stuns]]. In all games, of course, a headshot is a reliable kill, made trickier if the enemy is equipped with helmets.
** ''Conviction'' has the Mark and Execute system. Although you need to melee kill an enemy to make use of it, it allows you to mark up to four enemies and OHK all of them instantly (or fast enough that it doesn't matter).
* Every attack in ''[[Contra (video game series)|Contra]]'' is a [[One-Hit Kill]]. This [[One-Hit-Point Wonder|applies to enemy attacks too]].
** In the [[Spiritual Successor]], ''[[Hard Corps: Uprising]]'', enemy snipers will attempt to lock onto you, and if you get caught in the crosshairs, they'll fire a bullet that does 4 points of damage if it connects, enough to kill any character in Arcade mode but it can be survived in Rising mode thanks to life upgrades (most other attacks only deal one point of damage to your [[Life Meter]]).
* ''[[The Elder Scrolls]]'' has an [[Infinity+1 Sword|Infinity+1 Dagger]] called "Mehrune's Razor" that appears in many of the games. In ''[[Oblivion]]'', it has a 2% to 11% (depending on your Luck skill) chance to instantly kill its target.
* Many, many games of ''[[Nethack]]'' have ended with the message "Oh no, <monster>'s using the touch of death!" The player can sometimes acquire their own version of this spell, called ''Finger'' of Death, after the ''D&D'' spell listed above.
** Not to mention being turned to stone, being transformed into a green slime, being disintegrated, being dragged underwater, being eaten (not instantly fatal to you, but fatal if done to/by pets), swords that can behead or bisect you or an enemy instantly, and of course the ''wand'' of death.
** The canonical [[One-Hit Kill]] and [[Yet Another Stupid Death]] is {{spoiler|"You fall into a pit! You land on a set of sharp iron spikes! The spikes were poisoned! The poison was deadly..."}}. Being on the wrong end of this is a sure sign that the [[Random Number God]] is out to get you, as it requires: {{spoiler|firstly, that a spiked pit be generated; secondly, that you hit the chance that the spikes are poisoned (1 in 7 each time falling into the pit); and thirdly, that the poison is classified as deadly (1 in 20 chance each time you take poison damage)}}. However this can be avoided {{spoiler|through [[Acquired Poison Immunity]]}}.
* ''[[No More Heroes]]'':
** Travis' Darkside Mode in allows for one-hit-kills of a most violent degree.
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** On a technical level, only telefrags and falling into pits are One Hit Kills. However, the examples noted deal up to 500 damage without any modifiers and boil down to One Hit Kills except against a Spy using a the Dead Ringer or a Heavy affected by a stun during the time it gave victims a 50% damage reduction to make it less overpowered.
** Sawblades, trains, and the Horseless Headless Horsemann deal damage equal to double your current health.
** On the note of "so much damage that it's an instant kill, assuming there's no damage reduction," taunt kills. Taunting with a certain weapon out (it varies depending on the class) will make your character play through an animation that will kill any enemy unfortunate enough to walk in front of you at the wrong time. They tend to do between 500 and 550 damage, and as mentioned above, the normal maximum health count is 450. Most of these can destroy buildings instantly as well, whereas the backstab and headshot rely on [[Critical Hit|Critical Hits]]s to work, which don't effect buildings.
* ''[[Time Killers]]'' was notorious for having this. A well-placed hit at any point in the round would instantly kill your opponent.
* Parodied in the [[Fan Service]]-packed PC fighting game ''Bikini Karate Babes''. Venus, one of the boss characters, has a grab move that swipes the bikini top off certain fighters. [[Defeat by Modesty|This sends the opponent running off-screen while covering her breasts in embarrassment, thus ending the round.]] [[Word of God]] states that the fighters get their powers from their bikinis, so Venus stealing them [[Brought Down to Normal|effectively depowers them]].
* Showstopper from ''[[Paper Mario: The Thousand-Year Door]]'' and Up and Away from ''[[Paper Mario (franchise)|Paper Mario]]''. Surprisingly enough, they weren't as useless in battle as one hit kill moves in other games, although the latter move gives no EXP upon use.
* Geno from ''[[Super Mario RPG]]'' has an attack (the Geno Whirl) that deals 9999 HP of damage when [[Action Command|timed just right]]. Since no enemy in the game, including bosses, has that much HP, that makes it a [[One-Hit Kill]] attack. However, it does only minor damage to said bosses (except one: {{spoiler|Exor, after losing his protection}}, so it comes in handy for players who consider him to be [[That One Boss]]), along with certain other enemies, namely the [[Chest Monster|chest-based ones]] such as Box Boy.
** Some enemies also have attacks that instantly kill the character hit by them, unless said character is wearing an accessory that blocks them (or the player has really ''really'' good timing). Even one of the forms of the final boss has one. Depending on your timing blocking the one hit kill attack, either it was a success or you suffer an [[HP to One]] effect.
* In a partial aversion of the trope, numbered ''[[Phantasy Star]]'' games tend to feature a variety of these, often cheap to cast and geared to work on certain types of targets (inorganic or living). Even better, some of them are almost reliable! ''PSIV'' has a particularly large number of them; between techniques, skills, and combination attacks, nearly every character can kill some kind of enemy instantly. Played straight in that they don't work on bosses.
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* In ''[[Teenage Mutant Ninja Turtles the Arcade Game]]'', [[Big Bad|Shredder]] has a spread beam that turns the PC into a regular turtle, effectively ending that life as far as beating Shredder is concerned. He's also seen similar attacks by Super Shredder in ''The Hyperstone Heist'' and ''[[Teenage Mutant Ninja Turtles Turtles in Time|Turtles in Time]]''. He had a similar ability in the original ''[[Teenage Mutant Ninja Turtles (video game)|Teenage Mutant Ninja Turtles]]'' for the NES.
* ''[[Silent Hill 1]]'' had a ''puzzle'' that automatically killed you if you did the wrong thing. Given the nature of the clues in that game, it was naturally [[Trial and Error Gameplay|impossible to figure that out without dying]].
** They must have been counting on players noticing the broken chain on either side of the fridge, which is fairly hard to see thanks to the graphics. The lesson there is to not attempt a no-saving run on your first playthrough. Oh, and ''[[Silent Hill 3]]'' did have another of those [[One-Hit Kill]] puzzles; remember what you do with the hair dryer?
** ''[[Silent Hill 2]]'''s first encounters with Pyramid Head. Anyone paying the slightest amount of attention knows on sight that if that knife comes down on you, it's over.
* ''[[The Legend of Zelda]]'' examples:
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** In Generation I, these moves always fail if the opponent has a higher Speed stat than the user. In later generations, this is changed so that instead they always fail against opponents of a higher level.
** One particularly nasty implementation of the move Sheer Cold comes in the form of a glitch which enables you to make a Machop or its evolved forms learn the move. One of Machop's possible abilities is No Guard, which makes its attacks always hit at the expense of always being hit by opponents' attacks too. Do the math, and you get an instant KO which never misses. The reason Sheer Cold is preferred with this trick is because nothing is immune to Ice-type moves, and even a not-very-effective hit will be a guaranteed KO.
* ''[[Total Overdose]]'' gives Ram a variety of [[One-Hit Kill]] options, but only the targeted headshot is worth any appreciable points. Most Loco Moves are instantly deadly in a pinch; the Tornado sprays dual uzis in 360 degrees, El Toro allows Ram to charge and headbutt enemies to death, the Explosive Pinata lures in enemies before detonating, and the Golden Gun is loaded with 4 bullets that autokill enemies in the general direction it's fired. These may seem like game breakers, but given the volume of enemies and increasing style-point requirements, their use isn't generally ideal, and mostly reserved for panic situations.
* ''[[Bunny Must Die]]'' has three bosses with instant death abilities.
** Count Vladmu a.k.a. [[Full-Frontal Assault|Flash]] has his namesake ability, signaled with flames at his feet before he parts his robe and glows brightly. If you so much as look his way during this, you either forfeit a doll (Chelsea automatically, Bunny on Recall) or head back to your last save point. Direct contact with his head by anything other than the girls' feet is also instant death.
** Chelsea, as a boss, has a mode where crosshairs lock onto you. If you stay in one spot too long, you get a headshot, which kills you no matter how much health you have.
** [[Demonic Possession|Dechronos!Bunny]] throws [[BFS|BFSes]]es on the last ten to fifteen percent of her health. Touching one effectively paralyzes Chelsea while Bunny beats a doll out of her. What, don't have a doll? Say hello to the last save point, sucker! Oh, and don't touch her at this time, either.
* ''[[Warcraft]] 3'' has the Doom spell on Pitlords, which will oneshot any [[Mook]] he happens to target with using a fairly hefty (40 dps on guys with around 200-1200 life) dot, after which you get a pretty tough demon spawned. Doesn't work against tougher mobs though, nor heroes.
** Also the Finger of Death
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** There's also Bazett's ultimate move in the sequel ''[[Fate/hollow ataraxia|Fate Hollow Ataraxia]]'', called the Fragarach. Being the ultimate counter to any enemy's most powerful attack (and only their most powerful attack, otherwise it's a worthless counter), it sends her Noble Phantasm flying into the opponent's heart ''before'' they make their attack. The problem with this move is that it functions in exactly the same way as Lancer's Gae Bolg, which also is magically designed to have pierced the target's heart before the attack is even made. Thus, if the two moves were used on each other, [http://www.youtube.com/watch?v=h0CzD8BjYN8&feature=related both fighters would be killed].
** The RPG spinoff ''[[Fate Extra]]'' gives us another example - The Assassin Li Shuwen's mastery over ''Chi'' and the fighting style of '' Ba Jiquan'' allows him to disrupt the energy flow of any opponent he strikes with a single touch, leading to his opponents dying after a single hit as their bodies ceases functioning. The technique is referred to in the game as 'No Second Strike' in reference to his historical boast that he never needed to hit an opponent a second time.
* ''Kengo: Legend of the 9'' (aka ''Kengo Zero'' in Japan and Europe) has a gameplay mechanic where your Stamina, although it can be depleted by many things (including walking), only itself affects one thing -- whetherthing—whether or not that person can be one hit killed; basically one of the swordsmen initiates a ''Kumitachi'' (sword lock), the two attempt to physically overpower each other as they move around, draining Stamina, and one who loses all his Stamina is susceptible to, after being thrown, being one-hit killed.
* In the ''[[Magic Knight Rayearth]]'' RPG for the [[Super Nintendo Entertainment System]], Fuu had a spell that made the target's next attack an instant kill. [[Useless Useful Skill|It doesn't work on bosses]] and is next to worthless on enemies because spells that deal lethal amounts of damage to every enemy in the formation are readily available.
* In the GBA installments of ''[[Fire Emblem]]'', assassins which manage to pull off a critical attack have a one in two chance for it to turn into a "Silencer" attack: it causes an instant kill, no matter if the regular critical would have done zero damage. In the Gamecube and Wii installments, a critical hit is no longer required, but the activation rate is drastically low.
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** On Expert Level, the Witch ''only has to touch you'' to inflict a one hit kill.
*** The Witch can also do this on any difficulty in Realism mode.
* ''Barbarian'' may well have had the first [[One-Hit Kill]] in the history of one-on-one fighting games, and without being a gamebreaker to boot. You could use a decapitation move at any time in a fight (complete with a shower of badly pixelated blood), but the long buildup time made it very easy for the other player to dodge or interrupt.
* The Critical and Deflect Critical moves in ''[[Onimusha]] 3'', though they are phenomenally hard to pull off. Once pulled off, though, you can chain them using the "Chain Critical" move (after learning it), allowing you to kill loads of enemies in one move. While in Onimusha mode, using either of these moves kills every enemy on the screen.
* ''[[Golden Sun]]'' had several. The psynergy Condemn can instantly kill although rarely. The summon Charon has a chance to instantly kill. The Djinn Serac and Whorl may OHKO enemies and Gale will sometimes blow enemies off the map, but you won't get the experience. Obviously none of them work on most bosses and the chance for some is rather low. That doesn't stop Dullahan from instant killing you with Charon. In addition, certain weapons such as the Assassin Blade and the Crystal Rod had unleashes that had the potential to occasionally OHKO enemies, and they even worked on the bosses in the Suhulla Desert.
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** The side story manga also contain this. In one of the early chapters of ''Inaba Of The Moon, Inaba Of The Earth'', Tewi goes for the phrase [[Calling Your Attacks|"One Hit Kill"]] brandishing [[Drop the Hammer|a giant mallet]] [[Mundane Made Awesome|in order to make mochi.]] (She coincidentally also smashes [[Butt Monkey|Reisen's]] fingers.)
* Occasionally in ''[[Dissidia Final Fantasy]]'', you will encounter gold manikins that have exactly one HP. Hitting one of them with an HP-damaging attack at any point in the match will result in instant victory. However, early on in the game, some of them will also have insanely high Bravery levels, meaning they can do this to you, as well.
** The infamous [[Munchkin|Iai-strike Build]], man. It kills the majority of things in simple two button presses: one to instantly Break your opponent, the other to execute the 9999 HP damage. Character HP naturally [[Cap|capscap]]s at 9999. Oh, and some characters' HP attack *cough*[[Final Fantasy X|Yuna]]'s [[Summon Magic|pony laser]]*cough* also damage Bravery, potentially making it actual [[One-Hit Kill]]. [[True Final Boss|Feral Chaos]] suddenly looks trivial.
* This is the whole point behind ''[[Wet (video game)|WET]]'''s Golden Bullets mode. Every hit is an instant kill on a mook.
* In ''[[Kingdom of Loathing]]'', there's one boss (Lord Spookyraven) that is ''designed'' so that its first hit is equal to your max HP, and ''all'' of his attacks will be based on the elemental type you have the ''least'' resistance to. The only way to survive his first (and later) attacks is to [[Elemental Rock-Paper-Scissors|build up your immunity to all the elements by some degree]], have a Familiar that blocks attacks (and hope it works), or [[Random Number God|pray that he fumbles his first attack]], which is known to happen.
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* In ''[[Ace Online]]'', the Bomber-type B-Gears are walking One-Hit Kill (named OHKO by players in-game) dealers. The de facto B-Gear weapon, Bawoos, regularly deal 1000 HP damage per missile, while B-Gears are famous to be able to throw [[Macross Missile Massacre|at least 6-8 of them forwards, and 12 or more downwards]]. Coupled with the fact that most Gears' HP range in around 6-7k HP total, OHKOs are frighteningly regular.
** Another B-Gear example would be their [[Finishing Move]], [[Taking You with Me|Big Boom]]. This move sacrifices one's own gear to take down others equal to its own Energy. With custom made Veils (armors), BBs can hit up to 14k damage, effectively acting as a very effective crowd-control move.
* While you have to whittle away half her HP first, Reid's Omega Seal becomes a [[One-Hit Kill]] for optional [[Duel Boss]] Valkyrie in ''[[Tales of Eternia]]''.
** Also in ''Eternia'', and given a callback in ''[[Tales of Vesperia]]'' ([[PlayStationPlay Station 3|PS3]]), bringing the Dhaos cameo from ''[[Tales of Phantasia]]'' down to half and pulling off Indignation is an instant kill in homage to ''Phantasia''. In ''Vesperia'', doing this is the only way to unlock Indignation for Rita.
*** Instant kills also exist in the form of fatal strikes in ''[[Tales of Vesperia]]'', though they only do this to normal enemies, and can only be triggered after depleting one of their fatal strike gauges through use of arts. In the [[PlayStationPlay Station 3]] version, Clint can use this on ''you'' if he or his allies land enough hits. Notable in that it'll still kill you even if you have the otherwise invincible level four Overlimit active.
** ''[[Tales of Phantasia]]'' also had a set of instant-death spells for Arche (and a summon for Claus), each with a varying accuracy as well as [[Invincible Minor Minion|those pesky urchins]] in Moria Gallery touching which simply kills your character (except [[Flying Broomstick|Arche]]).
* The majority of ''[[Hitman]]'''s attacks: strangling, poisoning, explosives and sniper shots, although, seeing as most of his opponents are mere humans, it's not surprising.
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* ''[[World of Warcraft]]'' has most of its raid bosses set to an "enrage" timer that activates at the point the programmers determined to be most logical for the difficulty cap for the boss, upon which point the boss in question gains massive attack strength and attack speed, resulting in instant and rapid death for each member of the raid. Depending on the overall encounter conditions, the boss might be able to do this to the ''whole'' raid at once (Algalon uses Ascend To The Heavens to blow up the whole raid, [[Eldritch Abomination|Yogg-Saron]] extinguishes all life, kaput!)
** [[Big Bad|The Lich King]] uses his Fury Of Frostmourne to wipe the whole raid near the end of the encounter, though the raid is resurrected shortly afterwards and wipes the floor with him.
** Some boss abilities are basically avoidable [[One-Hit Kill|One Hit Kills]]. Avoiding might mean to acquire an effect that protects against a good chunk of the damage, running behind line of sight obstacles, interrupting the spell or simply running away whenever it comes up. Tanks may or may not be tough enough to survive it regardless, but everyone else has to avoid it anyway. Some bosses even go as far as coupling this with getting stronger when they kill someone with such a spell.
*** Bloodlord Mandokir in the updated Zul'Gurub dungeon has [[Off with His Head|Decapitate]], which deals around '''15 million''' damage to the target. It is unavoidable, and without a special ability like [[Not Quite Dead|Cheat Death]], it will one-shot anyone it hits. Fortunately, in this encounter [[Death Is Cheap|death is even cheaper than usual in World of Warcraft]].
** Additionally, it has become a standard tactic for any player that has a displacement/knockback effect (Elemental Shamans, Balance Druids, Fire Mages, and any particularly skilled Death Knight) to allow in their [[PvP]] strategy a means to place their opponent between them and a high cliff, causing instant death to anyone that doesn't have a means of slowing their descent (Mages/Priests respective 'Slow Fall' and 'Levitate' assuming they aren't an engineer with a parachute).
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** The Warriors Execute skill (and similar skills) is meant to be this, although usable only if the enemy is already at low health. Normal opponents and players will die (barring damage-preventing effects like the Cheat Death talent), but against a raid boss it ''only'' deals heavy damage.
** Unique NPC ability example: [[Memetic Badass|Vindicator Kuros]] is a [http://www.wowhead.com/?spell=31008 BAMF.]
** The Warlock spell "Curse of Doom" wasn't specifically a [[One-Hit Kill]], but designed to have the potential. It does the most single-tick damage of any of the Warlock's spells, but takes a minute before the damage is applied. If the damage kills your opponent, it spawns a Doomguard demon. On lower-level creatures it can be a [[One-Hit Kill]], (if your [[Squishy Wizard|squishy warlock]] can avoid being killed for 60 seconds) but once you reach boss-level it just does a whole lot of damage. It's since been changed to Bane of Doom which instead deals hefty damage every 15 seconds (not One Hit Kill tier, though).
* ''[[Counter-Strike]]'' features the infamous AWP (which, incidently, [[Did Not Do the Research|isn't actually an AWP; it's an AW Super Magnum]]) which yields a one-hit kill no matter where the bullet hits its target.
* ''[[Prototype (video game)|Prototype]]''
** Alex's defining move as it's OHK - [[I'm a Humanitarian|eating people.]] The simple grab and Consume move will kill any normal military or infected enemy, and heal you in the process! Not so for the hunters, though, which need to be weakened before consumption.
** A fully-charged Blade Air Slice is a [[One-Hit Kill]] for just about anything but hunters, and his devastator moves are OHK for everything in the area of effect.
* [[La Pucelle|Prier]] actually has the Kanji for "ichigeki hissatsu" appear for her first [[Special Attack]], "[[Groin Attack|Coup de Grace]]".
* In the ''[[Disgaea]]'' series, any attack that successfully hits somebody standing on a panel with the Deathblow geo effect results in instant death, regardless of whether the attack actually did damage. Also, in 2, the Samurai class has the ability to randomly score an instant kill with standard attacks while in critical health, and the Bone Dragons possess the Vendetta evility in 3 and 4, which allows for a low chance of an instant kill upon a successful counterattack.
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* In ''[[Joe Danger]]'', the horizontal red bars will violently knock you off your bike anytime you make contact with them. NO. EXCEPTIONS. It doesn't matter how many times the game's liberal application of physics have allowed you to land in ways that are physically impossible for someone on a motorbike, if even the slightest part of you touches the bar, you are sent flying. While other objects in the game will also send you flying at the slightest touch, they tend to be more noticeably dangerous; nobody expects to survive landing on a [[Spikes of Doom|spike strip]] or giant mouse trap.
** Other objects in the game are randomly given the same instant death property as the horizontal bars, but they exist in hard to reach areas as [[Insurmountable Waist-Height Fence|Insurmountable Waist Height Fences]].
* [[Fragile Speedster|Assassins]] from [[Monday Night Combat]] have some rather ''nasty'' [[Back Stab]] techniques with their bladed weapons. It's not strictly speaking a [[One-Hit Kill]], but the target's still helpless to do anything about it.
* ''[[Puzzle Quest]] 2'': Two boss enemies ([[Bonus Boss|The Yeti]] and the Iron Giant<ref>[[The Iron Giant|not that one]]</ref>) have Crushing Kill, which deals 999 damage (more HP than all but the most dedicated level grinder will have). The final boss has Subjugation, which makes the player instantly surrender the fight, winning or losing.
* ''[[Dragon Quest]]'' has the "Whack" spell which may cause instant death to an individual enemy. Its advance form "Thwack" can affect the whole group, but has a lower probability of working.
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** Shadow Man in Pharaoh Man's stage has one as a [[Desperation Attack]].
* In the ''[[Thief (series)|Thief]]'' series, human enemies can be instantly knocked out with the blackjack, instantly killed with the sword/dagger, or instantly killed with the broadhead arrows if shot in the head or chest. In order to do this, however, they mustn't be alert.
* ''[[EverQuest]]'' has three player-usable insta-kill spells: Disintegrate (destroy target), Banishment (destroy summoned target), and Banishment of Shadows (destroy undead target). Usually regarded as [[Useless Useful Spell|Useless Useful Spells]]s because they are often resisted, unusable on higher-level creatures, expensive to cast, and deny rewards for the kill.
* ''[[Heavy Weapon]]'' has three regular enemies that ''will'' kill you in one hit, regardless of the strength of your [[Deflector Shields]]. This can be very bad because you ''lose'' all your [[Smart Bomb|Smart Bombs]]s on death!
** "Havanski [[Exactly What It Says on the Tin|Atomic Bombers]]" drop A-bombs, which, if not destroyed, will kill you [[Always Accurate Attack|no matter where you are on the screen]]. A definite [[Demonic Spider]] with tons of health.
** "Romanov [[Kill Sat|Attack Satellites]]" will fire out a deathray below that fries your tank instantly. To avoid death, keep firing at it to push it away so that it will not fire its laser while moving towards you.
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* Emissions in ''[[S.T.A.L.K.E.R. (series)|STALKER]] Clear Sky'' and ''Call of Pripyat''. They are one-hit kills, except in Call of Pripyat if you have Marked by the Zone achievement ({{spoiler|Survive emission three times without taking cover, it's possible with special pills called ''Anabiotics''}}) and enough health, but even then, it will leave you with just 2-3 bars of health, and you will pass out.
** More mundanely, headshots will kill most human enemies with one blow. The RPG and Gauss Gun take this to the next level; they will kill almost ''anything'' in one hit. Good luck finding ammunition, though.
* ''[[Killer 7Killer7]]'' examples:
** [[Collision Damage|Touching Andrei Ulmeyda.]] He's the boss of the third chapter.
** The demonic black Smiles during the boss battle of the sixth chapter. In fact, six of the seven Smith members die inevitably because of them. Luckily, Garcian then grabs the ultra-powerful Golden Gun to kill the remaining Smile, as well as the boss himself, in one shot each. From there to the end of the game, he can kill with one shot any Smile (except the final boss, [[Anticlimax Boss|though it still goes down after five shots]]), without even having to aim at their weak points.
* Sort-of-examples from the [[Yggdra Union|Union]] [[Blaze Union|series]]: Jihad,<ref>[[Unfortunate Implications|Crusade]] in the English versions</ref>, Rivellion,<ref>Angelic Thunder in the English versions</ref>, Judgment Zero,<ref>provided only the unit head is alive</ref>, and [[Gloria Union|Megiddo]]. While they don't immediately destroy the enemy unit, they are [[Unblockable Attack|unblockable]] and result in an instant victory for the Clash they're used in. Jihad and Megiddo also come with damage bonuses.
* The Sniper Wasps in ''[[Strangers Wrath|Oddworld: Stranger's Wrath]]'', which are [[Guide Dang It|only accessed through the Binoculars]] ([[Lost Forever|which in turn are only available in Gizzard's Gulch]]).
* Melee Warriors in ''[[Dragon Age]]: Awakening'' can learn a move called "Peon's Plight", which is an instant kill against generic [[Mook|mooksmook]]s, does a double [[Critical Hit]] against elites, and a normal critical against bosses. ''Very'' useful for thinning out the herd, and an absurdly easy way to get the "Heavy Hitter" achievement (main character does 250+ damage with one attack).
* Aside from plain old [[Bottomless Pits]] and lava, ''[[The Smurfs]]'' on the SNES had three: [[Zombie Apocalypse|The local equivalent of zombification]], the rotating [[Bridge Logic|tree bridge]],<ref>If it rotates under you, you're dead before you reach the bottomless pit underneath</ref>, and [[Collision Damage]] with [[Final Boss|Gargamel]].
* The LBX/20 [[Short-Range Shotgun|shotgun]] in ''[[Mechwarrior]] Living Legends'' will one-hit-kill any jet fighter in the game if enough of its pellets hit the plane. The [[BFG|Long Tom Artillery Piece]], carried by only one unit in the game, will one-hit-kill anything lighter than 50 tons with a direct hit, and near-misses will kill light mechs and hovercraft. While the LBX is horrendously effective versus other targets, the Long Tom suffers from a ''massive'' minimum range ,<ref>unless the artillery tank is parked on a hill, it cannot aim low enough to hit anything within a hundred meters</ref>, a painfully slow reload time, a pathetically slow engine, and a total lack of [[Point Defenseless|support weapons]].
* To show how how accurate ''[[Kinnikuman: Muscle Fight]]'' is to the original [[Kinnikuman]] [[Manga]], the developer Matayan included the following one-hit kills
** Prince Kamehame has the 3-count pinfall backdrop. If done correctly, it can KO an opponent instantly. Prince Kamehame even has a special intro with Kinnikuman that lets Prince Kamehame earn an instant victory over Kinnikuman.
** If the Fu-Rin-Ka-Zan is done on Jesse Maivia, it kills him instantly because the Fu-Rin-Ka-Zan was the move that originally finished him off.
** If Kinnikuman or Puripuriman does the fart attack in Black Hole's portable dimension, they break out and fall on top of Black Hole, KOing him instantly.
** If Kinnikuman Super Phoenix performs the Muscle Revenger on Kinnikuman Big Body, Kinnikuman Big Body is instantly killed because the Kinnikuman Big Body was the first victim of the Muscle Revenger.
* ''[[Monster Girl Quest Paradox]]'' has four different types: Instant Death (the usual version in RPGs), Ascension (making the target ascend to heaven), Climax (forcing the target to orgasm) and Predation (eating the target whole). Surprisingly, of the four types Predation is the most effective, as very few enemies are immune to it.
 
== Web Comics ==
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== Web Original ==
* ''[[SCP Foundation]]'': [httphttps://web.archive.org/web/20090316130341/http://scp-wiki.wikidot.com/scp-544 SCP-544] perceived threads extending upwards from the heads of others, as well as from other living things, and could kill anything instantly by cutting its thread with his mind.
* One of ''[[Cracked.com]]'''s [http://www.cracked.com/photoplasty_586_31-life-lessons-you-can-only-learn-from-video-games/ 31 Life Lessons You Can Only Learn From Video Games] is that "no matter how strong and powerful you are, some scrub will take you out with a death spell."
 
== [[Western Animation]] ==
* ''[[Avatar: The Last Airbender]]'' gives the impression that the advanced Firebending ability to shoot lightning is a [[One-Hit Kill]] if it manages to get a direct hit. This is offset by the difficulty of shooting lightning in the first place (it requires a mindset which is opposite to the usual for Firebending, and insufficient skill is likely to cause it to explode in the users face), and even when mastered the time it takes to build up the charge tends to telegraph the attack.
** In the grand finale, {{spoiler|Aang's use of 'Soul Bending' borders on a peculiar sort of Have-a-Heart instant neutralization. Ty Lee was feared enough for her ability to -temporarily- kill someone's Bending. Not a 'kill', but in a world where children can throw fireballs it leaves you pretty helpless (Various big name mundanes aside) }}
*** Though Ty Lee's ability to "kill" someone's Bending is notably a multi-hit attack and has been stopped mid-process on at least one occasion during the show.
* In ''[[My Little Pony: Friendship Is Magic]]'', the main characters use [[All Your Colors Combined|the Elements of Harmony]] twice: {{spoiler|once to take down Nightmare Moon, the evil ruler of the moon, and again on Discord, the omnipotent dark god of chaos.}}
** Even without the Elements, a [[Circle of Friendship]] attack has enough power to [[One-Hit Kill]] a trio of Windigos, powerful monsters capable of causing a world ending blizzard.
* [[Kramer vs. Kramer]]. [[Predator]], [http://www.youtube.com/watch?v=JxI6ITD42RY as seen on] ''[[Family Guy]]''.
 
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== Real Life ==
* [[Truth in Television]]. Human is not a strong being and most weapons don't need many strikes to kill people.
* It is entirely possible to kill or knock out a person instantly with a single surprisingly gentle blow. However, beyond accidental cases there is [https://web.archive.org/web/20080821160401/http://www.straightdope.com/columns/040521.html little evidence for the existence of a reliable martial technique].
** It is not a ''per se'' kill, but the pain from a good hit can be enough to leave an un(der)conditioned novice brawler hurting too bad to continue fighting even if he is not outright knocked out.
** There is ''possibly'' a phenomenon where the right type of blow can produce [[wikipedia:Hydrostatic shock|hydrostatic shock,]] however the jury's still out on whether or not its real.
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** The poison dart frog poison kills even faster; Less than 3 seconds; it has to get in the blood though, so contact itself probably won't kill you.
*** Unless it's the ''Golden'' Poison Dart Frog, which can.
* In naval warfare, a well-aimed or lucky hit in the opposing ship's magazine can lead to that ship being blown up by its own ammunition. This is what basically happened to three British battlecruisers at the battle of Jutland in 1916 and to the ''HMS Hood'' in 1941. Similarly, hydrogen-filled Zeppelins in [[World War OneI]] were easily downed with just one burst of incendiary ammunition and a number of [[World War II]] planes were quite vulnerable to hits in their fuel tanks, most notoriously the [[wikipedia:Mitsubishi G4M|Mitsubishi "Betty"]] aka the "one-shot lighter" or "flying zippo".
** And even when the shot is not on the magazine, if it hits the rudder, the ship is a sitting duck, effectively destroyed. Case in point, the Bismark.
** This can also happen with torpedoes. Specifically, a magnetic (or other proximity) torpedo detonating a short distance below the keel of a vessel has the potential to "break its back". Causing the ship to split in two and [[Captain Obvious|sink relatively rapidly]].
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{{reflist}}
[[Category:One-Hit Kill]]
[[Category:Fight Scene]]
[[Category:Older Than the NES]]
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[[Category:For Massive Damage]]
[[Category:Sniper Index]]
[[Category:One-Hit Kill]]