One-Hit Kill: Difference between revisions

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In [[Anime]], expect to hear the phrase "ichigeki hissatsu!" (literally, "One Hit [[Tempting Fate|Certain]] Kill") thrown around when [[Calling Your Attacks|invoking this sort of attack]]. With bladed weapons, cinematic representation of this trope often becomes a [[Single Stroke Battle]]. See also [[Chunky Salsa Rule]]. Often a [[Death or Glory Attack]]. Compare [[Coup De Grace]].
 
{{examples|Examples}}
 
== Anime & Manga ==
* [http://www.mangafox.com/manga/mahou_shoujo_lyrical_nanoha_strikers_the_comics/c008/14.html This] used to be [[Magical Girl Lyrical Nanoha|Subaru and Teana's]] SOP [[All There in the Manual|before they joined RF6]]. [[Badass|Na]][[Wave Motion Gun|no]][[Person of Mass Destruction|ha]], of all people, had to teach them restraint.
** The Administration Bureau's ultimate weapon, the Arc-en-Ciel, is also a [[One -Hit Kill]] by its very nature. Though it looks like a [[Wave Motion Gun]], what it actually does is twist space-time around its target, seal everything within a hundred-kilometer radius into a pocket universe, then allow said pocket universe to Big Crunch itself. The weapon is far more deadly used on planets than in space, due to the vacuum effect that so much suddenly vanished air/land would leave behind.
* ''[[Fist of the North Star (Manga)|Fist of the North Star]]'''s eponymous school of martial arts. You don't get much more of an instant kill than "[[Your Head Asplode|make the other guy's head explode]]" -- and that's just one of the simplest techniques...
* The invaders during the Battle of Mahora [[Story Arc|arc]] in ''[[Mahou Sensei Negima (Manga)|Mahou Sensei Negima]]'' switched from [[The Nudifier|stripper rays]] to "time displacement rounds" that send the target three hours forward in the future to when they've already lost for the ultimate in battlefield removal when things got serious.
** Asuna's fan also inflicts one hit kills on shikigami and summoned beings. Since she can [[Anti -Magic|do this]] [[Magic Feather|anyway]], she replaced it with a [[BFS]] which can do it from a short distance.
* In ''[[One Piece (Manga)|One Piece]]'', it was assumed by the characters that [[Cyborg|Bartholomew Kuma's]] main attack was this, until it was eventually revealed that it merely sent its target flying away so fast that it looked like they vanished.
** Subverted with Usopp, who uses the term "hissatsu" before every single projectile attack. None of them are ever certain hits, and definitely not kills. Then again, this is him being [[Genre Savvy]], because the enemy is supposed to ''think'' they are.
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** One particularly famous example came from ''[[Yu-Gi-Oh 5 Ds (Anime)|Yu-Gi-Oh 5 Ds]]'', where Yusei was facing off against 3 goons who had an amazingly simple and solid effect-damage strategy going against him, dishing out a lot of damage on each of their first turns. On his second turn, however, he proceeds to unleash a combo that allows his Nitro Warrior monster to execute ''three'' One Hit Kills in rapid succession. The goons' boss even refers to it (in blatant [[Engrish]]) as "One Turn Three Kill."
* Yuki Nagato in ''[[Haruhi Suzumiya (Light Novel)|Haruhi Suzumiya]]'' - "Commence termination of data link". Pwned. This is also the reason why she won against {{spoiler|Asakura}}, who was busy jumping around, throwing metal spears, while Yuki hacked the time-space program ([[Techno Babble|Whatever that is.]])
* Ranma's encounters with Herb and Saffron in ''[[Ranma One Half½ (Manga)|Ranma One Half]]'' ended this way, as he turned their own power against them in devastating variations of the [[Hoist By His Own Petard|Hiryu Shoten Ha]]. More notable in the case of Herb, who was knocked out instantly from this ''one attack'' (he had been punched in the face earlier, but it hardly even hurt his skin.) In Saffron's case, the technique froze him solid and [[Good Thing You Can Heal|shattered him]].
** Ryouga and Ranma both believed that the ''Bakusai Tenketsu'' ("Exploding Point-hole," or "Breaking Point" in the [[Woolseyism|English version]]) is one of these, since it consists of making rock, soil, and (non-living) wood burst into pieces with the touch of a finger. However, after [[Trickster Mentor|having her fun]] watching the two teens struggle, Cologne revealed that it doesn't work on living things.
* This is why Tohno Shiki from ''[[Tsukihime (Visual Novel)|Tsukihime]]'' is described as "the greatest wild card" (not the [[Wild Card|trope]]): since his [[Evil Eye|Mystic Eyes]] perceive the concept of Death as lines and dots over ''everything'', all he needs is one chance to [[Deader Than Dead|kill]] his opponent. Given his natural [[Super -Powered Evil Side|killing abilities]] and [[In the Blood|inborn assassins' skills]], all of his fights begin/end with this. In some scenarios, he has been able to kill hallways, a vampire infection (before it takes over his body), and the poison inside someone else's body; although this requires it to be [[Cast From Hit Points]].
** Shiki Ryogi from ''[[Karano Kyoukai (Light Novel)|Karano Kyoukai]]'' has even more hax, she can stab ''magic'' to death, like ghosts or telekinetic blasts.
** Technically, Tohno Shiki is capable of doing this as well, except Ryogi doesn't seem to have the [[Cast From Hit Points]] issue. She also doesn't seem to have the problem of having to understand the nature of something's existence first before she can use her eyes to kill its existence.
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* [[Bleach (Manga)|Soifon]]'s ''"Nigeki Kessatsu,"'' or "Death in Two Steps," is, [[Exactly What It Says On the Tin|as the name implies]], technically only a half-example. However, she's fast enough that you probably only felt one.
** Her Bankai on the other hand is {{spoiler|A fucking NUKE.}}
* [[Tenchi Muyo! (Anime)|Tenchi Muyo]]'s [[Infinity Plus One+1 Sword|Light Hawk Wing Sword]]. One cut and you die. Even if you have an otherwise perfect [[Healing Factor]].
* [[Naruto (Manga)|Uzumaki Naruto's]] perfected Futon: Rasenshuriken ''[[There Is No Kill Like Overkill|disintegrates its target's body upon contact.]]''
** The Jyuken (Gentle Fist style) is an entire taijutsu form based around one hit kills. Both Hyuuga Hiashi and Hyuuga Neji have killed targets with one well placed strike. Since the Gentle Fist can target the internal organs of a foe directly, a simple jab to the heart is instantly lethal.
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{{quote| '''{{spoiler|Sasuke}}''': ''(as Naruto stumbles after vaulting off the balcony to the battlefield)'' Can't you do anything right, Dead-last?<br />
''(Naruto ignores this remark. But...)''<br />
'''{{spoiler|Sasuke}}''': ''(scoff)'' [[Dude, Not Funny|I hope you put up a better fight than your pathetic teammate]].<br />
''(Naruto gawks at {{spoiler|Sasuke}}, then [[Death Glare|glares a hole]] through him.)''<br />
'''Test proctor Hayate''': Begin!<br />
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** The Flying Guillotine from the movies was a weapon version of this. If it gets on your head and the villain pulls the chain, [[Off With His Head|it's game over for you]].
* This happens to {{spoiler|Bill}} in ''[[Kill Bill (Film)|Kill Bill]]: Volume 2'', when the Bride does a special move that explodes the heart of the victim after the victim takes 5 steps.
* [[Bruce Willis (Creator)]] pulls off a particularly awesome one-hit kill in ''[[The Last Boy Scout]]''.
{{quote| "I'm gonna need a light. You touch me again, I'll kill ya."}}
** ... Which is then copied by Rhona Mitra in ''[[Doomsday]]''.
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** Quirrell in ''[[A Very Potter Musical]]'' all but uses the trope name when he describes it as [[Boring but Practical]].
* In the second ''[[Book of Amber]],'' Merlin knows a "neat little cardiac arrest spell." He only uses it once, but he just obliterates a Jabberwock with it. Apparently, he has a separate "death spell," but he never uses it.
** However, he does note that it wouldn't have been a [[One -Hit Kill]] on a fire [[Our Angels Are Different|angel]], as they have two hearts
* The Ivory Knife in P.C. Hodgell's ''[[Chronicles of the Kencyrath]]'', a mere scratch from which will kill; it is described as "the very tooth of Death". As one might imagine, this can be somewhat dangerous for the wielder as well. Heroine Jame carries it in her boot sheath for a long while, at first because she doesn't realize what it is, then after she knows, because she doesn't have anywhere safe she can leave it.
* Balefire in ''[[The Wheel of Time (Literature)|The Wheel of Time]]'' instantly erases from existence anyone it hits retroactively. And it kills in such a way that even the Dark One (who has power over death and can reincarnate people) can't save them.
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== Pro Wrestling ==
* It's pretty common in North America for a pro wrestler's [[Finishing Move]] to be used as a [[One -Hit Kill]]. There are many, many matches where one participant spends the whole match getting the snot beaten out of him, then seizes an opportunity to hit his finisher and win the match. Note that this is less common in Mexico, Japan, and Europe.
** The [[One -Hit Kill]] effect is essentially what made [[Diamond Dallas Page (Wrestling)|Diamond Dallas Page]] so dangerous in [[WCW]]. You could beat him up all day, but all he had to do was hit the Diamond Cutter and he'd come out on top -- and he could hit the Diamond Cutter at a moment's notice, from ''fifty-two'' different positions.
** As well as [[Randy Orton (Wrestling)|Randy Orton]]'s RKO.
** Also witness this WWF [http://www.youtube.com/watch?v=MGoQWNElahg title match between Bob Backlund and] [[Kevin Nash (Wrestling)|Diesel]]. Kick, Jackknife Powerbomb, match over.
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*** In earlier editions, this spell was known as the '''Death Spell''', and in AD&D, it dealt death depending on the Hit Dice of those it was cast upon. And unlike Circle of Death, there was ''no saving throw against it'' -- if you were hit with it and you had less than nine Hit Dice, unless you had enough people of equal or lower Hit Dice than you to use up the spell's power before it got to you, you were pretty much screwed. And to make things worse, in Second Edition AD&D, if you were killed with a Death Spell, you could not be raised or resurrected, and the only way you could be brought back was with a Wish.
** '''Slay Living''' -- 5th-level divine spell; similar to ''finger of death'', but clerics use it instead of wizards. It's a "[[Touch of Death]]" type thing, too.
** '''Phantasmal Killer''' -- 4th-level arcane spell; requires a Will save to disbelieve the frightening illusion it creates, and if that's failed, you must [[Your Mind Makes It Real|make a Fortitude save or die]], with success dealing regular damage rather than a one hit kill. There's an upgraded 9th-level version, ''weird'', which is much harder to save against and deals more damage if you succeed. This one's particularly aggravating because ''death ward'', which is supposed to protect you against [[One -Hit Kill|save-or-dies]], does exactly squat against it -- [[Your Mind Makes It Real|because it's an illusion]].
** '''Cloudkill''' -- 5th level arcane spell; a cloud of toxic gas that kills you without a save, makes you save or die, or deals Con damage, depending on [[Character Level|how many Hit Dice you have]]. Can be disrupted by strong winds.
** '''Disintegrate''' -- 6th-level arcane spell. In 3rd and 3.5 edition, it does 2D6 points of damage for every caster level you have (up to 40D6), but in earlier editions, it was a [[One -Hit Kill]] that could reduce you to little more than fine dust on a failed save.
*** Intelligent swords in the earlier editions that had a special purpose could have this as its special purpose power, delivering this effect on ''any hit'' with the weapon when it was wielded against any enemy that the weapon in question was dedicated against. As you can well imagine, swords like these gave those they were dedicated against some ''very'' good reason to fear.
** '''Symbol of Death''' -- 9th-level arcane spell, kills you and ''anyone else near it'' when it's triggered.
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** ''D&D'''s fourth edition seems to mostly avoid this, however, with attack powers inflicting mainly straight hit point damage and possibly nonlethal side effects. There ''are'' still some powers (mostly monster attacks) that can kill or petrify a target regardless of remaining HP, but even those are not quite instantaneous and allow at least two chances to shake off the attack via a successful saving throw before the final effect kicks in.
*** However, powers that were meant to take someone out temporarily can be made permanent through the use of the save lock trick, which stacks penalties to make it impossible to escape. With certain powers, like stun, this is effectively a one hit kill. With one specific paragon path daily power, you can permanently banish a target to a pocket dimension where they can't do anything. While possibly game-breaking, it also makes for a good excuse for [[Sealed Evil in A Can]].
*** While Vorpal Weapons aren't as useful as they were in previous editions, rolling a critical for a Vorpal Blade allows you to continually reroll damage as long as you do max damage on the die, semi-mimicking the [[One -Hit Kill]] properties of its original version.
** Also, in the first edition of the game, you had the Assassin, whose signature ability allowed him to one-shot anyone on whom he gained surprise, provided he succeeded on the special attack roll.
*** Even if the roll failed, weapon damage was automatic so it could still kill the victim. Also first edition blade venom works when you inflict damage with a weapon so you could still force a poison save if they survived the initial roll and the damage so you had 2 or 3 chances to kill them depending on their hit point total.
** The Rules Cyclopedia's Sleep spell could send you to sleep without a save for 4-16 turns if you had 4+1 Hit Dice or less, and during that time, anyone can use a bladed weapon to kill you instantly regardless of hit points. If you wielded a sword with the Slicing talent and scored a natural twenty, the target of the attack had to save vs. death ray or be [[One -Hit Kill|One Hit Killed]], suffering triple normal damage even upon a successful save. A missile with the Slaying talent that hits the target for which it is keyed also forces a save vs. death ray upon its victim to avoid instant death.
** The Living Death campaign had a special base class (Doctor) who had a skill only they could take (Doctor) and which they were required to spend 1 skill point on per level. With this skill, they could either restore hit points to an ally, or force a Save Or Die from an enemy. Lets do the math: the skill is always 1d20 + level + INT. It could be higher if you spend the 0-3 additional skill points you have the option of spending, or spend one of two skill increasing feats. Let us assume you did neither. Your roll is simply 1d20 + level + INT to set the DC of the Fortitude save of the enemy. This is an instant kill on pretty much any opponent who has a Fort save. And, before you point out that the attack still requires a successful hit at a -4 penalty, I'll also mention that the campaign disallowed armor, so everyone was ridiculously easy to hit.
* ''[[Warhammer 40000 (Tabletop Game)|Warhammer 40000]]'' has several attacks that cause automatic Instant Death, including the D-Cannon (opens a tear in the reality on top of the target), Force Weapons (rip out the target's soul. Before 5th edition this used to be Kill Outright, and would even kill targets that are immune to Instant Death) and Blissgiver (send the target into an unrecoverable coma). However the price goes to the Vortex Grenade, and it's big brother, the Vortex Missile, which sucks anything in the area of effect into the Warp. If a model as much as touches the template they die with no saves of any kind allowed, regardless of any immunity to Instant Death (superheavy vehicles and gargantuan creatures take D3 structure points and D6 wounds, respectively, and thus might survive). Depending on how the grenade scatters, this may also include the thrower however. This was amusingly proven in a battle report where a legendary and practically immortal hero of Blood Angels single handedly charged into enemy lines armed with a Vortex Grenade, whiffed the throw and sucked himself into the Warp.
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** Having The Computer find out you're an actual full-blown Communist. Or a [[Technopath|machine empath]] (It ''really'' hates being manipulated that way).
* Getting a natural 20 on an attack in ''[[Hong Kong Action Theatre (Tabletop Game)|Hong Kong Action Theatre]]'' is not only an automatic hit, but an instant kill or KO for any character of Moderate importance or below, depending on what weapon you're using and what your intentions are. If you get a natural 20 on a Major importance character (such as all player characters) or above, he or she is entitled to a Toughness roll in order to take normal damage instead.
* ''[[Call of Cthulhu (Tabletop Game)|Call of Cthulhu]]'' has several different levels of [[One -Hit Kill]]. On the lower end, we have Yig the snake god, whose instant kill can be dodged or parried and is ineffective if you're wearing some sort of armor it can't go through. Above this, there's the Dhole, which is the size of a battleship, so its attack can't be parried and ignores armor. And then we have [[One -Hit Polykill|Cthu]][[Instant Death Radius|lhu]] . . .
* ''[[FATAL (Tabletop Game)|FATAL]]'': the namesake spell causes ''[[Kill 'Em All|every living thing in the game universe]]'' to die. In one hit. Of course, it's ''FATAL'', [[Mercy Killing|so.]]
* If you roll a 01 in combat in ''[[Unknown Armies (Tabletop Game)|Unknown Armies]]'' you automatically kill your target (or knock him out, if you so choose.)
* ''[[Monopoly (Tabletop Game)|Monopoly]]'': If you land on Boardwalk when your opponent owns it and Park Place, and has put a hotel there, you could be bankrupted and lose the game in one turn.
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** The infamous "Slots" spell almost always has an instant victory result, if you can time your button presses correctly (Though in the case of [[Final Fantasy VIII (Video Game)|Selphie's "The End" and "Rapture"]], and [[Final Fantasy X 2 (Video Game)|Lady Luck's CONGRATS!]], you don't actually kill the opponent. They just sort of go away). All Slots techniques bar Selphie's also have the chance to cast the same instant death spell on ''your own party'', often with the result being just one reel off.
*** [[Final Fantasy VI (Video Game)|Setzer's]] Slot ability is different, in that the game will not let you get higher-end results unless the RNG says so. For example, if you get the first two 7s for Joker Doom, and you're not eligible for it, the slot machine will actively skip over the third 7 to prevent you from getting it. On the other hand, if you ''are'' eligible, the machine will help you by skipping ''up to four symbols'' trying to find the last 7. ([[Good Bad Bugs|And thanks to the game's fixed RNG and the way item animations work, an Echo Screen will give you a guaranteed Joker Doom.]])
** The enemy ability "Repose" (previously known as "Calmness") used by the top-tier foe ''Rest'' in [[Final Fantasy VI (Video Game)|Kefka's]] [[One -Winged Angel]] transformation, as a [[Taking You With Me|final attack]]. The character must block it or suffer an instant kill.
** The "Roulette" Blue Magic, which chooses one victim among all the current combatants. Unblockable, but doesn't kill the undead (they regenerate, as it's an "instant death" effect).
** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' also has Edgar's Air Anchor - when it works, and it works surprisingly well, the enemy gets one more turn before instantly dying.
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** The final boss of Sora's story in Chain of Memories has [[Final Fantasy (Franchise)|Doom]], in which you have six seconds to break six of his cards, or you die instantly. Combine that with the sleight that scatters your entire deck ''including your reload card'', forcing you to pick them up again, [[That One Attack|and...]]
* [[Guide Dang It|You have to jump through hoops to get it,]] but ''[[Mega Man X (Video Game)|Mega Man X]]'''s [[Kamehame Hadoken|Hadoken]] can one-shot anything in the game that can be hurt by a Mega Buster bullet, up to and including Sigma. Except [[Mini Boss|minibosses]], who die in two.
** The second installment's [[Shoryuken]] kills any boss in one hit, provided you remain in contact with him long. Morph Moth is an exception as he pulls a [[One -Winged Angel]] in the middle of the battle. Curiously, so is Zero, by virtue of his ability to frickin' ''block your attacks''.
** The third game downgrades Zero's Saber to a 2-hit kill, but it's still damn useful and a lot easier to get, especially since using it with the Buster upgrade causes it to fire out a cresent beam with the same effect.
** Another "2-hit kill" attack is the upgraded Nova Strike in ''X8''. All Bosses (and I mean ''all'') fall to two hits (regardless of the health of the boss, the first hit always reduces the health to around 25% so the Boss could trigger its [[Desperation Attack]]). The previous incarnations of the Nova Strike is [[Game Breaker]] material enough, but this one?
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** Like Wood Man, Metal Man has a weakness that will drop him in one hit outside the original Japanese version, except in this case, it's [[Weaksauce Weakness|his own weapon]]. Sure, you can't do it until the second fight with him, but it's still damned funny.
** Also, if aimed exactly right, the Air Shooter can hit Crash Man with all three tornadoes in one shot, killing him instantly. Even in the Japanese version, it will knock off over 60% of his life, making the next hit nearly a guaranteed kill.
** And in ''[[Mega Man 3 (Video Game)|Mega Man 3]]'', the [[EverythingsEverything's Better With Spinning|Top Spin]] gets a lot of hate due to how difficult it is to use effectively, but it has the capability to [[Not Completely Useless|one-shot most of the enemies that are susceptible to it]], including ''two'' of the Fortress Bosses; the Clone Triplets and {{spoiler|''the final boss''.}}
* Headshots with a sniper rifle in pretty much every [[First -Person Shooter|FPS]] will instantly kill it's target regardless of circumstances, unless it's a boss or invincible. Whether or not you can pull off headshots with other weapon varies, and if you can, it tends to be a damage multiplier rather than a guaranteed kill.
** Another staple variant in FPS is the [[Tele Frag]].
*** Which can be exploited as a valid means of killing in games like ''[[Unreal Tournament (Video Game)|Unreal Tournament]]'' that have teleporting "weapons."
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** Earlier games had the elbow strike, which [[Back Stab|provided a single-hit KO if applied to the back of the head. Otherwise, it stuns]]. In all games, of course, a headshot is a reliable kill, made trickier if the enemy is equipped with helmets.
** ''Conviction'' has the Mark and Execute system. Although you need to melee kill an enemy to make use of it, it allows you to mark up to four enemies and OHK all of them instantly (or fast enough that it doesn't matter).
* Every attack in ''[[Contra (Video Game)|Contra]]'' is a [[One -Hit Kill]]. This [[One -Hit -Point Wonder|applies to enemy attacks too]].
** In the [[Spiritual Successor]], ''[[Hard Corps Uprising]]'', enemy snipers will attempt to lock onto you, and if you get caught in the crosshairs, they'll fire a bullet that does 4 points of damage if it connects, enough to kill any character in Arcade mode but it can be survived in Rising mode thanks to life upgrades (most other attacks only deal one point of damage to your [[Life Meter]]).
* ''[[The Elder Scrolls (Video Game)|The Elder Scrolls]]'' has an [[Infinity Plus One+1 Sword|Infinity+1 Dagger]] called "Mehrune's Razor" that appears in many of the games. In ''[[Oblivion]]'', it has a 2% to 11% (depending on your Luck skill) chance to instantly kill its target.
* Many, many games of ''[[Nethack]]'' have ended with the message "Oh no, <monster>'s using the touch of death!" The player can sometimes acquire their own version of this spell, called ''Finger'' of Death, after the ''D&D'' spell listed above.
** Not to mention being turned to stone, being transformed into a green slime, being disintegrated, being dragged underwater, being eaten (not instantly fatal to you, but fatal if done to/by pets), swords that can behead or bisect you or an enemy instantly, and of course the ''wand'' of death.
** The canonical [[One -Hit Kill]] and [[Yet Another Stupid Death]] is {{spoiler|"You fall into a pit! You land on a set of sharp iron spikes! The spikes were poisoned! The poison was deadly..."}}. Being on the wrong end of this is a sure sign that the [[Random Number God]] is out to get you, as it requires: {{spoiler|firstly, that a spiked pit be generated; secondly, that you hit the chance that the spikes are poisoned (1 in 7 each time falling into the pit); and thirdly, that the poison is classified as deadly (1 in 20 chance each time you take poison damage)}}. However this can be avoided {{spoiler|through [[Acquired Poison Immunity]]}}.
* ''[[No More Heroes (Video Game)|No More Heroes]]'':
** Travis' Darkside Mode in allows for one-hit-kills of a most violent degree.
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** Surprisingly, there are fewer one-hit kills in [[No More Heroes 2 Desperate Struggle (Video Game)|the sequel]], but they're noteworthy: {{spoiler|Captain Vladimir's extended [[Kill Sat]] laser and the final boss' violent defenestration attack}}. More frustrating is the final boss' attack, though, who is more or less a checklist of [[The Computer Is a Cheating Bastard]], with teleporting, chaining attacks, ranged attacks, multiple forms, and possibly most frustrating, a OHKO that really can be ANY move, so long as you're on a specific third of the stage (or, if the attack is too strong, almost ''anywhere'').
** Travis gains another OHK in the sequel: turning into a tiger and ripping apart the suddenly-terrified enemies.
* The "game ender", a unit or structure that can only be built at or near the end of the tech tree, and even then only at considerable time and expense, but once built, (almost) uncounterably devastates your opponent, is a staple of [[Real Time Strategy|RTSes]]. [[Nuke 'Em|Nuclear]] warheads are popular, but a recent trend is to include a mobile unit with a short to medium ranged weapon that can one-shot ''anything''.
* The Spy's [[Butterfly Knife|butterfly knife]] in ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' is a guaranteed one-hit kill [[Back Stab|if you can attack the enemy from behind]]. The base damage is twice the victim's health, [[No Kill Like Overkill|multiplied by three for a Critical Hit]]. The attack is based on which part of his foe the Spy is aiming at, [[Hitbox Dissonance|not where's he's actually standing]] (this is particularly infuriating when server lag lets enemy Spies Backstab you ''in the face'').
** And the Sniper's [[Boom Headshot|headshot]] ability, when fully charged, inflicts 450 damage, exactly enough to kill an over-healed Heavy and (way) more than enough to kill anyone else.
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* Parodied in the [[Fan Service]]-packed PC fighting game ''Bikini Karate Babes''. Venus, one of the boss characters, has a grab move that swipes the bikini top off certain fighters. [[Defeat By Modesty|This sends the opponent running off-screen while covering her breasts in embarrassment, thus ending the round.]] [[Word of God]] states that the fighters get their powers from their bikinis, so Venus stealing them [[Brought Down to Normal|effectively depowers them]].
* Showstopper from ''[[Paper Mario the Thousand Year Door (Video Game)|Paper Mario: The Thousand-Year Door]]'' and Up and Away from ''[[Paper Mario (Video Game)|Paper Mario]]''. Surprisingly enough, they weren't as useless in battle as one hit kill moves in other games, although the latter move gives no EXP upon use.
* Geno from ''[[Super Mario RPG (Video Game)|Super Mario RPG]]'' has an attack (the Geno Whirl) that deals 9999 HP of damage when [[Action Command|timed just right]]. Since no enemy in the game, including bosses, has that much HP, that makes it a [[One -Hit Kill]] attack. However, it does only minor damage to said bosses (except one: {{spoiler|Exor, after losing his protection}}, so it comes in handy for players who consider him to be [[That One Boss]]), along with certain other enemies, namely the [[Chest Monster|chest-based ones]] such as Box Boy.
** Some enemies also have attacks that instantly kill the character hit by them, unless said character is wearing an accessory that blocks them (or the player has really ''really'' good timing). Even one of the forms of the final boss has one. Depending on your timing blocking the one hit kill attack, either it was a success or you suffer an [[HP to One]] effect.
* In a partial aversion of the trope, numbered ''[[Phantasy Star]]'' games tend to feature a variety of these, often cheap to cast and geared to work on certain types of targets (inorganic or living). Even better, some of them are almost reliable! ''PSIV'' has a particularly large number of them; between techniques, skills, and combination attacks, nearly every character can kill some kind of enemy instantly. Played straight in that they don't work on bosses.
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** Stinger, one of Dante's moves in Nocturne, also has an instant kill factor.
** Hell Gaze, another Death-elemental instant kill move.
** In ''[[Persona 2 (Video Game)|Persona 2]]: Eternal Punishment'', there are lots and lots of instant death moves. Of course Hama and Death (called Light and Dark) but also many physical attacks, whether it's a main or added effect, various elemental combos that shouldn't be used on demons that can repel them and a few non elemental attacks that can be used by both your party and opponents. Some demons will use kamikaze instant death attacks. Phoenixes deserve a special mention as they will afterward [[Death Is a Slap On The Wrist|revive their kamikaze fellows]]. Non elemental attacks like Multi Dimension will work on anything that isn't immune to instant death. Many are surprisingly effective. Death Roulette will do wonders on a single non boss opponent and will take care of those [[Boss in Mook Clothing]]. Some of them don't work that often but can't be blocked either and will help against those magic reflecting demons. Others will always kill anything... but at a price. [[Infinity Plus One+1 Sword|Armageddon]] will do it for free but you can only use it in a New Game+ and [[Screw the Rules, I Have Money|you'll need loads and loads of money to obtain it.]] A few personas have the special ability to (sometimes) deal instant death to your opponent if the equipped character die.
** In ''[[Persona 3 (Video Game)|Persona 3]]'' and ''[[Persona 4 (Video Game)|Persona 4]]'', two Persona have "Die for Me" and Samsara. They both act like Mudoon and Hamaon, respectively, except that the chance of success is more likely around 80% as opposed to 60%. And that's just against enemies with no weakness to it.
*** Actually, the spells "Die for Me!" and Samsara become a [[Game Breaker]] in Persona 4. They have a 100% success rate to ANY enemy that doesn't resist/block/repel Dark or Light, respectively. Other that bosses, it's actually extremely rare to find normal shadows that block both light and dark.
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* In ''[[Teenage Mutant Ninja Turtles the Arcade Game (Video Game)|Teenage Mutant Ninja Turtles the Arcade Game]]'', [[Big Bad|Shredder]] has a spread beam that turns the PC into a regular turtle, effectively ending that life as far as beating Shredder is concerned. He's also seen similar attacks by Super Shredder in ''The Hyperstone Heist'' and ''[[Teenage Mutant Ninja Turtles Turtles in Time (Video Game)|Turtles in Time]]''. He had a similar ability in the original ''[[Teenage Mutant Ninja Turtles (Video Game)|Teenage Mutant Ninja Turtles]]'' for the NES.
* ''[[Silent Hill 1 (Video Game)|Silent Hill 1]]'' had a ''puzzle'' that automatically killed you if you did the wrong thing. Given the nature of the clues in that game, it was naturally [[Trial and Error Gameplay|impossible to figure that out without dying]].
** They must have been counting on players noticing the broken chain on either side of the fridge, which is fairly hard to see thanks to the graphics. The lesson there is to not attempt a no-saving run on your first playthrough. Oh, and ''[[Silent Hill 3 (Video Game)|Silent Hill 3]]'' did have another of those [[One -Hit Kill]] puzzles; remember what you do with the hair dryer?
** ''[[Silent Hill 2 (Video Game)|Silent Hill 2]]'''s first encounters with Pyramid Head. Anyone paying the slightest amount of attention knows on sight that if that knife comes down on you, it's over.
* ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' examples:
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** Link can learn two sword techniques in ''[[The Legend of Zelda Twilight Princess (Video Game)|Twilight Princess]]'' that do this. The Mortal Draw is tricky to use, and doesn't work on certain enemies that are defended in the front ([[Back Stab|you need another sword technique entirely for them]]), but it can still be effective in certain situations. Against bosses, it won't be an instant-kill, but it will ''[[For Massive Damage|hurt like hell!]]''. The other technique is the Ending Blow, which delivers a deadly stab at enemies when they're knocked down in the floor after being attacked.
** In ''[[The Legend of Zelda Spirit Tracks (Video Game)|Spirit Tracks]]'', the Dark and Armored Trains can kill Link instantly if he fails to dodge them while travelling with the Spirit Train.
** Several examples in ''[[The Legend of Zelda: Skyward Sword (Video Game)|Skyward Sword]]'':
*** The Guardians patrolling the Silent Realm can kill Link instantly. The fact that they are only found in the [[Dark World|Silent Realm]], where Link loses access to his sword, can make encounters with them rather tense.
*** There are three examples of obstacles that, instead of simply making Link reappear at the start of the room where they hit him (a tradition for the series), they ''actually'' kill him: The giant rolling boulder in the Earth Temple, the statue of Buddha in Ancient Cistern that descends when Link gets the Boss Key, and the lava overflowing a certain underground passage in Fire Sanctuary.
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** In Generation I, these moves always fail if the opponent has a higher Speed stat than the user. In later generations, this is changed so that instead they always fail against opponents of a higher level.
** One particularly nasty implementation of the move Sheer Cold comes in the form of a glitch which enables you to make a Machop or its evolved forms learn the move. One of Machop's possible abilities is No Guard, which makes its attacks always hit at the expense of always being hit by opponents' attacks too. Do the math, and you get an instant KO which never misses. The reason Sheer Cold is preferred with this trick is because nothing is immune to Ice-type moves, and even a not-very-effective hit will be a guaranteed KO.
* ''[[Total Overdose]]'' gives Ram a variety of [[One -Hit Kill]] options, but only the targeted headshot is worth any appreciable points. Most Loco Moves are instantly deadly in a pinch; the Tornado sprays dual uzis in 360 degrees, El Toro allows Ram to charge and headbutt enemies to death, the Explosive Pinata lures in enemies before detonating, and the Golden Gun is loaded with 4 bullets that autokill enemies in the general direction it's fired. These may seem like game breakers, but given the volume of enemies and increasing style-point requirements, their use isn't generally ideal, and mostly reserved for panic situations.
* ''[[Bunny Must Die]]'' has three bosses with instant death abilities.
** Count Vladmu a.k.a. [[Full Frontal Assault|Flash]] has his namesake ability, signaled with flames at his feet before he parts his robe and glows brightly. If you so much as look his way during this, you either forfeit a doll (Chelsea automatically, Bunny on Recall) or head back to your last save point. Direct contact with his head by anything other than the girls' feet is also instant death.
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** On Expert Level, the Witch ''only has to touch you'' to inflict a one hit kill.
*** The Witch can also do this on any difficulty in Realism mode.
* ''Barbarian'' may well have had the first [[One -Hit Kill]] in the history of one-on-one fighting games, and without being a gamebreaker to boot. You could use a decapitation move at any time in a fight (complete with a shower of badly pixelated blood), but the long buildup time made it very easy for the other player to dodge or interrupt.
* The Critical and Deflect Critical moves in ''[[Onimusha]] 3'', though they are phenomenally hard to pull off. Once pulled off, though, you can chain them using the "Chain Critical" move (after learning it), allowing you to kill loads of enemies in one move. While in Onimusha mode, using either of these moves kills every enemy on the screen.
* ''[[Golden Sun (Video Game)|Golden Sun]]'' had several. The psynergy Condemn can instantly kill although rarely. The summon Charon has a chance to instantly kill. The Djinn Serac and Whorl may OHKO enemies and Gale will sometimes blow enemies off the map, but you won't get the experience. Obviously none of them work on most bosses and the chance for some is rather low. That doesn't stop Dullahan from instant killing you with Charon. In addition, certain weapons such as the Assassin Blade and the Crystal Rod had unleashes that had the potential to occasionally OHKO enemies, and they even worked on the bosses in the Suhulla Desert.
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** Menardi and Karst have the [[Sinister Scythe|Death Scythe]] attack, which can do this. The Ice Queen's [[Kiss of Death|Icy Kiss]] attack can also oneshot someone in ''Dark Dawn'', a bit of a wake-up call due to the lower level at which you encounter her. {{spoiler|[[Demonic Spiders|Skorpna-type monsters]] in the Grave Eclipse have a OHKO move called Drag Down.}}
* ''[[Touhou (Video Game)|Touhou]]'' features several superpowers like this. [[Enfant Terrible]] Flandre can disintegrate objects at range with no visible weapon by targeting their "weak point", [[Cute Ghost Girl]] Yuyuko can kill with a thought, Keine and Yukari can [[Ret Gone]] you with their superpowers, you can fight [[Don't Fear the Reaper|the not-so-grim reaper Komachi]], [[Cute Monster Girl]] Yamame, who can inflict every disease ever known on you at once, etc. Isn't it a good thing [[Thou Shalt Not Kill|the Spellcard System prevents]] [[Killed Off for Real|"real" deaths]]?
** ''Hisoutensoku'' has Reimu's Fantasy Heaven, which is so strong that if you use it in the third round of a match, [[Theme Music Power -Up|it gets its very own theme music]]. The move is one big [[Shout Out]] to the Hokuto no Ken example above; the theme music that plays in the third round version is [[The Jimmy Hart Version]] of the Fatal KO theme from the HnK fighting game, and the move is called "Musou Tensei" in Japanese, which is also the name of Hokuto Shinken's ultimate technique.
** The side story manga also contain this. In one of the early chapters of ''Inaba Of The Moon, Inaba Of The Earth'', Tewi goes for the phrase [[Calling Your Attacks|"One Hit Kill"]] brandishing [[Drop the Hammer|a giant mallet]] [[Mundane Made Awesome|in order to make mochi.]] (She coincidentally also smashes [[Butt Monkey|Reisen's]] fingers.)
* Occasionally in ''[[Dissidia Final Fantasy (Video Game)|Dissidia Final Fantasy]]'', you will encounter gold manikins that have exactly one HP. Hitting one of them with an HP-damaging attack at any point in the match will result in instant victory. However, early on in the game, some of them will also have insanely high Bravery levels, meaning they can do this to you, as well.
** The infamous [[Munchkin|Iai-strike Build]], man. It kills the majority of things in simple two button presses: one to instantly Break your opponent, the other to execute the 9999 HP damage. Character HP naturally [[Cap|caps]] at 9999. Oh, and some characters' HP attack *cough*[[Final Fantasy X (Video Game)|Yuna]]'s [[Summon Magic|pony laser]]*cough* also damage Bravery, potentially making it actual [[One -Hit Kill]]. [[True Final Boss|Feral Chaos]] suddenly looks trivial.
* This is the whole point behind ''[[WET (Video Game)|WET]]'''s Golden Bullets mode. Every hit is an instant kill on a mook.
* In ''[[Kingdom of Loathing (Video Game)|Kingdom of Loathing]]'', there's one boss (Lord Spookyraven) that is ''designed'' so that its first hit is equal to your max HP, and ''all'' of his attacks will be based on the elemental type you have the ''least'' resistance to. The only way to survive his first (and later) attacks is to [[Elemental Rock -Paper -Scissors|build up your immunity to all the elements by some degree]], have a Familiar that blocks attacks (and hope it works), or [[Random Number God|pray that he fumbles his first attack]], which is known to happen.
* ''[[Metroid (Video Game)|Metroid]]'':
** In most 2D games, the Screw Attack is lethal for non-boss creatures. It's a reason why it's often obtained late.
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* In ''[[Ace Online]]'', the Bomber-type B-Gears are walking One-Hit Kill (named OHKO by players in-game) dealers. The de facto B-Gear weapon, Bawoos, regularly deal 1000 HP damage per missile, while B-Gears are famous to be able to throw [[Macross Missile Massacre|at least 6-8 of them forwards, and 12 or more downwards]]. Coupled with the fact that most Gears' HP range in around 6-7k HP total, OHKOs are frighteningly regular.
** Another B-Gear example would be their [[Finishing Move]], [[Taking You With Me|Big Boom]]. This move sacrifices one's own gear to take down others equal to its own Energy. With custom made Veils (armors), BBs can hit up to 14k damage, effectively acting as a very effective crowd-control move.
* While you have to whittle away half her HP first, Reid's Omega Seal becomes a [[One -Hit Kill]] for optional [[Duel Boss]] Valkyrie in ''[[Tales of Eternia (Video Game)|Tales of Eternia]]''.
** Also in ''Eternia'', and given a callback in ''[[Tales of Vesperia (Video Game)|Tales of Vesperia]]'' ([[Play Station 3|PS3]]), bringing the Dhaos cameo from ''[[Tales of Phantasia (Video Game)|Tales of Phantasia]]'' down to half and pulling off Indignation is an instant kill in homage to ''Phantasia''. In ''Vesperia'', doing this is the only way to unlock Indignation for Rita.
*** Instant kills also exist in the form of fatal strikes in ''[[Tales of Vesperia]]'', though they only do this to normal enemies, and can only be triggered after depleting one of their fatal strike gauges through use of arts. In the [[PS 3]] version, Clint can use this on ''you'' if he or his allies land enough hits. Notable in that it'll still kill you even if you have the otherwise invincible level four Overlimit active.
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* ''[[World of Warcraft (Video Game)|World of Warcraft]]'' has most of its raid bosses set to an "enrage" timer that activates at the point the programmers determined to be most logical for the difficulty cap for the boss, upon which point the boss in question gains massive attack strength and attack speed, resulting in instant and rapid death for each member of the raid. Depending on the overall encounter conditions, the boss might be able to do this to the ''whole'' raid at once (Algalon uses Ascend To The Heavens to blow up the whole raid, [[Eldritch Abomination|Yogg-Saron]] extinguishes all life, kaput!)
** [[Big Bad|The Lich King]] uses his Fury Of Frostmourne to wipe the whole raid near the end of the encounter, though the raid is resurrected shortly afterwards and wipes the floor with him.
** Some boss abilities are basically avoidable [[One -Hit Kill|One Hit Kills]]. Avoiding might mean to acquire an effect that protects against a good chunk of the damage, running behind line of sight obstacles, interrupting the spell or simply running away whenever it comes up. Tanks may or may not be tough enough to survive it regardless, but everyone else has to avoid it anyway. Some bosses even go as far as coupling this with getting stronger when they kill someone with such a spell.
*** Bloodlord Mandokir in the updated Zul'Gurub dungeon has [[Off With His Head|Decapitate]], which deals around '''15 million''' damage to the target. It is unavoidable, and without a special ability like [[Not Quite Dead|Cheat Death]], it will one-shot anyone it hits. Fortunately, in this encounter [[Death Is Cheap|death is even cheaper than usual in World of Warcraft]].
** Additionally, it has become a standard tactic for any player that has a displacement/knockback effect (Elemental Shamans, Balance Druids, Fire Mages, and any particularly skilled Death Knight) to allow in their [[Pv P]] strategy a means to place their opponent between them and a high cliff, causing instant death to anyone that doesn't have a means of slowing their descent (Mages/Priests respective 'Slow Fall' and 'Levitate' assuming they aren't an engineer with a parachute).
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** The Warriors Execute skill (and similar skills) is meant to be this, although usable only if the enemy is already at low health. Normal opponents and players will die (barring damage-preventing effects like the Cheat Death talent), but against a raid boss it ''only'' deals heavy damage.
** Unique NPC ability example: [[Memetic Badass|Vindicator Kuros]] is a [http://www.wowhead.com/?spell=31008 BAMF.]
** The Warlock spell "Curse of Doom" wasn't specifically a [[One -Hit Kill]], but designed to have the potential. It does the most single-tick damage of any of the Warlock's spells, but takes a minute before the damage is applied. If the damage kills your opponent, it spawns a Doomguard demon. On lower-level creatures it can be a [[One -Hit Kill]], (if your [[Squishy Wizard|squishy warlock]] can avoid being killed for 60 seconds) but once you reach boss-level it just does a whole lot of damage. It's since been changed to Bane of Doom which instead deals hefty damage every 15 seconds (not One Hit Kill tier, though).
* ''[[Counter-Strike (Video Game)|Counter-Strike]]'' features the infamous AWP (which, incidently, [[Did Not Do the Research|isn't actually an AWP; it's an AW Super Magnum]]) which yields a one-hit kill no matter where the bullet hits its target.
* ''[[Prototype (Video Game)|Prototype]]''
** Alex's defining move as it's OHK - [[I'm a Humanitarian|eating people.]] The simple grab and Consume move will kill any normal military or infected enemy, and heal you in the process! Not so for the hunters, though, which need to be weakened before consumption.
** A fully-charged Blade Air Slice is a [[One -Hit Kill]] for just about anything but hunters, and his devastator moves are OHK for everything in the area of effect.
* [[La Pucelle (Video Game)|Prier]] actually has the Kanji for "ichigeki hissatsu" appear for her first [[Special Attack]], "[[Groin Attack|Coup de Grace]]".
* In the ''[[Disgaea (Video Game)|Disgaea]]'' series, any attack that successfully hits somebody standing on a panel with the Deathblow geo effect results in instant death, regardless of whether the attack actually did damage. Also, in 2, the Samurai class has the ability to randomly score an instant kill with standard attacks while in critical health, and the Bone Dragons possess the Vendetta evility in 3 and 4, which allows for a low chance of an instant kill upon a successful counterattack.
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*** At the end of {{spoiler|Priority: Rannoch}}, getting hit by {{spoiler|the Reaper's laser}} is an instant kill.
* In ''[[Saints Row 2 (Video Game)|Saints Row 2]]'' you can grab anyone within melee range into a headlock, then hold them as a meat-shield or deliver an instant execution. (Or you could let them go, but [[Video Game Cruelty Potential|where's the fun in that]]?)
* Melee attacks in the Campaign mode of ''[[Transformers War for Cybertron]]'' are a one hit kill (insert your own justification - Energon blades disrupting sparks or whatever). The downside is missing leaves you ''completely'' open, and actually getting into melee range is a dangerous prospect what with all the bullets and the [[Frickin' Laser Beams]].
** The [[Play Station 2|PS2]] version of Transformers had a minicon which gave you the headshot ability. OHKO to mooks, 3HKO to the Heavies.
* [[Big Bad|Jon Irenicus]] of ''[[BaldursBaldur's Gate (Video Game)|Baldurs Gate]] 2'' would [[Total Party Kill|kill the entire party]] with one spell if you tried to take him on in the Asylum without enlisting the aid of the inmates.
** The Vorpal Sword has a chance of insta-killing any enemy with any hit. And in the expansion, you can take feats like Greater Deathblow that will insta-kill mooks.
* Next to flareguns, the lighthouse in the second DLC to ''[[Alan Wake]]'', "The Writer", is this to the Taken when you're in an area that isn't obsctructed by giant boulders (which can be "cleared" out).
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* In ''[[Joe Danger]]'', the horizontal red bars will violently knock you off your bike anytime you make contact with them. NO. EXCEPTIONS. It doesn't matter how many times the game's liberal application of physics have allowed you to land in ways that are physically impossible for someone on a motorbike, if even the slightest part of you touches the bar, you are sent flying. While other objects in the game will also send you flying at the slightest touch, they tend to be more noticeably dangerous; nobody expects to survive landing on a [[Spikes of Doom|spike strip]] or giant mouse trap.
** Other objects in the game are randomly given the same instant death property as the horizontal bars, but they exist in hard to reach areas as [[Insurmountable Waist Height Fence|Insurmountable Waist Height Fences]].
* [[Fragile Speedster|Assassins]] from [[Monday Night Combat]] have some rather ''nasty'' [[Back Stab]] techniques with their bladed weapons. It's not strictly speaking a [[One -Hit Kill]], but the target's still helpless to do anything about it.
* ''[[Puzzle Quest (Video Game)|Puzzle Quest]] 2'': Two boss enemies ([[Bonus Boss|The Yeti]] and the Iron Giant<ref>[[The Iron Giant|not that one]]</ref>) have Crushing Kill, which deals 999 damage (more HP than all but the most dedicated level grinder will have). The final boss has Subjugation, which makes the player instantly surrender the fight, winning or losing.
* ''[[Dragon Quest (Video Game)|Dragon Quest]]'' has the "Whack" spell which may cause instant death to an individual enemy. Its advance form "Thwack" can affect the whole group, but has a lower probability of working.
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** "Romanov [[Kill Sat|Attack Satellites]]" will fire out a deathray below that fries your tank instantly. To avoid death, keep firing at it to push it away so that it will not fire its laser while moving towards you.
** "Shovak Bulldozers" are [[Advancing Boss of Doom|advancing mooks of doom]] that kill you if you brush against one. To avoid death, you have to push them away by constantly firing at them.
** As for bosses, [[Epic Flail|War Wrecker]]'s wrecking ball, Eyebot's lightning, as well as [[Collision Damage]] with [[EverythingsEverything's Better With Monkeys|Kommie Kong]], [[Sand Worm|Mechworm]], and [[Hopping Machine|X-Bot]] will destroy you instantly.
** On the bright side, your character has ''two''- [[Smart Bomb|Nukes]] will kill all regular enemies on the screen, and the [[Wave Motion Gun|Megalaser]] will do the same.
* In ''[[Red Dead Redemption (Video Game)|Red Dead Redemption]]'', the two sniper rifles will usually kill any mook in one hit if its in the head or chest area. Also a headshot with any gun will do this too. Not to mention the throwing weapons always kill whatever they hit.
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* In ''[[Conkers Bad Fur Day (Video Game)|Conkers Bad Fur Day]]'', some hazards and boss attacks are deadly if the titular character isn't equipped with something (i.e. being inside a tank or having a space suit). The propellers in the passage leading to the Uga Buga level, the rotating chainsaw from the Experiment, and the {{spoiler|tail slash from the Alien}} are signature examples. The silver gun's shots, any [[Boom Headshot]] hit, the chainsaw, and the katana blade all have this effect in multiplayer as well. The bazooka is this in both multi and story modes.
* ''[[Donkey Kong Country (Video Game)|Donkey Kong Country]]'':
** In ''[[Donkey Kong Country Returns (Video Game)|Donkey Kong Country Returns]]'', there are certain attacks and obstacles that will kill the characters upon contact, including the spider swarm near the end of World 5, a mask-drawn flaming wheel in World 6 and, of course, [[One -Hit -Point Wonder|everything while riding on a rocket barret or a mine cart]].
** In ''[[Donkey Kong 64 (Video Game)|Donkey Kong 64]]'', some dark places house searchlights that try to illuminate your character. If it happens, you'll have ''one second'' to escape before a sniper rifle shot kills you instantly. Most of the time, death ensues.
* In ''[[Castlevania Order of Ecclesia (Video Game)|Castlevania: Order of Ecclesia]]'', the Death Ring dramatically increases physical and magical power, but any hit will kill you. It's the best way to get Boss Medals, since you need to take no damage/take no hits to get them anyway.
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== [[Western Animation]] ==
* ''[[Avatar: The Last Airbender (Animation)|Avatar: The Last Airbender]]'' gives the impression that the advanced Firebending ability to shoot lightning is a [[One -Hit Kill]] if it manages to get a direct hit. This is offset by the difficulty of shooting lightning in the first place (it requires a mindset which is opposite to the usual for Firebending, and insufficient skill is likely to cause it to explode in the users face), and even when mastered the time it takes to build up the charge tends to telegraph the attack.
** In the grand finale, {{spoiler|Aang's use of 'Soul Bending' borders on a peculiar sort of Have-a-Heart instant neutralization. Ty Lee was feared enough for her ability to -temporarily- kill someone's Bending. Not a 'kill', but in a world where children can throw fireballs it leaves you pretty helpless (Various big name mundanes aside) }}
*** Though Ty Lee's ability to "kill" someone's Bending is notably a multi-hit attack and has been stopped mid-process on at least one occasion during the show.
* In ''[[My Little Pony: Friendship Is Magic (Animation)|My Little Pony: Friendship is Magic]]'', the main characters use [[All Your Colors Combined|the Elements of Harmony]] twice: {{spoiler|once to take down Nightmare Moon, the evil ruler of the moon, and again on Discord, the omnipotent dark god of chaos.}}
** Even without the Elements, a [[Circle of Friendship]] attack has enough power to [[One -Hit Kill]] a trio of Windigos, powerful monsters capable of causing a world ending blizzard.
* [[Kramer vs. Kramer (Film)|Kramer vs. Kramer]]. [[Predator]], [http://www.youtube.com/watch?v=JxI6ITD42RY as seen on] ''[[Family Guy (Animation)|Family Guy]]''.