Our Graphics Will Suck in the Future: Difference between revisions

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* ''[[Star Wars]]'': In Episode IV, the fighters' targeting computers had very plain graphics, as did the Rebels' displays at the Yavin base. In later (and [[Prequel|"earlier"]]) installations, Lucas and company apparently understood how computers were changing. For ''The Empire Strikes Back'' and ''Return of the Jedi'', they didn't put any graphics that would actually appear on a computer screen onscreen (though they continued to show holograms). Even for the prequels, they kept such visuals to a minimum, though they likely could have created any interface they liked with effects.
** Even so, the holograms are black and white and flickery, not half as good an image as any video technology that would've existed when the first [[Star Wars]] movie was ''filmed.'' However, it does add [[Used Future]] appeal.
** The ''[[XStar Wars: X-Wing]]'' video game actually used the Episode IV visuals for its targeting computers. Apparently deciding that they could do better, in ''[[TIE Fighter]]'' Lucasarts gave the TIEs a targeting computer that showed the target from the perspective of the pilot's ship, including orientation, though the viewpoint of the "camera" was always from the same distance. It might have been a decision to give the TIEs more advanced equipment, except that all future iterations gave player-controlled craft an identical targeting computer.
* Compare the drab all-text computer graphics from ''[[Alien (franchise)|Alien]]'' with the rudimentary graphics from ''Aliens''. 7 years is a long time in computer science.
** Also, check out the digital photo that briefly appears in the director's cut of ''Aliens''. It looks to be about .001 megapixel resolution.
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** The glider computer's green wireframe graphic was too expensive to do back then so the model of Manhattan made for different scenes in the movie was painted black, outlined with green reflective tape and filmed. Truly, the past is another country.
* Inexplicably done in ''[[Real Steel]]'', with a Generation 2 controller that Bailey dug up for Max to use with Atom. Seeing that 2007 was a date mentioned where Charlie was still boxing, the monochrome low-res screen on the G2 controller should be more advanced than that.
 
 
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== Live Action TV ==
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* In ''[[The Sarah Connor Chronicles]]'' we learn that at least part of SkyNet is written in Visual Basic and that Terminator CPUs plug into small subsection of PCI bus. No wonder they want to kill humanity.
* ''[[Look Around You]]'', keeping with its [[Retraux]] theme, makes use of BBC Micros, using one in the first series opening titles to run a laughably simple BASIC program. The second series features a BBC Micro with glitchy voice software welcoming viewers to the future of "Look Around Yog", while a toaster with a BBC Micro attached is a "futuristic toasting system".
* ''[[The Hitchhiker's Guide to the Galaxy]]'' (BBC miniseries)'s producers looked at what the BBC's own effects department offered for the guide. It wasn't pretty. So they averted this by using very painstakingly detailed cel animation and clever rear projection tricks to show "advanced" computer displays (such as the tiny non-flat flatscreen of the guide, the gigantic widescreen display on the Heart of Gold, etc).
* Played with in ''[[Bones]]'' where Angela has a holographic display, with amber graphics resembling some types of 80s crt monitors. The resolution was way better, though.
* ''[[Max Headroom]]''. Everything is in wire frames. Then again, it ''was'' the [[Trope Namer]] for [[Twenty Minutes Into the Future]]....
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