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* The main menu for each ''[[Free Space]]'' space sim is a mock-up of the inside of the carrier the player character is stationed on. To play a mission, click on the ready room doors. The atmospheric impact well makes up for the fact that changing carriers in the plot means that the player won't even know where the exit button is.
** ''[[Wing Commander (video game)|Wing Commander]]'' also used that mechanic, but in 1990 on the SNES.
* The main menus of ''[[
** In ''X-Wing Alliance'', this "hangar menu" is more than just a menu styled like the hangar—it actually is the hangar, as becomes especially apparent when, during a mission when your ship is under attack, you can enter the hangar to rearm and the red alert lights will be flashing and the battle going on ''even though you're at the menu screen.''
** In the pilot entry screen in ''X-Wing'', the computer will refuse to let you play if you enter "Vader" as your name, since the Alliance doesn't admit "known Imperial agents".
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