Overly-Long Fighting Animation: Difference between revisions

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* Both ''[[Golden Sun]]'' games have long animations on the more powerful summons late in the game, but luckily, they can all be skipped.
** And unless you really enjoy [[Button Mashing|Beating the A button]] to death, the Sol Blade's summon can get boring, fast. Not to mention that it's possible to have a setup that allows unleashing 100% of the time, as well as Sol Blade's unleash being the strongest non-summon attack in the game...
** The third game, ''[[Golden Sun: Dark Dawn]]'', also have longer summon animations on the more powerful ones, which can be made all the faster by using the B button. The same applies to any of the weapons' Unleash effects.
* The ''[[Tales (series)|Tales]]'' series. Can you say Hi-Ougi / Mystic Arte? Around ''[[Tales of Destiny]] 2'', when the concept became cemented, these killer moves went from being merely a very strong attack ([[Tales of Phantasia|Meikuu Zanshouken]] and [[Tales of Eternia|Aurora Sword]]) to involving time freezing, [[Super Move Portrait Attack|character portraits]], light shows, and excessively large areas and long combos.
** Particularly notorious is Richter's in ''[[Tales of Symphonia: Dawn of the New World]]'', which he executes after claiming "[[Blatant Lies|Pain will only last an instant.]]"
*** Another offender is Emil's, in the same game. The player can add 15 extra seconds of animation by triggering Ain Soph Aur. And then ''[[Up to Eleven|another 30 seconds]]'' if you're fighting Richter, as he counters it ! On the bright (?) side, Ain Soph Aur is completely underpowered and cost an arm to cast, so nobody ever uses it anyway.
* In ''[[Planescape: Torment]]'' some of the high-level spells (''[http://www.youtube.com/watch?v=OKZZEPoVb4c Mechanus Cannon]'', ''[http://www.youtube.com/watch?v=WcGC2byVmoA Meteor Shower]'' and especially ''[http://www.youtube.com/watch?v=IJyUQ7zarS8 Celestial Host]'') could have really long animations. The later involved a quadruple [[Summon Magic]].