Our Wormholes Are Different: Difference between revisions

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** In the Stargate 'Verse, wormholes operate in ''sub''space, rather than hyperspace. Atlantis (the city) used a wormhole drive (rather than a hyperspace drive) to get from the Pegasus Galaxy to Earth (in the Milky Way) in a split second, where Hyperspace was taking weeks. [[Our Wormholes Are Different]] indeed.
*** Atlantis used a ''hyperdrive'' to get from Pegasus to the Milky Way, and used its wormhole drive only after its hyperdrive broke down near the edge of the Milky Way. Also, in the first episode of SG-1's sixth season, a "hyperspace window" is referred to as a "wormhole," so wormholes ''are'' used to enter hyperspace.
*** Hyperspace is used by Stargates. Subspace is used by FTL travel. Various other dimensions/planes of existence are used by the Ascended, the [[Stargate SG-1|Abydonians]], and the [[Stargate Atlantis|occasional lost half-Ascended Replicator.]]
** This franchise also has the peculiar and arbitrary "time limit" rule. It's apparently a "law of wormhole physics" that it's impossible to maintain a wormhole for more than 38 minutes (unless it's plugged into a black hole or similar massive power source, which would suggest that it's more a limitation of the stargate's power systems than anything to do with physics). In effect, though, there seem to be more exceptions than cases of this rule being played straight.
*** The first time that the 38 minute rule was exceeded was because of time dilation, not energy expenditure: on the black hole planet, 38 minutes hadn't elapsed yet. This is why the wormhole remained open. Sadly, in later episodes it just became dumbed down to "black hole/energy = wormhole can stay open longer".
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* ''[[Eve Online]]'': the most recent expansion pack - Apocrypha - caused numerous wormholes to open all over New Eden. They transport ships absurd distances instantly, either to elsewhere in New Eden (distances that would take an hour to travel via stargates) or to uncharted Sleeper space (which could conceivably be in an entire other galaxy). They are only open for a limited time, and will only allow a certain amount of mass through before collapsing.
** This was also how the original EVE Gate worked in the backstory. It lasted several hundred years before collapsing and was considerably larger, but the principle was the same.
* ''[[Conquest: Frontier Wars]]'' has naturally occurring wormholes to travel between systems, but then they somebody starts making ''artificial wormholes'' and things get a bit complicated, then someone else steals that technology..
* Wormholes in ''[[Nexus the Jupiter Incident]]'' act as rapid transit between remote star systems. However, the latter stages of the game reveal that {{spoiler|they were created by the [[Big Bad]] Mechanoids as a byproduct of them altering the universe}}.
* The only mode of system-to-system travel in the ''[[Space Empires]]'' series, as there is no [[FTL Travel]]. Some of them can be [[Point of No Return|one-way only]], though most are two-way. Random wormhole events can also fling your ships (or even ''bases!'') hundreds of LY across the map, as a sort of... ''[[Blind Jump]]'' meets ''[[Negative Space Wedgie]]''.