One-Hour Work Week: Difference between revisions

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== Tabletop Games ==
* Player characters in ''[[The World of Darkness]]'' games tend to have jobs like this. Many [[PC|PCs]] are musicians, since on paper, it grants them the flexibility needed to be Vampires/Werewolves/Mages/whatever and still pay their bills on time. In practice however, they don't perform or tour nearly enough to support themselves on their music alone.<br /><br />One of the freelance writers for White Wolf, ** Matt McFarland, has said he's surprised most [[PC|PCs]] don't take the private eye/OccultDetective route. What with the mind-reading and mind controlling powers of vampires, the scent tracking and shapeshifting abilities of werewolves, and the... well, ''everything'' of mages, it would be a snap.
** Most Mages don't seem to have any sort of job at all, being antisocial sorts who don't mix well with "Sleepers" as it is. Of course all it takes is a couple of spheres in certain things for the mage to have a thriving "off-the-books" business (faith healer, hacker, high-end technician) that might literally require them to work for only an hour a week... that is, if they're not living completely off the grid via their own means anyway.
* In ''[[Genius: The Transgression]]'' it is mentioned that mad scientists tend to need a lot of funds for their experiments. The pdf suggests that a player character's income should be explicitly stated and offers some suggestions to the drawbacks of each. Admittedly not all the jobs listed earn enough to both pay the bills and fund a secret laboratory but then, a lack of money is stated to be one of the common problems facing mad scientists.
 
 
== Video Games ==