Oxygen Meter: Difference between revisions

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[[File:Mario_airmeter_6170.jpg|link=Super Mario Galaxy (Video Game)|right]]
 
Somewhere inbetween [[Super Drowning Skills]] and [[Super Not -Drowning Skills]] lies the [[Oxygen Meter]], which indicates the [[Player Character]]'s capacity to hold his breath. If the [[Oxygen Meter]] depletes, one of two things will happen: instant death by asphyxiation, or the player character's actual [[Life Meter|health]] will begin to drain.
 
In [[Down the Drain|water levels]], there will often be designated stops that allow for the oxygen meter to be refilled, such as ceiling vents that allow you to resurface and breathe or bubbles that pop up in certain places to automatically refill the meter.
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A third way, of course, is to just prohibit underwater travel entirely -- either by limiting swimming mechanics to the water's surface (such as in ''[[Bully (Video Game)|Bully]]''), using [[Super Drowning Skills]], or by simply not allowing the player to interact with deep water in the first place. (Sure, you can still splash around in puddles and knee-high streams, but to go jump in a ''lake''? Are you crazy?)
 
Characters with [[Super Not -Drowning Skills]], by definition, rarely have need of an [[Oxygen Meter]].
 
{{examples|Examples:}}
* ''[[The Elder Scrolls]]'' series games ''Morrowind'' and ''Oblivion'' have "Breath" meters; if the breath meter empties, the player's health begins to drain rapidly. Can be circumvented using a Water Breathing spell or playing as the [[Petting Zoo People|Argonian]] race.
** [[Fallout 3]] and [[Fallout New Vegas]], which use the same engine, inherit this effect from Oblivion as well. It drains worryingly quickly, followed by massive health loss. Although a character in New Vegas can gain [[Super Not -Drowning Skills]] with {{spoiler|the unique rebreather}}, again based on the very same effect as Water Breathing in Oblivion.
** An interesting variation on this is that the meter is more and more forgiving as you increase your Endurance attribute.
* The more recent 3D ''[[Super Mario Bros]]'' games. The original ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' made the odd decision of using the health meter in lieu of a separate oxygen meter, while still allowing you to catch your breath when surfacing, which basically meant that you could refill your health for free by swimming around at the surface of any deep body of water, or continue holding your breath as long as you gathered coins (which healed your life meter). ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'' and both ''[[Super Mario Galaxy (Video Game)|Galaxy]]'' [[Super Mario Galaxy 2 (Video Game)|games]] use a separate oxygen meter (though coins still refill it when underwater, and in ''Sunshine'', it basically replaces your health meter while you're underwater.)
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*** They can't seem to decide on how long the oxygen meter should be, before the ''burning crusade'' expansion, and shortly into ''wrath'', it was one minute long, halfway through wrath, they increased it to roughly five minutes, and as of ''cataclysm'', it's back down to roughly two minutes.
* ''[[Ecco the Dolphin]]''. [[Justified]] of course, since the whole game was set underwater and dolphins can hold their breath for quite a while. When the oxygen meter runs out, health begins to drain.
* In addition to being a certified death incarnate, Rico Rodriguez in ''[[Just Cause (Video Game)|Just Cause 2]]'' can swim underwater for a ridiculously long amount of time. His oxygen is counted by a small circle that counts down from 99 by two every 2 seconds. This means that Rico can stay underwater for approximately one minute and 50 seconds. [[Super Not -Drowning Skills|Yowza]].
* ''[[Tomb Raider]]'' uses a couple of variations on this; while most of the games use a standard oxygen meter, ''[[Tomb Raider]]: Chronicles'' used a special diving suit on one level that had confusing ([[Guide Dang It|since they never told you]]) additional mechanics: the suit had near infinite air, but as you bumped into walls and rocks Lara audibly becomes stressed and begins breathing heavily, at which point you begin to lose oxygen quickly, meaning you had to avoid hitting things. ''[[Tomb Raider]] 3'' also has an underwater propulsion vehicle that makes you move faster, but it's argubly less useful than just swimming as it decreases your general mobility and must be got off of to use switches and other items. Water in arctic levels also had a hypothermia bar that went down faster than the oxygen bar, but functioned much the same way. In ''Legend'' and ''Anniversary'', oddly, Lara is much slower underwater and has a much shorter air meter. ''Underworld'' changes things up again, with Lara going back to being almost as fast as in the original games, and having such a long oxygen bar it borders on [[Super Not -Drowning Skills]] (that is in the rare instances where she swims without scuba gear, where it is that trope).
** Decrease in health also functions differently depending on the game. Prior to ''[[Tomb Raider]] Legend'', health usually decreases at a fixed steady rate. During and after ''Legend'', the decrease in health rate is usually a slash of a quarter of the health bar every two seconds, or an eighth, depending on the difficulty level setting.
* ''[[Super Smash Bros (Video Game)|Super Smash Bros]] Brawl'' has an invisible one just for swimming. In the Subspace Emissary, some stickers can increase the length, but there really isn't any need for it.
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* ''[[Jungle Hunt (Video Game)|Jungle King / Jungle Hunt]]'' uses this during the swimming levels.
* ''[[Alpha Prime]]'' uses an [[Oxygen Meter]] on the asteroid's surface, refillable through the use of oxygen dispensers, or simply by walking back into an airlock.
* In ''[[Final Fantasy VII]]'', the party has twenty minutes to defeat [[Bonus Boss|Emerald]] [[Underwater Boss Battle|WEAPON]], unless a party member is carrying the "Underwater" Materia, which replaces the timer with [[Super Not -Drowning Skills]].
* In ''[[Dead Space (Franchise)|Dead Space]]'', this becomes visible once you enter a vacuum. As it depletes, Isaac begins to choke and gasp, which is just wonderful for your concentration. Thankfully your time limit can be extended with upgrades to your RIG and restored with air canisters.
* There's an optional underwater dungeon in ''[[Final Fantasy V]]'' that gives you a timer. The boss is a [[Puzzle Boss]], just to make things more "fun". (It's Gogo the Mimic. How do you win? {{spoiler|Do nothing. He's testing to see if you can be a good mimic - so mimic him mimicking you doing nothing.}} The faster you catch on, the more time you have to get out.)