Parasite Eve II: Difference between revisions

The game was released on 16 December, 1999, so it is a 1990s game.
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(The game was released on 16 December, 1999, so it is a 1990s game.)
 
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{{quote|''The threat returns''.}}
 
A sequel to ''[[Parasite Eve (video game)|Parasite Eve]]'' (which was itself a sequel to [[Parasite Eve (novel)|the novel of the same name]]), also appearing on the [[PlayStation]]. This game features an interface closer to ''[[Resident Evil]]'', being more of a [[Survival Horror]] game with [[RPG Elements]] than vice-versa like the first game.
 
The plot has Aya as an agent for an FBI group whose assignment is to destroy mitochondrial creatures, which turn out to have been created from her own cells by a [[Nietzsche Wannabe]] cult.
 
It has a sequel on the [[Play StationPlayStation Portable]] titled ''[[The 3rd Birthday]]''.
 
It can also be found on the [[Playstation Network]].
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* [[Body Armor as Hit Points]]: Equipping armor may grant you some passive bonuses, and some have more attachment slots than others, but the main function of it is to raise your total HP or MP.
* [[Button Mashing]]: Used to wiggle out of an enemy's grip or to shake off the effect of paralysis.
* [[Cast Fromfrom Hit Points]]: The Berserker status increases Aya's weapon power and levels up her parasite powers, but at the cost of chipping away at her HP.
* [[The Cavalry]]: The US military eventually intervenes, somewhat more competently than in the first game this time.
* [[Chekhov's Gun|Chekhovs Kill Sat]]: The orbital Hypervelocity Gun shown in the opening cinematic.
* [[Cloning Blues]]
* [[Depleted Phlebotinum Shells]]: They return as a [[New Game+]] bonus (or [[Multiple Endings|Bad Ending]] crutch) in 2.
* [[Deadpan Snarker]]: Aya, mostly when you have her examine something several times. "Do I have to look in there again?" is her comment if you keep trying to make her look into a dirty toilet.
* [[Door to Before]]: A few of them, including a very big one leading back to Dryfield from the underground shelter's sewer tunnel. In fact, it's so close that it's a wonder that you had to drive to the shelter in the first place; it's basically right underneath Dryfield.
* [[Double Agent]]: {{spoiler|Kyle Madigan, a [[Private Investigator]], is actually a government agent sent to infiltrate the Ark organization, which in turn sends him to gain Aya's trust and manipulate her.}}
* [[Down in the Dumps]]: Aya needs to escape a sterilization room in the shelter by leaping into a dust chute into the underground dump. Almost immediately afterwards she's attacked by a giant vacuum-suction-mouthed garbage monster that formed in the trash heap and wants to add her to its stomach.
** [[Just Eat Him]]: Said garbage monster's vacuum mouth attack is an instant game over if Aya gets too close.
** [[Advancing Boss of Doom]]: The creature keeps slowly and implacably moving closer and closer, leaving you with less and less room to run away from it.
* [[Dragon-in-Chief]]: Number Nine is the closest we have to a main antagonist, but he's not actually in charge of the big plan, just following it out. Whoever orchestrated it is long gone, either killed or turned into an ANMC.
* [[Escort Mission]]: PE2's Kyle Madigan is one of those few escortees that can actually hold his own in a firefight (and often comes with some sort of [[BFG|overpowered firearm or another]] to offset being unable to heal).
** {{spoiler|This trope also comes into effect when you have to escape the secret underground lab with Eve. While no enemies are present, Eve will start to cough from the gas filling the room and lose HP.}}
* [[Extremely Short Timespan]]: After fighting through the Acropolis, Aya's adventures in Dryfield and the underground shelter last about 24 hours, going by the day/night cycle.
* [[Fight Woosh]]: A quick inversion of colors, accompanied by a heartbeat sound effect.
* [[Flavor Text]]: A striking amount of it, and you usually have to examine a background object several times to see it all. Many of Aya's inner thoughts are discovered this way, as well as background information on herself and others.
* [[Functional Magic]]: Aya's parasite energies in this game are based around [[Elemental Powers|Fire, Wind, Water, and Earth]].
* [[Gameplay and Story Segregation]]: Averted in the lengthy cut scene that takes place before the [[Final Battle]]. Aya winds up being shot in the leg and when you regain control of her, her remaining HP has been lowered to reflect her gunshot wound.
* [[Global Currency]]: Bounty Points (BP) are used primarily by the FBI's [[Government Agency of Fiction|MIST]] unit, which gives them more goodies according to the number of monsters they kill (tracked by special contact lenses). However, they're also applicable to Dryfield's landlord Gary Douglas (justified, as the FBI said they would reimburse him for allowing Aya to use BP to buy stuff from his [[Wall of Weapons]]), the {{spoiler|Neo-Ark Armory (A [[Chekhov's Gun]] lampshaded by Aya when her contact lens registers on the machine - Her boss is part of the conspiracy!)}}, and soldiers operating out of the back of Army supply trucks (handwavable for the same reason as Douglas, since they're with the military).
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* [[Guide Dang It]]: About one-fifth of the gameplay. Of course, after a few repeat playthroughs, you'll be too strong to care.
** A particularly nasty one is the four-part riddle you find scrawled in spots in Dryfield. One is written in glowing ink and can only be viewed if you don't turn on the lights in a dark cellar. One is written in a corner in a dusty antechamber before a boss fight, and ''immediately'' after that boss fight, it's night out and [[Lost Forever|you can't read that riddle fragment ever again.]]
** Many of the unlockable items require a very high score whenever you complete the game, but what the game doesn't tell you that A) NOT using the items you find and hoarding them instead gives points, B) playing on a harder mode like Bounty Mode gives you a bonus multiplier to your overall score and C) triggering certain events in the game gives you bonus points too.
* [[Hailfire Peaks]]: There are a number of different artificial environments right next to each other, including a jungle and a desert.
* [[Happily Adopted]]: {{spoiler|Eve}} in the True Ending.
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* [[Semper Fi]]
* [[Shooting Gallery]]: The target range in MIST HQ, which also acts as a short tutorial on fighting.
* [[Shout-Out]]:
** In Dryfield's bar, there's an "Einhander" pinball machine (referring to an early Playstation shooter that Square produced).
** Another is the "Gunblade" from ''[[Final Fantasy VIII]]'', which is an unlockable weapon.
** A completely different game series gets a nod in one of the [[Escort Mission]]s: try going through the wrong door enough times with Kyle in tow and he'll warn that you might be eaten by a [[Zork|Grue]].
** Aya lampshades her boss' nickname being taken from "Hal" the [[AIA.I. Is a Crapshoot|psycho computer]] from ''[[2001: A Space Odyssey|2001]]''. {{spoiler|It turns out to be quite [[Meaningful Name|meaningful]] when he's revealed to be [[The Mole]].}}
** There's a Shout Out to Wizards of the Coast in the Game Room in the well. If prompted long enough, Aya will comment that Pierce keeps going on about "Whotsee" (WOTC obviously being the company's acronym) and "[[Dungeons and& Dragons|Caves & Creatures]]".
** Aya named her car [[Stephen King|Carrie]].
** Cloud and Aerith from ''[[Final Fantasy VII]]'' are name-dropped, appearing as an computer antivirus and a magazine with a clue on how to enter the files of a computer in the Shelter.
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{{reflist}}
[[Category:Play StationPlayStation]]
[[Category:The Nineties]]
[[Category:Survival Horror]]
[[Category:Third-Person Shooter]]
[[Category:Parasite Eve 2]]
[[Category:Video Game]]
[[Category:Parasite Eve II]]
[[Category:Video Games of the 1990s]]