39,327
edits
m (categories and general cleanup) |
m (Mass update links) |
||
Line 1:
{{trope}}
{{quote|''"...bear with me, OK, just a little longer, I'm almost there. Just a few more impressive poses and 3D lighting effects, maybe a lens flare or two just for kicks. Ooh, did you see that? Wow, I'm cool."''|'''[[Final Fantasy VII
An attack animation in which the [[Rule of Cool]] is applied in excess, making it just too dang long.
Line 21:
* Some players have complained that the KO screen and some characters' Ultra Combo animations in ''[[Street Fighter|Street Fighter IV]]'' take too long. ''[[Capcom Sequel Stagnation|Super Street Fighter IV]]'' only looks to exacerbate that problem. Just look at Zangief's [http://www.youtube.com/watch?v=0ziEgazgckg&feature=related new ultra.]
* ''[[Castlevania Judgment]]'' got harsh criticism by several reviewers for its overly long special attacks (none of which can be skipped).
* ''[[
* The First Hokage's Ultimate Jutsu in ''[[Naruto]]: Ultimate Ninja 3''.
* The ''[[Blaz Blue]]'' series has:
Line 41:
*** Note that while there are attacks that take even longer, the Unison Kick actually has a timer in the lower right of the screen that goes over a minute.
** Another example is [[Full Metal Panic|attack of the killer Bonta-kuns]], what with the target being mobbed by a dozen mascot/power armor hybrids.
** Any of [[
** [[Getter Robo|Shin Getter Robo's]] Getter Change attack lasts almost that much, with 40 seconds (more in some versions).
*** Similarly, Murasame/Hayate/Mugen Liger's Consecutive Evolt lasts roughly a minute five with a Dynamic Kill.
Line 64:
== Platform Game ==
* Lampshaded in ''[[
** And "Hard to avooooiiiiiidddddd... AREA ATTACK!"
Line 70:
* The ''[[Final Fantasy]]'' games tend to be serious offenders:
** Though the animations didn't start getting minutes long until ''[[
** [http://www.youtube.com/watch?v=heL6FCojAbI Knights of the Round], in ''[[
** Sadly, the game ''doesn't'' let you link Knights to the Quadra-Magic Materia, which casts or summons the linked Materia ''four'' times in a single turn, so you won't be able to leave it running and go cook dinner for your family. However, it ''does'' allow you to Quadra-summon Bahamut Zero, which isn't all that much shorter (54 seconds compared to KotR's 1:10.)
** Sephiroth's ultimate attack, [http://youtube.com/watch?v=hTc9sLmOR0A Super Nova], which is shown to destroy the solar system (by literally causing the sun to go Super Nova) every time he did it, clocks at 2 minutes and ''can't be canceled''.
*** Interestingly, the original version of Supernova is only [http://www.youtube.com/watch?v=IWcFUQ0THJ0 about 10 seconds long]. This, however, resulted in it being pretty underwhelming for a Final Boss' Final Attack, which probably resulted in them changing it in the first place!
** In ''[[
** Almost every summon in ''[[
*** Interestingly, the Summoners in ''IX'' each got an ability, called "Boost" to make sure the longer animation played, so you could more reliably take advantage of the higher damage.
** Every Aeon's overdrive in ''[[
*** Ultima's multiple explosions take about ten times as long as any other black magic spell, which is a nuisance given that you will likely doublecast it many, ''many'' times between unlocking it and reaching max level. They do look very cool the first five or six times...the next five or six thousand, less so.
** You can shorten dressphere changes in ''[[
*** However, you ''can't'' shorten the {{spoiler|Aeon's overdrives when you fight them.}}
** The [[Gaiden Game]] ''[[
*** Even better, the summons were ''actual FMVs''. The [[Limit Break]] animations were pretty short, though, thankfully.
** In ''[[
*** Although some of the Espers' special attacks do encompass things like ''destroying the fabric of reality'' when you read the descriptions.
** In ''[[
* ''[[Valkyrie Profile]]'', max level Nibelung Valesti.
** VP was borderline on this with most finishing moves (noting a few exceptions). But ''[[Valkyrie Profile]] 2'' had nearly every finishing move be like this (and twice as excessive power wise).
** ''[[Valkyrie Profile Covenant of the Plume|Covenant of the Plume]]'' takes the common-sense route and allows you to skip Soul Crush animations with the press of a button. Normal attacks are short and painless, and stringing them together is the core combat mechanic to begin with.
* ''[[
* Most attacks - especially special attacks and Mystech - in ''[[Anachronox]]''. It's meant as parody, though. A lowly [[Mook]] with an assault rifle fires about six thousand bullets in such rapid fire that it creates a veritable waterfall of expended shells? Why not?
** As further proof of the developers' light-hearted attitude, you could actually speed up the game, fast-forwarding over the acrobatics and camera trickery with the push of a button.
* Piiirrraatteesss Wrraaattthh is a phrase most people who played ''[[
** Given that she was damn near the fastest thing in the game, and quickly got enough power to wipe out most [[Random Encounters]] in one attack, many gamers are also familiar with: "Fire consume my enemies! Lambda Burst!"
*** Those two can at least be skipped if you press the button early-on in the animation. Prophecy, unfortunately, can't, nor can the bosses' lengthy attacks. Or the spells....
Line 100:
* ''[[Star Ocean the Second Story]]'' has a number of ultimate elemental spells that result in the battle pausing to display the animation. Normally this isn't a big deal. It ''becomes'' a big deal when the AI controlled characters use the spells over and over and over and over. In addition, one of starting character Rena's first spells, Magic Hammer, is entirely useless, is her favorite spell, and ''also stops the battle every time it's cast''. Which, unless you prevent her from casting it at all, will be five or six times ''per battle''.
** Fortunately, the animation gets sped up the more you use it.
* Both ''[[
** And unless you really enjoy [[Button Mashing|Beating the A button]] to death, the Sol Blade's summon can get boring, fast. Not to mention that it's possible to have a setup that allows unleashing 100% of the time, as well as Sol Blade's unleash being the strongest non-summon attack in the game...
** The third game, ''[[
* The ''[[Tales
** Particularly notorious is Richter's in ''[[
*** Another offender is Emil's, in the same game. The player can add 15 extra seconds of animation by triggering Ain Soph Aur. And then ''[[Up to Eleven|another 30 seconds]]'' if you're fighting Richter, as he counters it ! On the bright (?) side, Ain Soph Aur is completely underpowered and cost an arm to cast, so nobody ever uses it anyway.
* In ''[[Planescape: Torment]]'' some of the high-level spells (''[http://www.youtube.com/watch?v=OKZZEPoVb4c Mechanus Cannon]'', ''[http://www.youtube.com/watch?v=WcGC2byVmoA Meteor Shower]'' and especially ''[http://www.youtube.com/watch?v=IJyUQ7zarS8 Celestial Host]'') could have really long animations. The later involved a quadruple [[Summon Magic]].
* ''[[
* The attacks learned late in the games of the ''[[
** In the first game, ''every'' attack could be this thanks to how long it took for characters to aim their weapon and attack. Shion could be a particularly bad offender in this regard.
** Erde Kaiser's sequence in Episode 1 clocks in at 1 minute. It also adds up as a [[Transformation Sequence]] of a [[Combining Mecha]].
** The fights are fast-paced in Episode 3 compared to Episode 1. On the other hand, some [[Special Attack|special attacks]] can last a lot longer than others. Then there's the Erde Kaisers. Their sequences are a lot shorter than the original one, but Σ takes the cake by being the longest. It doesn't stop it from being [[Rule of Cool|awesome]].
* In ''[[
* In ''[[Neverwinter Nights 2]]'' the magic animations took so long that your enemies would frequently be out of the blast radius before the spell struck. Even supposed 'instantaneous' spells like Magic Missile could be seen looping back and around to the target because of the silly animation. Not to mention the combat attacks took so long that many were done 'invisibly' for high level characters to make sure they happened inside the round.
* ''[[Legend of Dragoon]]'' is like this, especially for Dragoon Magic. You can shorten most of the tranformation sequences, but none of the attack sequences.
* Being an [[Affectionate Parody]] of [[Eastern RPG|Eastern RPGs]], the [[Epic Battle Fantasy]] series has some of these. Luckily, they're fun to watch. Examples include:
** The [[Golden Sun
** [[Kill Sat|Ion]], a Summon in the second game and a [[Limit Break]] for Lance in the third game
** [[Nuke'Em|Nuke]], Used by Lance in both the second and third games. It's a [[Limit Break]] in the third game.
Line 130:
== First Person Shooter ==
* Assassinations in [[Halo: Reach]] just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.
== Sports Game ==
* The Power Shots in ''[[Super Mario Bros.|Mario Power Tennis]]''. Whenever they happen, all action freezes except the player who executed the shot. Gameplay only returns to normal just as the animation is about to end. You can't skip any of the animations, and what's worse, there are actually '''two''' types of Power Shots (offensive and defensive).
** Waluigi's defensive move is a ridiculous time-drain. He somehow fills his entire side of the court with a shallow layer of water, so the tennis ball doesn't hit the ground, and then hits back. Also, the power shots are needless at least 90% of the time; usually if you have one, so does your opponent. If you do a defensive power shot, they'll follow up with an offensive one. If you do an offensive power shot, they'll follow up with either offensive or defensive depending on whether they can reach it.
Line 157:
== Anime and Manga ==
* Parodied in episode one of ''[[The Tower of Druaga (
* ''[[Ninin ga Shinobuden]]'' parodies this; episode 11 has Sasuke using his "special attack" on an ogre. It involves lots of posing, as well as Sasuke inexplicably flying through space while [[Talking Is a Free Action|explaining the attack]]. Then Onsokumaru tells him to keep it shorts, at which point we find out what the end result of the attack is: {{spoiler|the ogre getting stuffed in a pair of underwear filled with mustard.}}
* Parodied in ''[[
* In ''[[Dragonball Z]]'', Piccolo's [[Kamehame Hadoken|Special Beam Cannon]] at the start of the series takes five minutes to charge. Near the end of the series [[Golden Super Mode|Super Saiyan 3]] is introduced, which can take over ten minutes to use. Worst offender of the series would have to be the [[Combined Energy Attack|Spirit Bomb]], which can take, in some uses, ''[[Up to Eleven|several episodes]]'' to complete!
* In ''[[One Piece]]'' Jinbe's [[Blow You Away|Karakusagawara]] [[Megaton Punch|Seiken]]. In the manga the shock wave took four pannels to take effect after throwing the punch, in the anime it almost a full minute.
Line 170:
* Parodied in ''[[8-Bit Theater (Webcomic)|8-Bit Theater]]'' near the beginning, where Cloud takes a few hours to summon a chocobo.
* Parodied, [[Subverted Trope|Subverted]] and [[Lampshade Hanging|Lampshaded]] in ''[[
* Lampshaded in ''The Volet'': [http://volet.comicgenesis.com/d/20071208.html Long Animation + Timed Battle = "Ooops.".]
** That comic isn't funny to people who've played ''[[
== Western Animation ==
* On ''[[
** And can be thwarted by the target simply stepping out of its path... unless the pixel bounces off something and hits the target in the back.
|