One-Hit Kill: Difference between revisions

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** Ryouga and Ranma both believed that the ''Bakusai Tenketsu'' ("Exploding Point-hole," or "Breaking Point" in the [[Woolseyism|English version]]) is one of these, since it consists of making rock, soil, and (non-living) wood burst into pieces with the touch of a finger. However, after [[Trickster Mentor|having her fun]] watching the two teens struggle, Cologne revealed that it doesn't work on living things.
* This is why Tohno Shiki from ''[[Tsukihime]]'' is described as "the greatest wild card" (not the [[Wild Card|trope]]): since his [[Evil Eye|Mystic Eyes]] perceive the concept of Death as lines and dots over ''everything'', all he needs is one chance to [[Deader Than Dead|kill]] his opponent. Given his natural [[Super-Powered Evil Side|killing abilities]] and [[In the Blood|inborn assassins' skills]], all of his fights begin/end with this. In some scenarios, he has been able to kill hallways, a vampire infection (before it takes over his body), and the poison inside someone else's body; although this requires it to be [[Cast From Hit Points]].
** Shiki Ryogi from ''[[KaranoKara no Kyoukai:]]'' has even more hax, she can stab ''magic'' to death, like ghosts or telekinetic blasts.
** Technically, Tohno Shiki is capable of doing this as well, except Ryogi doesn't seem to have the [[Cast From Hit Points]] issue. She also doesn't seem to have the problem of having to understand the nature of something's existence first before she can use her eyes to kill its existence.
*** This is due to the fact that the two Shiki's eyes work slightly differently. Tohno Shiki's eyes perceive ''the point of death'' on something, which when attacked, unravels what makes the object considered to be "alive", and in turn results in death. Ryogi Shiki, on the other hand, perceives the fundamental existence of something, allowing her to kill anything. Ryogi isn't weakened due to the fact that her eyes have always been active, and because of that, seeing the death of everything is normal to her.
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** The most powerful spells in the Lore of Dark Magic and the Lore of Death exist for this reason.
* ''[[Rogue Trader]]'' brings us the Navigator power The Lidless Stare. When mastered, anyone who takes damage from it (so that's anyone within 15m looking at the Navigator who he beats on a Will check) has to pass a Toughness test or die immediately. Yes, I mean anyone. It's a good idea to make sure your friends aren't looking...
* From ''[[Warhammer Fantasy Battle]]'':
** Giants have a random attack table. One of these, Stuff In Pants, instantly kills the unfortunate victim. If you manage to kill the Giant before the end of the game, they escape unscathed though, not that you'd want to live after being through that.
*** For all the American tropers out there, remember that Games Workshop is British, so it is a slightly more [[Squick]] meaning of "Pants"... assuming giants bother with wearing two layers of clothing.
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* Probably based off the Power Word: Kill example in ''[[Dungeons and Dragons]]'', the Blade of Awe (usable from [[Bribing Your Way to Victory]]) in ''[[Adventure Quest]]'' has a small chance (0.1%) to instantly kill whatever you are fighting. There are dagger, spear, and staff variants of the same weapon with have the same ability, and dark and fire versions of the Blade of Awe which have a 0.12% chance instead.
* ''[[Prince of Persia]]: The Sands of Time'' has an interesting variation. The ultimate sword kills any enemy in one hit, but you usually charge your time powers by stabbing stunned enemies with your secondary weapon, and there's no stunning when they turn to dust as soon as you touch them. But of course, by the time you get the ultimate sword, {{spoiler|you've lost the Dagger of Time.}} So no harm, no foul.
* The final boss in the [[Play StationPlayStation]] remake of ''[[Lunar: Eternal Blue|Lunar 2]]'' has an attack that deals about 2,000 damage. Just for reference: if you're dedicated, you might have a single character who has more than ''500'' hit points.
** The final boss of Lunar 1 also used that spell (Fate Storm), but unlike in ''Lunar 2'', in ''Lunar 1'' it just killed the target outright. Particularly bad because the boss in question could doublecast, and would always cast Fate Storm along with Hell Wave, a powerful attack-all spell that could easily leave you in critical condition. So you had to revive the dead person AND restore your entire party, unless you learned the pattern and prepared for it beforehand.
** The final boss of the PSP remake of ''[[Lunar: The Silver Star|Lunar 1]]'' punishes the player for abusing Mist Barrier by casting a spell that makes his next spell deal 2,000 HP to the entire party on the last turn it's active.
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** The final boss of Subspace Emissary {{spoiler|Tabuu}} has one (or more, at least in Boss Battles on Intense) instant kill attacks.
** Jigglypuff's Rest is capable of killing at 0% depending on the situation, but will usually one-hit KO anyone close to or above 40%. The price? The hitbox is pretty much confined to Jiggly's eyes, and if you aren't placed right the instant you use it, you've got 3 seconds to sit helplessly while your opponent charges up a smash. Also, even if you do get a kill, unless it's off the top, your opponent is going to come back to life before you wake up, which means they will kill you if you're above around 80%.
* The ''[[Fist of the North Star]]'' fighting game for the Atomiswave and [[Play StationPlayStation 2]] has the Deadly Fist Blows that works similar to the Instant Kill from ''[[Guilty Gear]]''. They require a bit of build-up, however, as you must hit your opponent until the constellation under their lifebar is reduced to a single glowing star, which usually takes more than one round. This seems to be to ensure that when you use the Deadly Fist Blow, the entire match is ''over'' (not just the round). Since it's possible to combo into these, and they don't require any special stance (unlike the Instant Kills), which allow them to be used as surprise attacks, Deadly Fist Blows have seen use in [[Tournament Play]], and many players consider finishing the opponent off with one to be a point of pride.
** "Basara KO's" from ''[[Sengoku Basara]] X'' do much the same thing.
* Igniz from ''[[The King of Fighters]] 2001'' had a move called "Brutal God Project" for his SDM where he pins your character back against the wall and unleashes his entire repertoire of (immensely high damage) attacks on you consecutively. It is, unsurprisingly, a 1-hit kill for the most part (Note that in this game: character stamina gets higher as you sideline more characters as strikers so a one man fighter with three strikers could theoretically survive "Brutal God Project" at full health). And he most commonly performs it as a follow up to his reversal special move which juggles. There's a reason that Igniz's portrait is at the top of the [[SNK Boss]] page.
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** Once you've unlocked the defibrillator by completing the Ambulance Driver mini-game, you can perform an Insta-Kill, then shock the corpse back to life, then Insta-Kill them ''again''. [[Video Game Cruelty Potential|And again, and again...]]
* Melee attacks in the Campaign mode of ''[[Transformers: War for Cybertron]]'' are a one hit kill (insert your own justification - Energon blades disrupting sparks or whatever). The downside is missing leaves you ''completely'' open, and actually getting into melee range is a dangerous prospect what with all the bullets and the [[Frickin' Laser Beams]].
** The [[Play StationPlayStation 2|PS2]] version of Transformers had a minicon which gave you the headshot ability. OHKO to mooks, 3HKO to the Heavies.
* [[Big Bad|Jon Irenicus]] of ''[[Baldur's Gate|Baldurs Gate]] 2'' would [[Total Party Kill|kill the entire party]] with one spell if you tried to take him on in the Asylum without enlisting the aid of the inmates.
** The Vorpal Sword has a chance of insta-killing any enemy with any hit. And in the expansion, you can take feats like Greater Deathblow that will insta-kill mooks.
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* ''[[Puzzle Quest]] 2'': Two boss enemies ([[Bonus Boss|The Yeti]] and the Iron Giant<ref>[[The Iron Giant|not that one]]</ref>) have Crushing Kill, which deals 999 damage (more HP than all but the most dedicated level grinder will have). The final boss has Subjugation, which makes the player instantly surrender the fight, winning or losing.
* ''[[Dragon Quest]]'' has the "Whack" spell which may cause instant death to an individual enemy. Its advance form "Thwack" can affect the whole group, but has a lower probability of working.
* Certain opponents in ''[[Punch -Out!!]]'' have special attacks that can knock Little Mac down instantly. Bald Bull, for example, has his powerful Bull Charge .... which can be countered to knock ''him'' down instead. In fact, Little Mac can also knock down (or even ''out'') his opponents during key circumstances.
* ''[[Gotcha Force]]'' features several. The most potent is the Ultimate Cannon, which will one-shot anything that gets nailed by it. One of the harder stages in the game involves taking out six in a single level (which also features Arrow Ninjas that can [[You Will Not Evade Me|anchor an opponent in place]]). Anyone nailed with a missile from the ICBM Tank or the Death ICBM also will get taken out in one shot, although those are easier to evade. These methods are distinct in that they are the one exception to [[Friendly Fire Index]] being [[Scratch Damage]] - friend or foe, these attacks will finish anyone hit by them.
* ''[[Rock Man 4 Minus Infinity]]''