Parasite Eve II: Difference between revisions

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{{quote| ''The threat returns''.}}
 
A sequel to ''[[Parasite Eve (video game)|Parasite Eve]]'' (which was itself a sequel to [[Parasite Eve (novel)|the novel of the same name]]), also appearing on the [[Play Station]]. This game features an interface closer to ''[[Resident Evil]]'', being more of a [[Survival Horror]] game with [[RPG Elements]] than vice-versa like the first game.
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* [[Not Using the Zed Word]]: For clones.
* [[Nuke'Em]]: The government resorts to this in both games. Even though the soldiers in the second were actually quite successful in containing the threat, the President still decides (albeit hesitantly) to go ahead with it, {{spoiler|while his troops are still ''on site''}}.
{{quote| '''General''': "{{spoiler|They'll be buried in Arlington. Proud heroes of the country.}}"}}
* [[Older Than They Look]]: Aya is chronologically 28, but still looks like she's in her early twenties. This is explained in that, since her evolved mitochondria have opted to work with her rather than against her (which is the defining difference between Aya and the various monsters around her), they've decided that keeping their host healthy and young is more advantageous to them than allowing her to age.
* [[Product Placement]]: Aya can drink cans of Coca-Cola to recover her HP and MP. A magnet (in the shape of a Coke bottle cap) is needed for a puzzle. Prominent Coke vending machines are placed throughout the game as well. Strikingly, these have been kept for the PSN rerelease.