Our Graphics Will Suck in the Future: Difference between revisions

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[[File:Micros.jpg|link=Star Wars|frame|Well, it was a long time ago. <ref>In a galaxy far, far away.</ref>]]
 
{{quote|''We've got screens figured out '''now'''. What happens in the future that makes them worse?''|'''Graham Stark''', ''[[Unskippable (Web Video)|Unskippable]]''}}
 
{{quote|''Ugh, you'd think in the future they'd have better graphics than ''[[Pong]]''.''|'''Joel Robinson''', ''[[Mystery Science Theater 3000 (TV)|Mystery Science Theater 3000]]: [[Warrior of the Lost World]]''}}
 
To the right is what a computer display in ''[[Star Wars]]'' looks like. Now look anywhere at your screen, and compare to what your computer can do.
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* ''[[Bubblegum Crisis]]'' was made in the late 80s and mostly used command line terminals.
* ''[[Legend of Galactic Heroes]]'', apparently set in the late 3590s, also has bulky computers showing simplistic vector graphics.
* ''[[Rah XephonRahXephon]]'', set in 2027, has computers with interfaces [http://dl.dropbox.com/u/4386762/rahxephon/old_x-windows.jpg that seem to come from an X Window System interface from the 90s].
** Not just any Unix installation, either-- it's very clearly the desktop environment from Silicon Graphics' Irix, whose UI has remained largely unchanged since '''1991'''.
* At least they did better than ''[[Gundam Wing]]'', which doesn't even have GUIs who knows how many centuries in the future.
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** Even so, the holograms are black and white and flickery, not half as good an image as any video technology that would've existed when the first [[Star Wars]] movie was ''filmed.'' However, it does add [[Used Future]] appeal.
** The ''[[X Wing]]'' video game actually used the Episode IV visuals for its targeting computers. Apparently deciding that they could do better, in ''[[TIE Fighter]]'' Lucasarts gave the TIEs a targeting computer that showed the target from the perspective of the pilot's ship, including orientation, though the viewpoint of the "camera" was always from the same distance. It might have been a decision to give the TIEs more advanced equipment, except that all future iterations gave player-controlled craft an identical targeting computer.
* Compare the drab all-text computer graphics from ''[[Alien (Filmfranchise)|Alien]]'' with the rudimentary graphics from ''Aliens''. 7 years is a long time in computer science.
** Also, check out the digital photo that briefly appears in the director's cut of ''Aliens''. It looks to be about .001 megapixel resolution.
** In fact, ''Alien'' did have wireframe 3D animation on some of the CRT monitors in the shuttle craft's bridge (see [http://www.filmsite.org/visualeffects9.html here]). The code for these was written in FORTRAN by British programmers on a Prime 400 microcomputer with 192 kB RAM (see [http://www.asfq51.dsl.pipex.com/bitsinmotion2.pdf here]).
* Averted (a bit) in ''[[Two Thousand One|2001: A Space Odyssey]]'', which used modified cel animation to depict computer readouts that would otherwise be difficult or impossible in 1968, but played painfully straight in the sequel ''[[Two Thousand Ten|2010: The Year We Make Contact]]'', with graphics typical of 1984.
* In ''[[Star Trek: The Motion Picture (Film)|Star Trek the Motion Picture]]'' their scientific adviser took a look at what the effects people had come up with for their viewing screen tactical displays, and told them "I can do better than that on my [[TRS -80]]," so what we see in the movie is what he did on his [[TRS -80]].
** Some of the displays in ''[[Star Trek II: theThe Wrath of Khan (Film)|The Wrath of Khan]]'' and ''[[Star Trek III: theThe Search For Spock (Film)|The Search For Spock]]'' are definitely low-grade computer graphics. Then Michael Okuda came along on ''[[Star Trek IV: theThe Voyage Home (Film)|The Voyage Home]]'' and vastly improved the look. It's particularly jarring, though, when one of the bridge displays in ''The Wrath Of Khan'', set in 2285, is primitive compared to the display of a circa-1986 computer in ''The Voyage Home''!
* The text we see when [[Robo CopRoboCop]] [[Robo Cam|is first activated]] shows that he is running under MS-DOS 3.3.
** Likewise, the [[Terminator]]'s POV shots have 6502 assembly language code in the first two movies, and Macintosh ones (including "QuickTime Player"!) in the third.
* In ''[[Gattaca]]'', they can make DNA tests in seconds, but they have neither touchscreens, or high resolution.
* ''[[Escape Fromfrom New York]]'' is set in 1997, but is forced to use 1981 graphics. The effect helps create an [[Unintentional Period Piece]].
** The glider computer's green wireframe graphic was too expensive to do back then so the model of Manhattan made for different scenes in the movie was painted black, outlined with green reflective tape and filmed. Truly, the past is another country.
* Inexplicably done in ''[[Real Steel]]'', with a Generation 2 controller that Bailey dug up for Max to use with Atom. Seeing that 2007 was a date mentioned where Charlie was still boxing, the monochrome low-res screen on the G2 controller should be more advanced than that.
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== Live Action TV ==
* Many a Trekkie has suffered brain damage trying to explain the dichotomy between the [[Viewer-Friendly Interface]] on computers in ''[[Star Trek: Enterprise (TV)|Star Trek Enterprise]]'' and the flashy lights and hand-made slides in ''[[Star Trek: theThe Original Series (TV)|Star Trek the Original Series]]'' -- we get a little help from the fact that we almost never see the screens of video displays on TOS showing anything other than fullscreen video. We get a better look at a TOS-era display in the ''[[Star Trek: Enterprise (TV)|Star Trek Enterprise]]'' episode "In a Mirror, Darkly", where it appears to be a sort of art deco version of the TNG-era LCARS interface.
** ''[[Star Trek: theThe Next Generation (TV)|Star Trek the Next Generation]]'' and ''[[Star Trek: Deep Space Nine (TV)|Star Trek Deep Space Nine]]'' suffered from the same problem mentioned in the trope description of frame rate refresh being visible on screen. For that reason, only specialised TV monitors whose refresh rate could be adjusted to match that of the cameras were used, which meant that there you rarely saw an animated display in the background, only the ones necessary for the plot.
** While DS9 has considerably more animated displays than TNG, it makes it look like the Cardassians [[Salt the Earth|trashing the station on their way out]] replaced [http://memory-alpha.org/wiki/File:Bajoran_Intelligence_net.jpg certain displays] with (377-odd year old) Macintoshes, if the Chicago font is any indication. At least some of us wouldn't put it past those [[Affably Evil]] Cardassians....
** Voyager retconned this by stating a time traveler introduced computer displays to the 20th century. The result was an alternate timeline similar to our own.
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* In ''[[The Sarah Connor Chronicles]]'' we learn that at least part of SkyNet is written in Visual Basic and that Terminator CPUs plug into small subsection of PCI bus. No wonder they want to kill humanity.
* ''[[Look Around You]]'', keeping with its [[Retraux]] theme, makes use of BBC Micros, using one in the first series opening titles to run a laughably simple BASIC program. The second series features a BBC Micro with glitchy voice software welcoming viewers to the future of "Look Around Yog", while a toaster with a BBC Micro attached is a "futuristic toasting system".
* ''[[The HitchhikersHitchhiker's Guide to Thethe Galaxy]]'' (BBC miniseries)'s producers looked at what the BBC's own effects department offered for the guide. It wasn't pretty. So they averted this by using very painstakingly detailed cel animation and clever rear projection tricks to show "advanced" computer displays (such as the tiny non-flat flatscreen of the guide, the gigantic widescreen display on the Heart of Gold, etc).
* Played with in ''[[Bones]]'' where Angela has a holographic display, with amber graphics resembling some types of 80s crt monitors. The resolution was way better, though.
* ''[[Max Headroom]]''. Everything is in wire frames. Then again, it ''was'' the [[Trope Namer]] for [[Twenty Minutes Into the Future]]....
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== Tabletop Games ==
* Monitors of any sort are rarely seen in ''[[Warhammer 40 K40000]]'' (it being a miniatures wargame, after all) but the graphical quality of what little we do see [[Zig Zagged Trope|tends to vary]]. Often justified since most races, especially humans, are living in a [[Used Future]]. The most recent example (at time of writing) is the [[Cold Open]] in the tie-in video game ''[[Warhammer 4000040,000: Space Marine (Video Game)|Warhammer 40000 Space Marine]]''. The Imperial command's monitor has a fully functional GUI and supports a click-and-zoom map of the galaxy, but can only display yellow, red, and black.
 
 
== Video Games ==
* The famous song from ''[[Portal (Video Gameseries)|Portal]]'' is displayed on a monochrome terminal screen as it is sung, and illustrated with ASCII graphics.
** As is the interface on its [[Viral Marketing|companion website]], [http://www.aperturescience.com/ aperturescience.com]. Justified by the text of the secret employee entry: "And while we're all working on twenty year old equipment, somehow they can afford to build an 'Enrichment Center'." Suggesting that all funds were being diverted into developing GLaDOS and/or Portal technology while keeping everything else on a one-thread-of-a-shoestring budget.
** Not to mention that the monitors "don't need to print text one character at a time", so either [[G La DOS]] is sucking up all operating power as well, or she is just messing with people working at the enrichment center.