Outcast (video game): Difference between revisions

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A surprisingly, amazingly good third-person adventure, '''''Outcast''''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[Graphics Processing Unit|GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with [[Excuse Plot|Excuse Plots]] became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.
 
You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment [[Gone Horribly Wrong]], along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai. Oddly enough, though, they [[Aliens Speaking English|all speak English]] when talking to you. The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...
 
[[What Could Have Been|A sequel was planned]], but before development could really get off the ground, [[Author Existence Failure|the company went bankrupt]]. [http://outcastii.free.fr/www/eng/index_eng.php This website] preserves what little remains from the original sequel's development materials, including a [https://web.archive.org/web/20060522172859/http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]. A fan-made, open source sequel entitled ''[http://www.openoutcast.org/wp/ Open Outcast]'' is currently in development by a group of enthusiasts.
 
Now sold on [[GOG.com|Good Old Games]], if you missed out the first time around.
 
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{{tropelist}}
=== This game provides examples of the following: ===
* [[Abnormal Ammo]]: Certain Talan would make ammunition for your weapons.
* [[Aliens Speaking English]]: They have their own language, and some words from it are used prominently throughout the game, but for the most part everyone you talk to speaks English.
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