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* ''[[Donnie Darko]]'' involves one that {{spoiler|loops through time}}, [[Mind Screw|maybe possibly]].
* The Bifröst bridge in ''[[Thor (
** Apparently, if you keep it open longer than a few seconds, it can act as a [[Wave Motion Gun]] and destroy an entire planet... Which makes [[Justified Trope|a lot more sense]] when one considers the ludicrous energies required to make on of these things work in [[Real Life]].
* The [[Starfish Aliens|Mi-Go]] portal from Yuggoth (Pluto) to Earth in the 2011 [[Adaptation Expansion|adaptation]] of ''[[Lovecraft
* In ''[[Contact]]'', Dr. Arroway theorizes that the the alien machine transports its subject via an Einstein-Rosen bridge.
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** In "The Glove of Darth Vader", a wormhole created by the exploding reactor is responsible for transporting Darth Vader's indestructible glove from the exploding wreckage of the Death Star II to the oceans of Mon Calamari.
* ''[[Nights Dawn|The Night's Dawn Trilogy]]'' has humans using wormhole-generating ''ZTT'' drives to cross interstellar distances. The mechanical type requires the ship to be [http://images.wikia.com/nightsdawn/images/e/e3/Ladymac.jpg spherical] and is bound by orbital mechanics, while the ones used by the organic [[Living Ship|Voidhawks]] have no such limitations, but die after a few decades. The [[Sufficiently Advanced Alien|Kiint]] have refined the technology to the point where they use personal teleporters to jump between distant ''galaxies''.
* From the same author: In ''[[
* Lois Mc Master Bujold's [[Vorkosigan Saga]] has an interstellar community, "the Nexus," linked together by "wormholes." Rather than being stellar-scale objects of massive gravity, these are subtle flaws in spacetime that you need special equipment to detect and use. They are natural features of some star systems. Earth only has one, way out in the Oort Cloud. Lucky systems have a handful. Barrayar, the heroes' home planet, was cut off from the Nexus for centuries when their one wormhole unexpectedly closed.
* The [[
== Live-Action TV ==
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* ''[[Sliders]]'' had wormholes that could only be opened at certain times, and transported people between parallel dimensions (alternate realities would be a better pair of words). A specific device was required to create said wormholes.
** In fact, each timer was unique in that each had its own cycle. Should the traveler miss his/her window, he/she would have to wait for the next one with the current timer for over 29 years - a number defined by [[Applied Phlebotinum]].
* ''[[
** Later he turned wormholes into offensive weapons, learned how they could be used for travelling to different points in time as well as [[Alternate Timeline|"unrealised" realities"]], and eventually he learned how to make a "wormhole weapon" (essentially a black hole that doubles in size every few minutes).
* ''[[Stargate SG-1]]'' has controlled wormholes created between the titular stargates, and as the means for spacecraft to enter hyperspace.
** In the Stargate 'Verse, wormholes operate in ''sub''space, rather than hyperspace. Atlantis (the city) used a wormhole drive (rather than a hyperspace drive) to get from the Pegasus Galaxy to Earth (in the Milky Way) in a split second, where Hyperspace was taking weeks. [[Our Wormholes Are Different]] indeed.
*** Atlantis used a ''hyperdrive'' to get from Pegasus to the Milky Way, and used its wormhole drive only after its hyperdrive broke down near the edge of the Milky Way. Also, in the first episode of SG-1's sixth season, a "hyperspace window" is referred to as a "wormhole," so wormholes ''are'' used to enter hyperspace.
*** Hyperspace is used by Stargates. Subspace is used by FTL travel. Various other dimensions/planes of existence are used by the Ascended, the [[Stargate SG
** This franchise also has the peculiar and arbitrary "time limit" rule. It's apparently a "law of wormhole physics" that it's impossible to maintain a wormhole for more than 38 minutes (unless it's plugged into a black hole or similar massive power source, which would suggest that it's more a limitation of the stargate's power systems than anything to do with physics). In effect, though, there seem to be more exceptions than cases of this rule being played straight.
*** The first time that the 38 minute rule was exceeded was because of time dilation, not energy expenditure: on the black hole planet, 38 minutes hadn't elapsed yet. This is why the wormhole remained open. Sadly, in later episodes it just became dumbed down to "black hole/energy = wormhole can stay open longer".
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*** Indeed, the rules for how wormholes behave under these conditions seem to be different in each and every appearance. Sometimes the wormhole "loops back" and travelers emerge from the gate they just entered, sometimes they come out of the gate they were trying to travel to, sometimes there is a visual effect associated with the disruption, sometimes not... There have been passing [[Hand Wave|Handwaves]] about how different external conditions result in the different effects, but yeah... Those wormholes are different.
*** At first, it's not the 'solar flares', the flares are just bending the wormholes somewhere else. The implication is that someone who understood, and had full control of, a Stargate could basically connect a wormhole to any point in time or space, and the lack of time travel was a deliberate technological limitation of the gate you had to 'hack' by using solar flares to bend the wormhole. Although that raises other questions, like why did the Ancients have to build an entire separate time travel system? Later, they seemed to have forgotten this explanation, and time travel started requiring solar flares.
* ''[[Star Trek]]'' has wormholes. For example, in ''Star Trek: The Motion Picture,'' an imbalance in the matter-antimatter ratio in the ship's engines can create a temporary wormhole that traps the ship and other nearby objects -- like asteroids. An episode of ''[[Star Trek:
* ''[[Terra Nova]]'' has a wormhole that exists in their universe 2149 and alternate timeline cretaceous period. It is still not explained if people can go back to 2149 or it is one way, but there are hints at it being the former.
* The fugitives in ''[[
== Tabletop Games ==
* Porte sorcerors in ''[[Seventh Sea]]'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of [[Cast From Hit Points]] (as ''[[Seventh Sea]]'' doesn't have [[Hit Points]] per se, creating a permanent Porte hole will permanently cost a number of Sorcerors a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorceror (and any passengers) must cross is implied to one of a few cans holding [[Sealed Evil in
** The consequences of Porte are dire enough that at least one canon NPC has been executed by L'Empereur (an [[Expy]] of Louis XIV) by ''having his eyelids torn off and being cast into a Porte hole.''
== Video Games ==
* The ''[[X (
** [[All There in the Manual|According to the X-Superbox Encyclopedia]], the wormholes are different due to using exotic matter to power the wormhole, and by using magnetic forces to flatten the aperture. If those factors didn't occur, it would be the exact same as [[Real Life]]'s theoretical wormholes.
* ''[[Freelancer]]'' has Jump Gates that are implied to work as controlled wormholes, as well as normal, hidden wormholes that are implied to be dangerous, but perfectly safe in practice.
* The portals in ''[[Prey]]'', much like those in ''[[Portal (
* The portals in ''[[Portal (
** With [[Cloudcuckoolander|possible application]] as a [[Mundane Utility|shower curtain]].
** As of [[
*** We'll, they can open portals between certain materials {{spoiler|Moon rocks. They don't do good things for your health.}}. So long as they have a line to the target with no other solids in the way, the portal works.
* ''[[Eve Online]]'': the most recent expansion pack - Apocrypha - caused numerous wormholes to open all over New Eden. They transport ships absurd distances instantly, either to elsewhere in New Eden (distances that would take an hour to travel via stargates) or to uncharted Sleeper space (which could conceivably be in an entire other galaxy). They are only open for a limited time, and will only allow a certain amount of mass through before collapsing.
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* The only mode of system-to-system travel in the ''[[Space Empires]]'' series, as there is no [[FTL Travel]]. Some of them can be [[Point of No Return|one-way only]], though most are two-way. Random wormhole events can also fling your ships (or even ''bases!'') hundreds of LY across the map, as a sort of... ''[[Blind Jump]]'' meets ''[[Negative Space Wedgie]]''.
* In ''[[Haegemonia]]'', wormholes are naturally-occurring space phenomena that allow rapid travel to other systems. The only other way to travel to other system is via an experimental technology that creates temporary one-way wormholes to "wormhole probes" which only becomes available in the latter stages. Wormholes can be blocked by Darzok-developed probes or natural events.
* In the second ''[[
** A one-time special event can also create a temporary wormhole for a ship/fleet in transit, letting them finish their trip at the start of the next turn, regardless of how long they would normally have had remaining.
* ''[[Space Rangers]]'' has "black holes" (though their name is just pilots' slang) that randomly appear on the edges of star systems, and hurl you into a random system (be it one hyper-jump away or 50 parsecs into enemy territory). They also contain [[Subspace or Hyperspace|hyperspace]] [[Pocket Dimension|pockets]] inhabited by unidentified ships.
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== Webcomics ==
* In ''[[
== Web Original ==
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* The ''[[Invader Zim]]'' episode "A Room With a Moose" had Zim attempt to send the rest of his class (but especially Dib) through a wormhole to the eponymous [[Cosmic Horror|room with a moose]]. It was not stated whether this was in their dimension or another.
* ''[[
* In ''[[Re Boot]]'', perfectly spherical "portals" connect different systems together. The "other side" is visible from all angles of viewing, distorted by the curvature of space around the opening--this is arguably the most realistic depiction of wormholes in any TV series, bar none. (Rather ironic, as ''[[Re Boot]]'' [[Cyberspace|doesn't take place in the physical world]] and so could have easily justified a wholly ''unrealistic'' depiction.)
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* ''[[Event Horizon]]'' uses black hole as wormhole, ''[[Hyperspace Is a Scary Place|a wormhole that is connected to hell]]!''
** Technically, they use a "quantum singularity" (as in semi-controlled artificial black hole) to power the ENGINE which creates a wormhole. Somehow. Still goes to hell though.
* The 2009 ''[[Star Trek (
** Except the black hole in that movie wasn't created by a collapsing star, the first one was created when Spock used the "red matter" to stop the "supernova" that was going to destroy the galaxy. Because that's what red matter is used for, creating black holes.
* ''[[The Giant Spider Invasion]]'' has a miniature black hole(that can be contained in a meteor and impact the Earth without compressing the whole thing) that apparently leads to the spider dimension. Also it can be closed off by filling it with [[Techno Babble|SCIENCE!]]
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* ''[[Black Hole High]]'' originally called it a black hole, though they later speculated that it was actually a wormhole and preferred that term, despite occasionally reverting to the less accurate term for its mnemonic transfer ("Black Hole" also sounds a lot like "Blake Holsey", the name of the school). Wormholes can do [[Green Rocks|just about anything]] in this show.
* A white hole appears in the ''[[
* In ''[[
== Music ==
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* ''[[A Wrinkle in Time]]'' has Tesseracts, which basically function as wormholes. [[wikipedia:Tesseract|Real Tesseracts]] have nothing to do with this, being a geometric concept related to cubes (basically, a Tesseract is to a cube what a cube is to a square). Wormholes were not topical at the time.
* ''[[Quantum Gravity]]'': There are portals between realms used to get from one to the other. Or into I-space.
* The [[Honor Harrington
* In ''[[Necroscope]]'' a "white hole" crash landed on a [[Eldritch Location|Vampire World]] creating a small one-way wormhole that links it with ours (specifically [[Uberwald|Romania]]). A few millennia later a [[Phlebotinum Overload]] in [[Soviet Superscience|Russia]]'s ambitious continent-wide [[Deflector Shield]] creates a much bigger wormhole in the heart of the then U.S.S.R. The twist is that each wormhole is a one way trip, but by using both you can turn them into a superhighway.
* In the ''[[
== Live-Action TV ==
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* Jumpgates and jump points in ''[[Babylon 5]]'' are very much wormhole-like on their ends, though the big expanse of hyperspace in between bears little resemblance to the theory.
* All the strange things in ''[[Black Hole High|Strange Days At Blake Holsey High]]'' are handwaved by the black hole/wormhole thing.
* Wormholes haven't actually appeared on ''[[Supernatural (TV series)|Supernatural]]'' (unless you count a few magic portals), but they have been mentioned. When [[Trickster Archetype|the Trickster]] is interrogated on where a missing skeptic is, he says smugly "He didn't believe in wormholes. So I dropped him in one."
* The dimensional portals in [[Angel]].
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== Video Games ==
* ''[[King's Quest: Mask of Eternity
* Stormgates from [[Pirate 101]] are whirlpool like wormholes act like portals that allow pirates to sail to through the stars to different parts of the Spiral.
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