Overly-Long Fighting Animation: Difference between revisions

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* The ''[[Final Fantasy]]'' games tend to be serious offenders:
** Though the animations didn't start getting minutes long until ''[[Final Fantasy VII]]'', in ''[[Final Fantasy VI]]'' Kefka's [http://www.youtube.com/watch?v=Y2xBFqfURy8#t=05m25s Goner/Forsaken] was about as proportionally long to the game's other attacks as Supernova was to the normal animations in ''VII'', clocking in at approximately 20 seconds long when most other high tier spells animations were about 6 seconds long.
** [http://www.youtube.com/watch?v=heL6FCojAbI Knights of the Round], in ''[[Final Fantasy VII]]''. If you equip the W-Summon materia as well (which lets you summon twice in a single turn), and summon Knights twice in a turn, you can leave the game running, go make a sandwich, and come back with time to spare.
** Sadly, the game ''doesn't'' let you link Knights to the Quadra-Magic Materia, which casts or summons the linked Materia ''four'' times in a single turn, so you won't be able to leave it running and go cook dinner for your family. However, it ''does'' allow you to Quadra-summon Bahamut Zero, which isn't all that much shorter (54 seconds compared to KotR's 1:10.)
** Sephiroth's ultimate attack, [http://youtube.com/watch?v=hTc9sLmOR0A Super Nova], which is shown to destroy the solar system (by literally causing the sun to go Super Nova) every time he did it, clocks at 2 minutes and ''can't be canceled''.
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{{reflist}}
[[Category:Role Playing Game]]
[[Category:Overly-Long Fighting Animation]]
[[Category:RoleCRPG Playing GameTropes]]