OpenTTD: Difference between revisions

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In 1994, ''[[Transport Tycoon]]'' was released by Microprose after being developed by [[Chris Sawyer]]. In 1995, an upgraded version was released called ''[[Transport Tycoon Deluxe]]''. [[This Is Not That Trope|This is not that game]].
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By the middle of the [[Turn of the Millennium]], TTDPatch was really starting to show its age. Despite amazing improvements to the game, the loophole which made the process legal restricted what could and couldn't be done, so work was started by the community on [https://www.tt-forums.net/ TT-Forums] on a game called "[[Vaporware|Transport Empire]]" that was intended to replace TTDPatch to some degree. [[Running Gag|This is not that either]].
 
'''''OpenTTD''''' is a [[Space Management Game|business management]] [[Simulation Game|simulation game]] based very heavily on ''[[Transport Tycoon Deluxe]]''.
'''''OpenTTD''''' is a [[Space Management Game|business management]] [[Simulation Game|simulation game]] based very heavily on ''[[Transport Tycoon Deluxe]]''. It was programmed in C by [[Ludvig Strigeus]] starting in 2003, and released the first version in March of 2004 to much surprise (you had to be deep into the community to notice it was being developed, due to the aforementioned "Transport Empire" being years away from completion but considered to be the most likely way to successfully move forward from TTDPatch at the time), eventually undergoing a conversion to C++ from 2007 onwards. After [[The New Twenties|20+ years]] of development, OpenTTD is still going strong, however the "bleeding edge" is the JGRPP fork ([[Fun with Acronyms|Jonathan G. Rennison's Patch Pack]]) that has been outpacing the primary branch in new features since it was first released in mid-August of 2015.
 
[[File:0.7-desert island opengfx planetmaker 20090712.png|center|A screenshot of unmodded OpenTTD.]]
 
'''''OpenTTD''''' is a [[Space Management Game|business management]] [[Simulation Game|simulation game]] based very heavily on ''[[Transport Tycoon Deluxe]]''. It was programmed in C by [[Ludvig Strigeus]] starting in 2003, and released the first version in March of 2004 to much surprise (you had to be deep into the community to notice it was being developed, due to the aforementioned "Transport Empire" being years away from completion but considered to be the most likely way to successfully move forward from TTDPatch at the time), eventually undergoing a conversion to C++ from 2007 onwards. After [[The New Twenties|20+ years]] of development, OpenTTD is still going strong, however the "bleeding edge" is the JGRPP fork ([[Fun with Acronyms|Jonathan G. Rennison's Patch Pack]]) that has been outpacing the primary branch in new features since it was first released in mid-August of 2015.
 
As in the official games by Chris Sawyer, the apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all major modes; air, rail, road, and water, though the most profit tends to come from rail and then air. [[Wide Open Sandbox|This is often thrown out the window in favor of making extremely efficient rail super-networks, or just building a train set out of the map for your own enjoyment]]. Oh, and [[Color-Coded Multiplayer|there's multiplayer too]].
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