Painting the Medium: Difference between revisions

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* The main menu for each ''[[Free Space]]'' space sim is a mock-up of the inside of the carrier the player character is stationed on. To play a mission, click on the ready room doors. The atmospheric impact well makes up for the fact that changing carriers in the plot means that the player won't even know where the exit button is.
** ''[[Wing Commander (video game)|Wing Commander]]'' also used that mechanic, but in 1990 on the SNES.
* The main menus of ''[[XStar Wars: X-Wing]]'' and ''[[TIE Fighter]]'' do this as well. The game opens up with a pilot selection screen presented as a roster. An officer will ask you to enter your identity, and if you try to skip ahead, armed guards will block you. Once you get inside, the main menu is presented as the interior of a Rebel or Imperial base. In ''X-Wing Alliance,'' the main menu becomes the ship the player is based at ala ''Freespace.''
** In ''X-Wing Alliance'', this "hangar menu" is more than just a menu styled like the hangar—it actually is the hangar, as becomes especially apparent when, during a mission when your ship is under attack, you can enter the hangar to rearm and the red alert lights will be flashing and the battle going on ''even though you're at the menu screen.''
** In the pilot entry screen in ''X-Wing'', the computer will refuse to let you play if you enter "Vader" as your name, since the Alliance doesn't admit "known Imperial agents".