Painting the Medium: Difference between revisions

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* High concentrations of [[Applied Phlebotinum|Mist]] in ''[[Final Fantasy XII]]'' produce distorted reflections of the characters, their surroundings, and their status bars.
* ''[[Splinter Cell]]: Conviction'' [http://www.youtube.com/watch?v=aYmwR-sP4FQ uses] the rather cool technique of 'projecting' elements like mission objectives and backstory onto the surrounding environment. For example, as Sam approaches a mansion the words "Infiltrate the Mansion" appear on its facade like they're being beamed from a film projector.
* In ''[[Final Fantasy IV: theThe After Years]]'', the game's spritework is of higher quality than the original game; in general, everything is larger and, as a result, more detailed and more smoothly drawn. This is especially noticeable on people. Whenever the story calls for a flasback, (flashing back to the destruction of Mist, for example), the spritework reverts to the original squat style of ''[[Final Fantasy IV]]''. A copout to avoid remaking the scenes with new sprites? Not quite, as the style also reverts when flashing back to events not in the original, like Ceodore's birth.
* ''[[Wet]]'' is heavily influenced by the Hong Kong action films of the 80s and early 90s, along with the drive-in movies and grindhouse films of earlier decades. As a constant reminder of this, it uses phony projector tricks similar to ''[[Grindhouse]]'' -- fake fading and scratching, the film slowing down when you're near death and catching and burning when you die, loading screens composed of in-film advertisements, etc.
* This is the primary gimmick of the ''[[Viewtiful Joe]]'' series, except that the player controls them, and it's cinematic tropes that are used. Slow motion lets our hero dodge attacks and punch more dramatically (and punch bullets), zoom in temporarily stuns foes, mach speed lets him move very fast, Sylvia's Replay let's her attack for triple the damage(or triple the received damage, and sometimes Joe will smack foes so had they bounce off the screen.