Only Idiots May Pass: Difference between revisions

update links
m (clean up)
(update links)
Line 33:
** Once you first reach Kakariko Village in ''[[Twilight Princess]]'', the leader of the village tells you that the path up Death Mountain is guarded by Gorons and tells you to stay away until the situation is resolved. ''Zelda'' games in recent years have used the (possibly warped) Aesop "it's better to be courageous than to listen to the sound advice of others" more frequently, but this is a particularly noticeable example. After all, the only way to advance the plot is to head up Death Mountain anyway, get stopped by the Gorons, get knocked off the mountain, and ''give up on trying to climb it.'' It also doesn't help that the next step to bypassing this obstacle is for your horse to show up in town [[Contrived Coincidence|completely by chance]] after your failure.
* Averted in the remake of ''[[Ninja Gaiden]]'', where various number combinations and [[Plot Coupons]] can be used without having to activate the "informing" event.
* In the original ''[[Metal Gear 1987(video game)|Metal Gear]]'' port on the NES, you can't blow up the supercomputer until you're told by the professor that you have to use plastic explosives, despite the map that came with the game clearly showing that you needed to use... plastic explosives. Rescuing the professor requires going through a maze forest that you are given no hints on the proper sequence, you just have to keep guessing. There's a trick around having to do this though—if you immediately go right in the computer room you'll glitch into the big boss room.
* Replaying ''[[Okami]]''? Don't attempt to skip anything. You have to do EXACTLY what Issun tells you to at the beginning or you won't progress. You can't just go up on the deck and draw the sun, you have to walk DOWN and look around until Issun says to go up on the deck and get a good look.
* ''Vivisector: Beast Inside'' has a very straightforward example of this: to progress, you have to activate a series of checkpoints. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up for a trap. Therefore, you ''have to trigger the trap'' to progress.
Line 54:
* ''[[Escape From St. Mary's|Escape From St Marys]]'': A game-in-a-game requires a specific sequence to win. The sequence is the same with each playthrough, but it fails to work until your character has finished some irrelevant stuff elsewhere.
 
== [[Role -Playing Game|Role Playing]] ==
* In ''[[Dragon Quest VII]]'', there is a [[Groundhog Day Loop|Groundhog's Day town]], where the day resets every time you stay at the inn. The obvious solution would be to talk to the time/clock master, but he won't say or give you anything helpful until after you have talked to a certain bridge construction worker twice. There are no hints suggesting that talking to a construction worker twice will help you in your quest, and the construction worker only tells you to talk to the time/clock master.
* ''[[EarthboundEarthBound]]'' uses and abuses so many [[Event Flag|event flags]] that it's hard to tell if it is lampshading the practice or if it is one of the most notable victims.
** The most blatant example occurs early in Threed, home of the game's designated [[Zombie Apocalypse]]. Exploring the town, you may find that zombies are guarding part of the cemetery after fighting your way through it. Scratch that. You ''have'' to find them, and allow them to notice your presence, in order to advance the plot. (Said plot advancement consists of {{spoiler|a suspicious girl who leads you into a trap. Naturally, [[Stupidity Is the Only Option|you have to fall for it]]. And to make the situation more annoying, there is no reason why your capture and assisted escape should cause the plot to advance, either.}})
** Apple Kid's very existence is built on these. In his first appearance, he will not build the device necessary to bypass an early barrier until you have already traversed a cave and reached the area where you cannot proceed any further. Later examples are just as arbitrary, but not as pointless.
** After successfully completing a sidequest involving the Runaway Five, you are informed that a department store has opened in Fourside. To advance the plot, you must enter and leave the establishment, at which point {{spoiler|your female party member is kidnapped. To get the plot to advance any further from there, you have to kill the monster responsible, even though he does not have her anymore and there is no reward for defeating him.}} At that point, you will be able to visit a café that you may have visited earlier. But now, talking to people inside triggers a sequence where {{spoiler|a friend of yours winds up half-dead in a nearby alley.}} ''Then'' you can go back inside and look at a seemingly blank wall you couldn't reach before to... you know what? Let's just call ''[[EarthboundEarthBound]]'' an [[Event Flag]] [[Idiot Plot|Plot]] and be done with it.
* Subverted in ''[[Lunar: The Silver Star]]''. Before Alex and his party can go inside the White Dragon Cave, they have to get past a large block of ice, but none of them knows any magic that can get rid of it. By examining the rock, Ramus will mention off-hand that his old man has a ring that will do the trick. Normally, this would mean backtracking to Burg to get the ring from the cabinet, but you can actually go to Ramus' house and get the ring before you even go into the cave. In the ''Silver Star Story'' remake, Ramus brings the ring with him anyway.
* ''[[Diablo]] II'' has a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to ''read'' the scroll; brute-force guessing works fine, as long as you ''have'' the scroll. Without it, the cairns do nothing no matter how much you click them.
Line 87:
[[Category:Video Game Tropes]]
[[Category:This Index Is in The Way]]
[[Category:Only Idiots May Pass{{PAGENAME}}]]