Other Sega Systems: Difference between revisions

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* '''Sega MegaNet:''' The first online hookup for Japanese Mega Drives began service in 1991, but folded after lackluster sales and a canceled American release as the "Tele-Genesis". Somehow gained a [[Short Run in Peru|Short Run In Brazil]] in 1995.
* '''Sega Channel:''' A joint venture with Time Warner Cable, this service started in 1994 for English-speaking Genesis / Mega Drive owners and used an adapter in the cartridge slot rather than the rear expansion port used by MegaNet (most American and European redesigns of the console's exterior omitted said port but kept the circuit board connections). Most famous for being the only way Americans got to play ''[[Mega Man (Videovideo Gamegame)|Mega Man]]: The Wily Wars''.
* '''SegaNet / Sega NetLink:''' A failed online attempt for the Sega Saturn due to high cost and lack of in-game support (only five games supported it, at least two of which are re-releases of games that originally preceded the NetLink, and all are uncommon at best and extremely rare at worst). Notable for allowing users to choose their ISP and being built on the XBAND modem technology that once governed third-party online play for the Genesis and [[Super Nintendo Entertainment System]]. Also notable in that, unlike the Japanese equivalent that depended on now-defunct XBAND infrastructure, the NetLink uses a direct-dial system; if you can call someone on a home phone line, you can play with that someone to this very day.
* '''Dreamarena:''' Bundled with European Dreamcasts, this service absorbed what was left of SegaNet's resources and took advantage of that system's built-in modem to provide free online play. Formally discontinued in 2003, but its DreamKey browser's latest updates allow users to input their own ISP data to continue supporting the Dreamcast's online functions.