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* In ''[[Breath of Fire]] 2'', most of the early game is spent chasing after a bat-winged girl, so as to bring her to justice in your town. When you finally locate her, locked in plain view in the dungeon of a castle, the game acts as though nothing special has happened, since that is the location of an arbitrarily necessary quest. But the current state of affairs there is not urgent in the slightest, and the local ruler states that anything at all would be a perfectly fine reward for your troubles in getting there, like, oh! the extradition of a wanted thief? But no, you have to do the absurd castle quests first, and THEN your character will randomly remember what the heck he ACTUALLY came here for all of a sudden, and ask for the prisoner milling about in plain view (who's all too glad to come along, owing to the [[Cool and Unusual Punishment]] she's been suffering the whole time.)
* In ''[[Chrono Trigger]]'', there is a point in the future where you must fight a boss, then read a note in the next room that describes a rat that looks like a statue, saying it knows the "secret of the dome" (namely, how to get to the area you need to go to advance the game) which you can learn by chasing and catching the rodent. You will spot the rat before fighting the boss, but you still can't chase him until you read the note. You also can't use the secret (which is simply holding L and R while pressing A at the terminals that control the platforms in the first room) until you catch the rat, even if you know exactly what to do.
* In ''[[Paper Mario:
** Another in ''The Thousand-Year Door'' comes in early when someone loses their contact lens and tells you not to not to move or you'll step on it. Which WILL happen no matter how little you move, and they'll never find their contact in one piece no matter how long you wait.
** ''[[Super Paper Mario]]'' has one as well, in fact, if you continue to annoy the bad guy [[Lampshade Hanging|she explains flags for you]]...
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