One-Hit Kill: Difference between revisions

→‎Video Games: added a bullet point to the Saints Row 2 entry
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*** At the end of {{spoiler|Priority: Rannoch}}, getting hit by {{spoiler|the Reaper's laser}} is an instant kill.
* In ''[[Saints Row 2]]'' you can grab anyone within melee range into a headlock, then hold them as a meat-shield or deliver an instant execution. (Or you could let them go, but [[Video Game Cruelty Potential|where's the fun in that]]?)
** Once you've unlocked the defibrillator by completing the Ambulance Driver mini-game, you can Perform an Insta-Kill, then shock the corpse back to life, then Insta-Kill them AGAIN. And again, and again...
* Melee attacks in the Campaign mode of ''[[Transformers: War for Cybertron]]'' are a one hit kill (insert your own justification - Energon blades disrupting sparks or whatever). The downside is missing leaves you ''completely'' open, and actually getting into melee range is a dangerous prospect what with all the bullets and the [[Frickin' Laser Beams]].
** The [[Play Station 2|PS2]] version of Transformers had a minicon which gave you the headshot ability. OHKO to mooks, 3HKO to the Heavies.
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* Aside from plain old [[Bottomless Pits]] and lava, ''[[The Smurfs]]'' on the SNES had three: [[Zombie Apocalypse|The local equivalent of zombification]], the rotating [[Bridge Logic|tree bridge]]<ref>If it rotates under you, you're dead before you reach the bottomless pit underneath</ref>, and [[Collision Damage]] with [[Final Boss|Gargamel]].
* The LBX/20 [[Short-Range Shotgun|shotgun]] in ''[[Mechwarrior]] Living Legends'' will one-hit-kill any jet fighter in the game if enough of its pellets hit the plane. The [[BFG|Long Tom Artillery Piece]], carried by only one unit in the game, will one-hit-kill anything lighter than 50 tons with a direct hit, and near-misses will kill light mechs and hovercraft. While the LBX is horrendously effective versus other targets, the Long Tom suffers from a ''massive'' minimum range <ref>unless the artillery tank is parked on a hill, it cannot aim low enough to hit anything within a hundred meters</ref>, a painfully slow reload time, a pathetically slow engine, and a total lack of [[Point Defenseless|support weapons]].
 
 
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