OpenTTD: Difference between revisions

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* [[Crapsack World]]: Intercity transport is controlled solely by [[Corrupt Corporate Executive|private companies]] who compete with each other to the point of [[Suicide Mission|sabotage]] and bribery. Also, [[Arson, Murder, and Jaywalking|there are UFOs]] and [[X-COM]] is [[The Cameo|canon]].
** The [[Shout-Out|Wasteland]] [[After the End|climate]] NewGRF, complete with [[Scavenger World|ramshackle buildings of corrugated steel]] and the [[Slave Galley|Manpower]] [[Slave Mook|cargo]].
* [[Crap Saccharine World]]: Despite the above, pollution, poverty, inequality, climate change and even war do not seem to exist, and [[Ghibli Hills|nature is spotlessly picturesque]] [[Canada, Eh?|regardless]] [[Latin Land|of]] [[Toy Time|the]] [[Hollywood Japan|climate]] [[Land Down Under|or]] [[Zeerust|time]] [[Cyberspace|or]] [[The Moon|even]] [[Mars_(useful_notes)|planet]]<ref>Temperate, Sub-Arctic, Sub-Tropic, Toyland climates, which are all vanilla. The Japan Set. Auz Landscape. Any vanilla vehicle introduced after 1995, and any modded vehicle introduced after the point the NewGRF was released. [https://andrew350.users.tt-forums.net/projects/other/| Neon Grid Land and Space Transportation Replacement Set by Andrew350]. OpenGFX Mars.</ref>. Either there's some [[Orwellian Editor|serious hidden censorship]] in that world, or the most newsworthy events really are horrible and possibly-intentional vehicle crashes.
* [[Curb Stomp Battle]]: If an AI competitor is using road vehicles, it's possible to set up a rail line across the road and [[Video Game Cruelty Potential|order a locomotive to "dispose" of AI vehicles]]. [[Karma Houdini|This leaves your reputation intact]] and [[Truth in Television|leaves the locomotive completely unharmed]].
* [[Difficult but Awesome]]: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes are best for passengers).
* [[Easy Logistics]]: Averted in that vehicles need to be maintained, otherwise they breakdown. Played straight with passenger and cargo; they will go wherever you ship them.
* [[Game Mod]] / [[Fan Remake]] : Of the ''[[Transport Tycoon]]'' franchise.
* [[Genteel Interbellum Setting]]: The original started in 1930. ''Deluxe'' had 1950 as the earliest date. Both of these can be selected as the start date, though for the former you would want to download the [[https://www.tt-forums.net/viewtopic.php?t=39317|TTO Full Conversion]]<ref>If the TTO Full Conversion topic link is dead, see this footnote for backups to the [[https://perma.cc/P7B2-ZWN9| linked]] [[https://perma.cc/FQ7F-UAB7| page]] and [[https://perma.cc/2F5L-CPD5| relevant]] [[https://perma.cc/8P2C-8LCC| files]].</ref> GRF to actually have the vehicles available.
** By extension, the game features [[The Edwardian Era]], [[The Roaring Twenties]], [[The Fifties]], [[The Sixties]], [[The Seventies]], [[The Eighties]] and [[The Nineties]]. However, this being made before the [[Turn of the Millennium]], vehicles starting in 2000 in ''Transport Tycoon Deluxe'' and all vehicles in the Mars climate from ''Transport Tycoon Gold'' consist of [[Zeerust]] such as monorails and supersonic jets. <ref>In the [[Spiritual Successor]] ''LocomotionOpenLoco'', which like [[Locomotion]] starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950's, and then various forms of rock and roll and so on up through to trance music from the 1990s and [[Turn of the Millennium|early 2000s]].</ref>
***With mods, this is extended to include everything from [[The Roman Empire]] to [[World War I]] through all the above and moving on to [[The Turn of the Millennium]], [[The New Tens]], [[The New Twenties]], [[Next Sunday A.D.]], [[Twenty Minutes Into the Future]], [[Exty Years From Now]], and more of [[The Future]].
* [[Karma Meter]]: Crash accidents make your company rating go down. This can be used cleverly to cause trouble for your opposition, however.
* [[Lawyer-Friendly Cameo]] / [[Captain Ersatz]] : All vehicles from the original 1994 UK installment were real ones from the various eras of the 20th century and all of them used their [[Real Life]] names. To avoid potential lawsuits, every vehicle in the US release, and subsequently the ''Deluxe'' version (and by extension, ''OpenTTD'') was renamed. For example, a Vickers Viscount is a "Coleman Count", a Boeing 747 is a "Darwin 300", the Lockheed Tristar becomes the "Guru galaxy", all planes of the Airbus brand are called "Airtaxi", and the Concorde is referred to as a "[[Inherently Funny Words|Yate]] [[Memetic Mutation|Haugan]]".
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** Ships are not much bigger than train cars. In reality, cargo ships carry hundreds of containers which are as big as train cars. Also, each tile is about 600km. You can build trains that take up more than 7 tiles.
*** Averted to varying degrees with NewGRFs. SHARK and Unsinkable Sam (the two most popular ship mods as of 2023) have a good balance that makes it more believable.
** The largest jetliners look like they have cabins too small for the equivalent capacity of Borrowers, let alone the same size passengers riding in the busses. Worse, unlike with ships<ref>At TTD's graphical scale, the [https://en.wikipedia.org/wiki/Seawise_Giant| Seawise Giant] would be possible but would clip over the edges of canals.</ref>, plane sprites aren't allowed to be big enough for the world's largest airplane to fit within the bounding boxes that are nearly hard-coded into the game engine.
* [[Video Game Caring Potential]]: Want to try and nurse mainline steam traction into the 21st century? Now's your chance. Think that town ''in particular'' needs some help with their economic growth, even if it's a loss leader? Go for it.
* [[Video Game Cruelty Potential]]:
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