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* [[Alas, Poor Villain]]: Both Trent and Cassandra get this treatment. Two [[Smug Snake|Smug Snakes]]s who were killed by the Skedar after [[You Have Failed Me...|failing for the last time]] and [[Redemption Equals Death|realizing Joanna was her best chance for revenge]], respectively.
* [[Alternate Character Interpretation]]: Are the Meat Sims really bad shots for missing constantly, or are they just fucking with you by shooting a ''perfect outline'' of you into the wall behind you?
* [[Crowning Music of Awesome]]:
** The Arctic Crash Site level during the [[Air Force One]] mission has the most epic level music in the game.
** "Mr. Blonde's Revenge" has awesome music. It's in 5/8 and sounds like the theme from ''[[The Terminator]]''.
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** Or the SWAT 3 inspired music for "Defense" and the end credits, or the intro for Zero.
** "Attack Ship" has pretty epic music as well.
* [[Demonic Spiders]]:
** The platoon of cloaking device-equipped, plasma rifle-wielding babes at the very end of ''Perfect Dark Zero'' that guard the path to the final boss. They can kill you in just a few shots, and dying to them drops you back ''all the way'' to the beginning of the bridge, forcing you to spend another 30 minutes fighting your way past the entire fricking dataDyne army.
** The black-uniformed dataDyne guards from "Carrington Institute: Defense" are extremely frustrating, since they all have shields and wield Avengers. The only practical way to deal with them is to either empty an entire clip into their chests or use the [[Caffeine Bullet Time|Combat Boost]] and go for headshots. The RC-P120 is designed to cut through their shields quickly but it has limited ammo.
* [[Disappointing Last Level]]: The last two levels of the first game, especially the Shrine. There's one part where you have to extend a bridge with a ''block puzzle''.
* [[Fan Dumb]]:
** For the Xbox Live re-release, parts of the fan community were in outrage, because the game used a conventional, modern FPS setup (like [[Halo]] or [[Call of Duty]], two of the options are even called [[Lampshade Hanging|Spartan and Duty Calls]]) instead of having the classic stick layout (where the stick moves turns and walks forward) and putting the look up/down and strafe on the buttons. This completely overlooks the fact that the only reason the N64 version used the buttons for look up/down and strafe was because the N64 controller only had one thumbstick (on the default 1.1 control configuration).
** Apparently, they didn't realize that both ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' and the original [[Perfect Dark]] had alternate control schemes. One of them (1.2) makes the analog stick look on both axes and both the D-Pad and C buttons move and strafe. Then there are the 2.x schemes usable in singleplayer, which use TWO gamepads for two analog sticks in a manner not much unlike later console FPSs, especially with 2.2, controller 2 in the left hand (movement/aim mode), and controller 1 (look/fire) in the right. Also, it should be noted that in the XBLA version's Advanced Control Options, "Legacy" swaps the look left/right and strafe axes, while another option can toggle the reticle in non-aim mode between floating and fixed.
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* [[Game Breaker]]: The FarSight XR-20, oh so very much. [[One-Hit Kill]] weapon that '''shoots through walls''' and has an alt-fire that slowly auto-tracks other players? If you're fighting someone with one of these, you'd better hope he's a bad shot.
** The K7 Avenger had a reduced clip compared to other auto weapons, but its damage per bullet was off the rails. A 2 or 3 round burst anywhere was enough to kill an unshielded player in a game where 4 to 6 bodyshots is the norm. It also had toggle-able trap detection as a bonus.
** The SuperDragon counts as well, considering how overpowered explosives were in the first place. It had way too much ammo (five per pickup) which lent itself well to [[Grenade Spam]].
* [[Good Bad Bugs]]:
** A+B to blow remote mines without the detonator was kept from ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]''.
** Seeing as how the detonator is just the secondary fire for the mines, though, this has a lot less utility than in ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]''.
** The AI cannot see any kind of trap, whether it's mines, a Dragon set to proximity destruct, or a Laptop Gun. This can be exploited handily in multiplayer.
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** The Area51: Escape level actually has two endings. While both endings lead to the same conclusion at the beginning of the next mission, the less immediate takes much less time to complete and is almost mandatory if you want to beat the timer needed for one of the cheat codes.
* [[Halfway Plot Switch]]: Okay, [[Law Enforcement, Inc.]] versus a [[Mega Corp]]. Pretty good stuff. [[Government Conspiracy]] with an [[Evil Chancellor]], makes sense. What's next - hey! Where did this [[Alien Invasion]] plotline come from? And what's it doing in this game?
* [[Harsher in Hindsight]]:
** The ending of the original has Joanna, Elvis and the Maian fleet blow up a sacred Skedar shrine being occupied by violent extremists. The implication being that destroying the holiest site of the entire Skedar species will be such a decisive blow on both a strategic and psychological level that it will all but end the war. A decade later this can be simplified as suggesting the best way to end [[The War on Terror]] would be to blow up Mecca. The main distinction that's often overlooked however is that '''[[Always ChaoticExclusively Evil|all]]''' Skedar actually worship war as opposed to being extremists who ignore the peaceful aspects of their religion.
** In the Air Force One mission, guards who spot you will yell "It's a terrorist!"... [[Funny Aneurysm Moment|while you try to prevent the plane from crashing]].
* [[Hilarious in Hindsight]]: The President of the United States in the first game is said to be idealistic and relatively youthful. Oh, and he's black. Eight years later, [[Barack Obama|guess who acquires the presidency with the same persona?]]
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''Was that a bullet?''<br />
''You got me!''<br />
''[[Punctuated! forFor! Emphasis!|Why. Me.]]''<br />
''Get herrr.''<br />
(Runs in alone into the room) ''Cover me!'' }}
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** The President's actor is generally more convincing, but a pretty amusing ''faux pas'' pops up anyway when he says the word "assume" as if he were a Brit.
* [[Nintendo Hard]]:
** Ask fans about "Crash Site" and they'll tell you of a level that is just brutal, after the difficult infiltration and counterterrorism missions.
*** Two of your objectives are in really awkward out-of-the-way areas, and the level itself is freaking huge. There are [[Elite Mooks]] everywhere, often in groups or hidden away where they can rush in as reinforcements or shoot from afar.
*** Each event in the stage triggers more of them, and because everything is on multiple platforms you keep having to be on your toes from snipers and NSA agents tucked away in nooks and crannys, especially when they spawn after you've cleared an area.
*** Most parts of the stage have [[Invisible Wall|hidden walls that keep you from falling]], but several don't. [[Gravity Barrier|Run over these and you're dead.]]
*** A couple of the objectives require either a trick such as knowing to detonate a mine where there is a certain group of enemies, or going a certain way. If you don't know the right way to sneak up on Trent, you're screwed.
** One objective is to blow up a ship, and you'd think the explosives would be useful. No, they don't do anything, you're better off using a gun if you have the ammo for it. Shooting it causes by far the biggest explosion in the game so far, far bigger than you'd expect, and this of course summons more enemies charging in, enemies on ledges to snipe you, enemies around corners.
** And guess what? After this...[[It Got Worse|it gets worse.]]
** The best way to complete this level, and several of the others, is through [[Sequence Breaking]]. Rescue the President first so that's out of the way, then let his clone wander over to where the Skedar craft is, then shoot it with the magnum you conveniently just disarmed Trent of. The clone will be killed by the explosion and the legions of Mr. Blondes that would normally spawn after it's destroyed won't have a chance to attack you because the ending cutscene is triggered.
* [[The Scrappy]]: Many people find Elvis annoying, especially for his tendency to get in the way of the player's shooting. [[Rescued Fromfrom the Scrappy Heap|He does make up for this]] by being extremely deadly with the FarSight (and shouts ''[[Crowning Moment of Funny|"I'll kick your ass!"]]'' at enemies while fighting for you).
* [[Scrappy Level]]: "Maian SOS" on Perfect Agent is the worst level ever programmed for the ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' engine. It's boring (being nothing but "Area 51: Rescue" in reverse), long, and overly difficult, and you have no choice but to complete it with half your health missing. As well, it's a stealth mission and the only weapon worth a damn in the entire level is the extremely noisy Dragon. Good luck!
* [[Scrappy Weapon]]: The MagSec. Decent in burst mode up close, horrible everywhere else. When firing in single shot mode, you'd better hope you get headshots.
** The game has so many guns it would have been impossible to balance them all. Another example would be the Cyclone, which would carve pretty human silhouettes, but would hardly hit anything. [[Good Bad Bugs|Unless you were crouching]].
** The Sniper Rifle wasn't an extremely bad weapon by itself, but it was overshadowed greatly by the FarSight. Besides, its model was too bulky and took half of the screen.
* [[Shocking Swerve]]: [[You Have Failed Me...|"You have failed, Easton.]] You are a flawed device, and we need you no-" [[Holy Shit Quotient|HOLY SHIT MR. BLONDE IS A FUCKING ALIEN]]
* [[Special Effect Failure]]: A [[Plot Hole]] is created by a slightly patchy repair of a [[Special Effect Failure]] about halfway through the game. It seems the intent was that the player would see Trent on Air Force One flanked by two Mr. Blondes, and this would be the first indication there was more than one of them. Unfortunately, this being an N64-era shooter, playtesters didn't exactly cotton on to the idea of multiple identical characters being somehow unusual. Instead, Joanna says "and what about those blond guys?" at the start of the ''previous'' mission, despite only having seen a single Mr. Blonde prior to that mission.
* [[That One Level]]: "Carrington Institute: Defense" (infinitely spawning [[Demonic Spiders]] with shields wielding K7 Avengers) and "Attack Ship: Covert Assault" ([[Warring Without Weapons]] ahoy!) on Perfect Agent. Among the bonus levels, "Maian SOS", and "War!" is ''even harder''.
* [[Unfortunate Implications]]:
** Newcomers to Perfect Dark's HD [[Video Game Remake|remake]] may have seen the notion of destroying the holy shrine of a radical species of aliens in order to end their fanatical warmongering in a very [[What Do You Mean It's Not Political?|different light]] than its original players. See [[Harsher in Hindsight]] above.
** One of the big selling points when the game was being developed was the ability to take a photo with the Game Boy camera, load it into the game and use the photos as characters. When the game was released the option was left out. Rare eventually admitted that in light of Columbine and other school shootings the ability to take photos of schoolmates and teachers to shoot in game was removed.
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{{reflist}}
[[Category:Perfect Dark]]
[[Category:YMMV]]
[[Category:Perfect Dark{{TOPLEVELPAGE}}]]